Example #1
0
        public static LudoEngine Load(string name, LudoDbContext context)
        {
            try
            {
                // Find the game in the database using name
                var gameEntity = context.Games.Include(g => g.NextToRollDice).Include(g => g.Winner).Where(g => g.Name == name).Single();

                LudoEngine game = CreateGameFromEntity(gameEntity, context);

                // Get all the players in the game
                var gameMemberEntities = context.GameMembers.Include(gm => gm.Piece).Where(gm => gm.GameId == gameEntity.GameId).ToList();

                // Setup a player object for each member in the game
                foreach (var gameMemberEntity in gameMemberEntities)
                {
                    var pieceEntity = context.Pieces.Where(p => p.PieceId == gameMemberEntity.Piece.PieceId).Single();
                    var pieceType   = GetPieceTypeFromColor(pieceEntity.Color);

                    var user = CreatePlayerFromGameMember(gameMemberEntity, pieceType, gameEntity, context);
                    game.Players.Add(user);
                }
                return(game);
            }catch
            {
                return(null);
            }
        }
Example #2
0
        public static List <String> AddCorrespondingNames(List <String> Values, string CurrentName)
        {
            int Games = 0;
            int Wins  = 0;

            using var context = new LudoDbContext();
            List <Player> Players = context.players.ToList();

            if (!Values.Contains(CurrentName))
            {
                for (int j = 0; j < Players.Count; j++)
                {
                    if (CurrentName == Players[j].Name)
                    {
                        Games++;

                        if (Players[j].Won == true)
                        {
                            Wins++;
                        }
                    }
                }
                Values.Add(CurrentName);
                Values[0] = Games.ToString();
                Values[1] = Wins.ToString();
            }
            return(Values);
        }
        public static List <string> PlayerCreate(LudoDbContext context, Game game, List <string> CurrentColors, int PlayerAmount)
        {
            Console.WriteLine("Whats your name player?");
            var CurrentName = Console.ReadLine();

            Console.Clear();
            Console.WriteLine("Welcome " + CurrentName + " Whats your preferred color?");

            var SelectedColor = MenuNavigator.Menu.ShowMenu(CurrentColors);

            CurrentColors = Banner.ListBan(SelectedColor, CurrentColors);

            Console.WriteLine("You have successfully chosen the color " + SelectedColor + "!");
            var gamer = PlayerFactory.Create(CurrentName, SelectedColor, false);

            game.Players.Add(gamer);
            context.SaveChanges();

            PlayerAmount--;
            if (0 < PlayerAmount)
            {
                CurrentColors = PlayerCreate(context, game, CurrentColors, PlayerAmount);
            }
            return(CurrentColors);
        }
Example #4
0
        /*
         * [Name]
         * Gamename
         * (Turn)
         * 12
         * (Players)
         * player1: 3/4
         * player2: 2/4
         * player3: 2/4
         * player4: 0/4
         * (LastCheckpoint)
         * 2020-03-20 13:55
         */
        public static LudoDbContext Loading()
        {
            var context         = new LudoDbContext();
            var gamesInProgress = context.games.Where(g => g.Complete == false).Include(g => g.Players).ThenInclude(p => p.Pawns).ToList();
            var gamenames       = new List <string>();

            foreach (var game in gamesInProgress)
            {
                gamenames.Add(game.Name);
                Console.WriteLine($"[Name]\n {game.Name}\n (Turn)\n{game.Turn}\n (Players)");

                foreach (var player in game.Players)
                {
                    Console.WriteLine(player.Name);
                }

                Console.WriteLine($"(LastCheckpoint)\n{game.LastCheckpointTime}\n");
            }

            var chosenName = MenuNavigator.Menu.ShowMenu(gamenames);

            var chosenGame = gamesInProgress.FirstOrDefault(p => p.Name == chosenName);

            chosenGame.InProgress = true;
            context.SaveChanges();
            return(context);
        }
Example #5
0
        public static IQueryable <Pawn> PawnsInPlayer(int PlayerId)
        {
            var Context = new LudoDbContext();
            var Result  = Context.players.First(p => p.Id == PlayerId).Pawns.AsQueryable();

            return(Result);
        }
Example #6
0
        public static IQueryable <Player> PlayersInGame(int GameId)
        {
            var Context = new LudoDbContext();
            var Result  = Context.games.First(g => g.Id == GameId).Players.AsQueryable();

