public virtual void changeWeaponOf(Fighter f) { if (TheGame.WeaponCeptionOn && f.CurrentWeapon != null && f.CurrentWeapon.AllowedUpgradesAndProbability.Keys.Contains(WeaponType)) { if (Lucky.Next(0, 100) < f.CurrentWeapon.AllowedUpgradesAndProbability[WeaponType]) { f.CurrentWeapon.Upgrade = (Weapon)WeaponPrototype.Invoke(new object[] { TheGame, f }); } else { f.CurrentWeapon = (Weapon)WeaponPrototype.Invoke(new object[] { TheGame, f }); } } else { f.CurrentWeapon = (Weapon)WeaponPrototype.Invoke(new object[] { TheGame, f }); } }
public async Task <ActionResult> Index(Lucky lucky) { Lucky luck = new Lucky(); using (var client = new HttpClient()) { StringContent content = new StringContent(JsonConvert.SerializeObject(lucky), Encoding.UTF8, "application/json"); using (var response = await client.PostAsync("https://localhost:44328/api/Lucky/lucky", content)) { string apiResponse = await response.Content.ReadAsStringAsync(); lucky.result = Convert.ToBoolean(apiResponse); // luck = JsonConvert.DeserializeObject<Lucky>(apiResponse); ViewBag.result = lucky.result.ToString(); } } return(View(lucky)); }
void Start () { _instance = this; sprite = GetComponent<UISprite>(); this.Hide(); }
private static List <GameMap> GenerateMaps() { List <GameMap> generatedMaps = new List <GameMap>(); #region Sofia City Map GameMap sofiaCityMap = new GameMap("Sofia City", 5, 12, 4, 11); // add neighbourhood Center Neighbourhood center = new Neighbourhood("Center", Color.DarkRed); Field patriarhaStreet = new Street("Patriarha", center, 4, 10, 250); sofiaCityMap.AddField(patriarhaStreet, new Field[] { sofiaCityMap.Start }); Field pirotskaStreet = new Street("Pirotska", center, 4, 9, 250); sofiaCityMap.AddField(pirotskaStreet, new Field[] { patriarhaStreet }); // crossroad1 Field bank1 = new Bank("Inferno Invest", Color.White, 4, 8); sofiaCityMap.AddField(bank1, new Field[] { pirotskaStreet }); Field vitoshkaStreet = new Street("Vitoshka", center, 4, 7, 250); sofiaCityMap.AddField(vitoshkaStreet, new Field[] { bank1 }); // add neighbourhood Center2 Neighbourhood center2 = new Neighbourhood("Center", Color.LightBlue); Field slaveikov = new Street("Bul. Slaveikov", center2, 4, 6, 300); sofiaCityMap.AddField(slaveikov, new Field[] { vitoshkaStreet }); Field nationalLotary = new Lottery("National Lottery", Color.DarkGray, 4, 5); sofiaCityMap.AddField(nationalLotary, new Field[] { slaveikov }); Field bulBulgaria