            return(Result);
        }
Example #7
0
            public static void ResumeGame()
            {
                using var context = new LudoDbContext();
                if (context.Board.Where(g => g.ID >= 0).Any())
                {
                    var game    = context.Board.Where(g => g.ID >= 0 && g.GameEnded == null).OrderBy(i => i.ID).Last();
                    var players = context.Player.Where(p => p.BoardID == game.ID).ToList();
                    var moves   = context.Move.Where(m => m.BoardID == game.ID).ToList();
                    Console.WriteLine($"Resuming game({game.ID})...");
                    foreach (var player in players)
                    {
                        player.Pieces = Setup.Pieces(player.Color);
                    }

                    foreach (var move in moves)
                    {
                        move.Player = players.Where(p => p.ID == move.PlayerID).Single();
                    }

                    game.Players = players;
                    game.Moves   = moves;
                    Clear();
                    RenderGame(game);
                }
                else
                {
                    Console.WriteLine("Can't find any games in the database.");
                    Clear();
                }
            }
Example #8
0
        public static void CreateScoreboard()
        {
            List <string> Values = new List <string>();

            Values.Add("1");
            Values.Add("0");

            using var context = new LudoDbContext();
            List <Player> Players = context.players.ToList();
            var           results = Players.GroupBy(p => p.Name)
                                    .Select(grp => grp.First())
                                    .ToList();

            for (int i = 0; i < results.Count; i++)
            {
                string CurrentName = results[i].Name;
                AddCorrespondingNames(Values, CurrentName);
                var     Wins   = Int32.Parse(Values[1]);
                var     Games  = Int32.Parse(Values[0]);
                var     Losses = Math.Max((Games - Wins), 1);
                decimal WinRate;

                WinRate = (decimal)Wins / Games;

                WinRate   = decimal.Round(WinRate, 2);
                Values[1] = "0";
                Values[0] = "0";
                Console.WriteLine(i + 1 + ".");
                Console.WriteLine("Name:" + CurrentName);
                Console.WriteLine("Games:" + Games);
                Console.WriteLine("Wins:" + Wins);
                Console.WriteLine("Losses:" + Losses);
                Console.WriteLine("WinRate:" + WinRate);
            }
        }
Example #9
0
            public static void LoadGame()
            {
                bool isRunning = true;

                do
                {
                    using var context = new LudoDbContext();
                    var gameOptions = context.Board.Where(g => g.GameEnded == null).ToList();
                    foreach (var gameOption in gameOptions)
                    {
                        Console.WriteLine($"{gameOption.ID}. {gameOption.GameStarted}");
                    }
                    Console.Write("\nEnter the Game ID you would like to start :\t");
                    var userInput = Console.ReadLine();
                    var success   = Int32.TryParse(userInput, out int result);

                    if (success && context.Board.Where(g => g.GameEnded == null && g.ID == result).Any())
                    {
                        var game    = context.Board.Where(g => g.ID == result).Single();
                        var players = context.Player.Where(p => p.BoardID == game.ID).ToList();
                        var moves   = context.Move.Where(m => m.BoardID == game.ID).ToList();
                        Console.Clear();
                        Console.WriteLine($"Loading game({game.ID})...");

                        foreach (var player in players)
                        {
                            player.Pieces = Setup.Pieces(player.Color);
                        }

                        foreach (var move in moves)
                        {
                            move.Player = players.Where(p => p.ID == move.PlayerID).Single();
                        }

                        game.Players = players;
                        game.Moves   = moves;
                        Clear();
                        RenderGame(game);

                        isRunning = false;
                    }

                    else if (success)
                    {
                        Console.WriteLine("Couldn't find the game you're looking for.");
                        Clear();
                    }

                    else
                    {
                        Console.WriteLine("Couldn't parse the value you entered.");
                        Clear();
                    }

                    Console.Clear();
                } while (isRunning);
            }
Example #10
0
        private static void CreatePlayer(Game board, List <Player> player)
        {
            // Slumpar fram vem som startar.
            Random randomStartPlayer = new Random();
            int    playerId          = randomStartPlayer.Next(1, player.Count);

            List <string> dbColors = new List <string>()
            {
                "Red", "Blue", "Yellow", "Green"
            };

            using (var context = new LudoDbContext())
            {
                for (int i = 0; i < player.Count; i++)
                {
                    // SET Player Color
                    player[i].PlayerColor = dbColors[i];

                    // SET Player Name
                    bool isRunning = true;
                    while (isRunning)
                    {
                        Console.Write($"\nPlayer {i + 1} Name: ");
                        player[i].Name = Console.ReadLine().ToString();

                        bool containsInt = player[i].Name.Any(char.IsDigit);

                        if (containsInt == true)
                        {
                            Console.Write("No numbers as a name, try again.");
                        }
                        else if (player[i].Name == String.Empty)
                        {
                            Console.WriteLine("Please enter a name..");
                        }
                        else
                        {
                            Console.WriteLine($"Added Player {i + 1} | Name: {player[i].Name} | Color: {player[i].PlayerColor} |");
                            isRunning = false;
                        }
                    }


                    if (playerId == i + 1)
                    {
                        player[i].PlayerTurn = true;
                        Console.WriteLine($"{player[i].Name} starts.");
                    }
                }
            }

            CreatePieces(board, player);
            Console.WriteLine("\nThe game starts in 3 seconds");
            Thread.Sleep(3000);
        }
Example #11
0
        private static LudoEngine CreateGameFromEntity(Game gameEntity, LudoDbContext context)
        {
            // Instantiate a new game and set the needed properties to values from the gameEntity
            LudoEngine game = new LudoEngine(context);

            game.gameName      = gameEntity.Name;
            game.CurrentPlayer = gameEntity.NextToRollDice;
            game.game          = gameEntity;
            game.Winner        = gameEntity.Winner;
            return(game);
        }
Example #12
0
 public static bool GameExists(string name, LudoDbContext context)
 {
     if (name == "")
     {
         return(true);
     }
     try
     {
         Game game = context.Games.Where(g => g.Name.ToLower() == name.ToLower()).Single();
         return(game != null);
     }
     catch { return(false); }
 }
Example #13
0
            public static void Main(string[] args)
            {
                using var context = new LudoDbContext();

                bool isRunning = true;

                do
                {
                    var userInput = PrintMenu();
                    var success   = Int32.TryParse(userInput, out int result);
                    Console.Clear();

                    if (success)
                    {
                        switch (result)
                        {
                        case 1:
                            StartGame();
                            break;

                        case 2:
                            ResumeGame();
                            break;

                        case 3:
                            LoadGame();
                            break;

                        case 4:
                            GameHistory();
                            break;

                        case 0:
                            isRunning = false;
                            Console.WriteLine("Already quitting this ludo game? Press any key to exit... Bye!");
                            break;

                        default:
                            Console.WriteLine("Couldn't find your value in the menu.");
                            break;
                        }
                    }

                    else
                    {
                        Console.WriteLine("Couldn't parse the value you entered.");
                    }
                    Clear();
                } while (isRunning);
            }
Example #14
0
 public LudoEngine(LudoDbContext dbContext, string gameName)
 {
     context = dbContext;
     if (!GameExists(gameName, context))
     {
         this.gameName = gameName;
     }
     else
     {
         throw new ArgumentException("Make sure to check the game name is available before instantiating.");
     }
     random  = new Random();
     Players = new List <User>();
 }
Example #15
0
        public static void CreateBots(LudoDbContext context, Game game, List <string> currentColors)
        {
            List <string> BotNames = new List <string>();

            BotNames.AddRange(new string[] { "Lion", "Panda", "Tiger" });
            var BotAmount = currentColors.Count;

            for (int i = 0; i < BotAmount; i++)
            {
                var Name = Randomizer.ListRandomizer(BotNames);
                BotNames = Banner.ListBan(Name, BotNames);
                var Color = Randomizer.ListRandomizer(currentColors);
                currentColors = Banner.ListBan(Color, currentColors);
                var bot = PlayerFactory.Create(Name, Color, true);

                game.Players.Add(bot);
            }
        }
Example #16
0
        public static LudoDbContext GameCreate()
        {
            Console.WriteLine("What do you want your session to be called?");
            var GameName = Console.ReadLine();
            var context  = new LudoDbContext();
            var game     = new Game()
            {
                Name         = GameName,
                CreationTime = DateTime.Now,
                Complete     = false,
                InProgress   = true,
                Turn         = 1,
            };

            context.games.Add(game);
            context.SaveChanges();

            Console.WriteLine("How many players are there?");
            var PlayerAmountList = new List <string>();

            PlayerAmountList.AddRange(new String[] { "1", "2", "3", "4" });
            var PlayerAmount = MenuNavigator.Menu.ShowMenu(PlayerAmountList);

            var CurrentColors = new List <string>();

            CurrentColors.AddRange(new string[] { "Red", "Green", "Blue", "Yellow" });
            CurrentColors = PlayerCreation.PlayerCreate(context, game, CurrentColors, Int32.Parse(PlayerAmount));

            if (PlayerAmount != "4")
            {
                var BotAmount = BotDialogue(int.Parse(PlayerAmount));
                if (BotAmount > 0)
                {
                    BotCreation.CreateBots(context, game, CurrentColors);
                }
            }

            context.SaveChanges();
            return(context);
        }
Example #17
0
        static void Main(string[] args)
        {
            dbContext = new LudoDbContext();

            int choice;

            do
            {
                choice = ChooseFromMainMenu();

                switch (choice)
                {
                case 1:     // Create new game
                    var newGame = SetupNewGame();
                    Play(newGame);
                    break;

                case 2:     // Load game from database
                    string gameToLoad = AskForGameNameToLoad();
                    var    game       = LudoEngine.Load(gameToLoad, dbContext);
                    ShowOrPlayLoadedGame(game);
                    break;

                case 3:     // Show user statistics
                    var name = AskForUsername();
                    var user = LudoEngine.GetUserByName(name, dbContext);
                    ShowStatistics(user);
                    break;

                case 4:     // Show info about all games in database
                    ShowAllGames();
                    break;

                default:
                    break;
                }
            }while (choice != 9);
        }
Example #18
0
        public static LudoDbContext Menu()
        {
            List <string> MenuAlternatives = new List <string>();

            MenuAlternatives.AddRange(new string[] { "New Game", "Load Game", "Scoreboard", "Exit" });
            var Choice  = MenuNavigator.Menu.ShowMenu(MenuAlternatives);
            var context = new LudoDbContext();

            switch (Choice)
            {
            case "New Game":
                //var game = GameCreation.GameCreate();
                //return game;
                context = GameCreation.GameCreate();
                return(context);

            case "Load Game":
                //game = LoadGame.Loading();
                //return game;
                context = LoadGame.Loading();
                return(context);

            case "Scoreboard":
                Scoreboard.CreateScoreboard();
                Console.WriteLine("Press any key to continue");
                Console.ReadLine();
                Menu();
                break;

            case "Exit":
                System.Environment.Exit(0);
                break;
            }

            return(null);
        }
        public static void CreatePawn(string GameName)
        {
            var context = new LudoDbContext();
            var game    = context.games.FirstOrDefault(p => p.Name == GameName);

            var Colors = new List <string>();

            Colors.AddRange(new string[] { "Red", "Green", "Blue", "Yellow" });
            for (var i = 0; i < game.Players.Count(); i++)
            {
                var Color = Colors[i];

                for (var j = 0; j < Colors.Count; j++)
                {
                    Pawn pawn = new Pawn()
                    {
                        Position  = 1 + 10 * j,
                        PawnState = Pawn.State.Base
                    };
                    context.pawns.Add(pawn);
                    context.SaveChanges();
                }
            }
        }
Example #20
0
        public Pawn RollDiceNextPlayer(LudoDbContext context, Game game, string color)
        {
            var currentPlayer = game.Players.First(p => p.Color == color);
            var Bot           = false;

            if (currentPlayer.Bot)
            {
                Bot = true;
            }
            var pawn = new Pawn();

            Console.WriteLine("Press any key for next dice roll!");
            var RandomNumber = new Random();
            var r            = 0;

            if (Bot)
            {
                r = RandomNumber.Next(1, 7);
            }
            else
            {
                r = VisualWidgets.MainFunction();

                if (r == 0)
                {
                    r = 1;
                }
            }
            Thread.Sleep(500);
            Console.WriteLine($"You got {r}");


            var currentPawns       = currentPlayer.Pawns;
            var currentPawnsInBase = currentPawns.Where(p => p.PawnState == Pawn.State.Base);
            var CurrentPawnsInPlay = currentPawns.Where(p => p.PawnState == Pawn.State.Playing);


            if (r == 6 || r == 1 && currentPawnsInBase.Any())
            {
                List <string> Options = new List <string>();
                var           Choice  = "";
                if (r == 1)
                {
                    if (!CurrentPawnsInPlay.Any())
                    {
                        MovePawnOutOfNest(currentPawns);
                    }
                    else
                    {
                        Options.AddRange(new string[] { "Move one pawn out of the nest", "Move an existing pawn" });
                        if (Bot)
                        {
                            Choice = Randomizer.ListRandomizer(Options);
                            Console.WriteLine(Choice);
                        }
                        else
                        {
                            Console.WriteLine("The Bot will: \n" + Choice);
                            Choice = MenuNavigator.Menu.ShowMenu(Options);
                        }
                    }
                }
                else
                {
                    if (currentPawnsInBase.Any())
                    {
                        Options.Add("Move one pawn out of the nest and 6 steps");
                        if (currentPawnsInBase.Count() > 1)
                        {
                            Options.Add("Move two pawns out of the nest");
                        }
                    }
                    if (CurrentPawnsInPlay.Any())
                    {
                        Options.Add("Move an existing pawn");
                    }

                    if (Bot)
                    {
                        Choice = Randomizer.ListRandomizer(Options);
                        Console.WriteLine("The Bot will: \n" + Choice);
                    }
                    else
                    {
                        Console.WriteLine("What Would you like to do?");
                        Choice = MenuNavigator.Menu.ShowMenu(Options);
                    }
                }
                switch (Choice)
                {
                case "Move two pawns out of the nest":
                    MovePawnOutOfNest(currentPawns);
                    pawn = MovePawnOutOfNest(currentPawns);
                    break;

                case "Move one pawn out of the nest and 6 steps":
                    pawn = MovePawnOutOfNest(currentPawns);
                    MovePlayingPawn(pawn, r);
                    break;

                case "Move an existing pawn":
                    DeterminePawn(currentPawns);
                    break;

                case "Move one pawn out of the nest":
                    MovePawnOutOfNest(currentPawns);
                    break;
                }
            }
            else if (CurrentPawnsInPlay.Any())
            {
                DeterminePawn(currentPawns);
            }

            Pawn MovePawnOutOfNest(IEnumerable <Pawn> pawns)
            {
                pawn           = pawns.First(p => p.PawnState == Pawn.State.Base);
                pawn.PawnState = Pawn.State.Playing;
                pawn.Position  = 0;
                return(pawn);
            }

            Pawn DeterminePawn(IEnumerable <Pawn> pawns)
            {
                var pawn         = new Pawn();
                var playingPawns = pawns.Where(p => p.PawnState == Pawn.State.Playing);

                if (playingPawns.Count() == 1)
                {
                    pawn = pawns.First(p => p.PawnState == Pawn.State.Playing);
                }
                else
                {
                    var           pawnsPlaying  = playingPawns.ToList();
                    List <string> pawnPositions = new List <string>();
                    for (int i = 0; playingPawns.Count() > i; i++)
                    {
                        pawnPositions.Add(pawnsPlaying[i].Position.ToString());
                    }
                    var choice = "";
                    if (Bot)
                    {
                        choice = Randomizer.ListRandomizer(pawnPositions);
                        Console.WriteLine("The bot will move the pawn at position: " + choice);
                    }
                    else
                    {
                        Console.WriteLine("Which Pawn do you want to move?");
                        choice = MenuNavigator.Menu.ShowMenu(pawnPositions);
                    }


                    pawn = pawns.First(p => p.Position == Int32.Parse(choice));
                }

                return(MovePlayingPawn(pawn, r));
            }

            Console.ReadLine();
            return(pawn);
        }
Example #21
0
        private static User CreatePlayerFromGameMember(GameMember gameMemberEntity, Type pieceType, Game gameEntity, LudoDbContext context)
        {
            var user = context.Users.Where(u => u.UserId == gameMemberEntity.UserId).Single();

            user.Pieces = new List <IPiece>();

            // Get all the player piece positions
            var gamePositions = context.GamePositions.Where(gp => gp.Game == gameEntity && gp.User == user).ToList();

            // For each piece that the player has in the game, create a piece object and add it to the player Pieces-list
            foreach (var gamePosition in gamePositions)
            {
                IPiece piece = (IPiece)Activator.CreateInstance(pieceType);
                piece.Position = gamePosition.Position;
                user.Pieces.Add(piece);
            }

            return(user);
        }
Example #22
0
 public static User GetUserByName(string name, LudoDbContext context)
 {
     try {
         return(context.Users.Where(u => u.Name.ToLower() == name.ToLower()).Single());
     } catch { return(null); }
 }
Example #23
0
            public static void RenderGame(Board game)
            {
                bool fool = true;

                Setup.Lists(game);
                foreach (var move in game.Moves)
                {
                    Dice.Value = move.DiceValue;
                    game.MovePiece(move);
                }

                bool gameRunning = true;

                do
                {
                    foreach (var player in game.Players)
                    {
                        fool = false;
                        game.PrintLudoBoard();
                        int pieceId = 1;
                        Setup.StringColor(player.Color);

                        if (player.AI == false)
                        {
                            Console.WriteLine($"It's {player.Name} turn. Press any key to roll dice!");
                            Clear();
                            Dice.Roll();
                            bool success = false;
                            do
                            {
                                game.PrintLudoBoard();
                                Setup.StringColor(player.Color);
                                Console.Write($"{player.Name} rolled a {Dice.Value}.");

                                if (!player.Pieces[0].AbleToMakeMove() && !player.Pieces[1].AbleToMakeMove() && !player.Pieces[2].AbleToMakeMove() && !player.Pieces[3].AbleToMakeMove())
                                {
                                    Console.WriteLine(" You can't move any piece.");
                                    fool    = true;
                                    success = true;
                                    Clear();
                                }

                                else
                                {
                                    Console.WriteLine($" Which piece do you want to move? ");
                                    var playerInput = Console.ReadLine();
                                    success = Int32.TryParse(playerInput, out pieceId);
                                    Console.Clear();

                                    if (success)
                                    {
                                        switch (pieceId)
                                        {
                                        case 1:
                                        case 2:
                                        case 3:
                                        case 4:
                                            if (player.Pieces[pieceId - 1].AbleToMakeMove())
                                            {
                                                success = true;
                                            }
                                            else
                                            {
                                                success = false;
                                                game.PrintLudoBoard();
                                                Setup.StringColor(player.Color);
                                                Console.WriteLine("You're not able to move this piece. Try again...");
                                                Clear();
                                            }
                                            break;

                                        default:
                                            game.PrintLudoBoard();
                                            Setup.StringColor(player.Color);
                                            Console.WriteLine("Wrong piece value. Try again...");
                                            success = false;
                                            Clear();
                                            break;
                                        }
                                    }
                                    else
                                    {
                                        game.PrintLudoBoard();
                                        Setup.StringColor(player.Color);
                                        Console.WriteLine("Couldn't parse piece value. Try again...");
                                        Clear();
                                    }
                                }
                            } while (!success);
                        }

                        else if (player.AI == true)
                        {
                            Console.WriteLine($"It's {player.Name} turn. Rolling the dice");
                            player.Thinking();
                            Console.Clear();
                            Dice.Roll();
                            game.PrintLudoBoard();
                            Setup.StringColor(player.Color);
                            if (!player.Pieces[0].AbleToMakeMove() && !player.Pieces[1].AbleToMakeMove() && !player.Pieces[2].AbleToMakeMove() && !player.Pieces[3].AbleToMakeMove())
                            {
                                fool = true;
                                Console.WriteLine($"{player.Name} can't move any piece.");
                                player.Thinking();
                            }
                            else
                            {
                                Console.WriteLine($"{player.Name} rolled a {Dice.Value}. Choosing which piece to move ");
                                player.Thinking();
                                var rnd = new Random();
                                pieceId = rnd.Next(1, 5);

                                if (!player.Pieces[pieceId - 1].AbleToMakeMove())
                                {
                                    for (int i = 0; i < player.Pieces.Length; i++)
                                    {
                                        if (player.Pieces[i].AbleToMakeMove())
                                        {
                                            pieceId = i + 1;
                                        }
                                    }
                                }
                            }
                        }

                        if (!fool)
                        {
                            Move currentMove = new Move(player, pieceId, Dice.Value, player.ID, game.ID);
                            game.MovePiece(currentMove);
                            game.Moves.Add(currentMove);

                            using var movecontext = new LudoDbContext();
                            movecontext.Move.Add(currentMove);
                            movecontext.SaveChanges();
                        }

                        Console.Clear();

                        if (game.Ended(player))
                        {
                            game.GameEnded    = DateTime.Now;
                            using var context = new LudoDbContext();
                            context.Board.Update(game);
                            context.SaveChanges();

                            gameRunning = false;
                            game.PrintLudoBoard();
                            Setup.StringColor(player.Color);
                            Console.WriteLine($"{player.Name} won!");
                        }
                    }
                } while (gameRunning);
                Clear();
            }
Example #24
0
            public static void GameHistory()
            {
                bool  isRunning = true;
                Board game      = new Board();

                do
                {
                    using var context = new LudoDbContext();
                    var gameOptions = context.Board.Where(g => g.GameEnded != null).ToList();
                    foreach (var gameOption in gameOptions)
                    {
                        Console.WriteLine($"{gameOption.ID}. {gameOption.GameEnded}");
                    }

                    Console.Write("\nEnter the Game ID you would like to watch : \t");
                    var userInput = Console.ReadLine();
                    var success   = Int32.TryParse(userInput, out int result);

                    if (success && context.Board.Where(g => g.GameEnded != null && g.ID == result).Any())
                    {
                        game = context.Board.Where(g => g.ID == result).Single();
                        var players = context.Player.Where(p => p.BoardID == game.ID).ToList();
                        var moves   = context.Move.Where(m => m.BoardID == game.ID).ToList();
                        Console.Clear();

                        foreach (var player in players)
                        {
                            player.Pieces = Setup.Pieces(player.Color);
                        }

                        foreach (var move in moves)
                        {
                            move.Player = players.Where(p => p.ID == move.PlayerID).Single();
                        }

                        game.Players = players;
                        game.Moves   = moves;
                        isRunning    = false;
                    }

                    else if (success)
                    {
                        Console.WriteLine("Couldn't find the game you're looking for.");
                        Clear();
                    }

                    else
                    {
                        Console.WriteLine("Couldn't parse the value you entered.");
                        Clear();
                    }
                } while (isRunning);

                Setup.Lists(game);
                int numberOfMoves = 0;

                foreach (var move in game.Moves)
                {
                    Dice.Value = move.DiceValue;
                    game.MovePiece(move);
                    numberOfMoves++;
                }
                game.PrintLudoBoard();
                var duration     = (game.GameEnded - game.GameStarted).GetValueOrDefault();
                var totalMinutes = (int)duration.TotalMinutes;

                Console.WriteLine($"This game took {numberOfMoves} moves to finish and lasted for {totalMinutes}minutes");
                Clear();
            }
Example #25
0
 public static List <Game> GetAllGames(LudoDbContext context)
 {
     return(context.Games.Where(g => !g.Active).Include(g => g.Winner).OrderBy(g => g.GameId).ToList());
 }
Example #26
0
            public static void StartGame()
            {
                var players = new List <Player>();
                var moves   = new List <Move>();

                for (int i = 0; i < 4; i++)
                {
                    var    currentColor = Enum.GetName(typeof(Colors), i);
                    Colors colorType    = (Colors)Enum.Parse(typeof(Colors), currentColor);
                    Console.WriteLine("1. Add New Player");
                    Console.WriteLine("2. Add AI-Player");
                    Console.Write($"\n{currentColor} Player :\t");
                    var userInput = Console.ReadLine();
                    var success   = Int32.TryParse(userInput, out int result);
                    Console.Clear();

                    if (success)
                    {
                        switch (result)
                        {
                        case 1:
                            Console.Write("Enter player name: ");
                            var name      = Console.ReadLine();
                            var newPlayer = new Player(name, colorType, false);
                            players.Add(newPlayer);
                            Console.Clear();
                            Console.WriteLine($"Adding new {newPlayer.Name}({currentColor})...");
                            break;

                        case 2:
                            Console.Write("Enter player name: ");
                            name = Console.ReadLine();
                            players.Add(new Player(name, colorType, true));
                            Console.Clear();
                            Console.WriteLine($"Adding new {name} AI({currentColor})...");
                            break;

                        default:
                            Console.WriteLine("Couldn't find your value in the menu.");
                            i--;
                            break;
                        }
                    }

                    else
                    {
                        Console.WriteLine("Couldn't parse the value you entered.");
                        i--;
                    }
                    Clear();
                }

                using var context = new LudoDbContext();
                var game = new Board(players, moves, DateTime.Now);

                context.Board.Add(game);
                context.SaveChanges();

                foreach (var player in players)
                {
                    player.BoardID = game.ID;
                    context.Player.Add(player);
                }
                context.SaveChanges();
                RenderGame(game);
            }
Example #27
0
 private LudoEngine(LudoDbContext dbContext)
 {
     context = dbContext;
     random  = new Random();
     Players = new List <User>();
 }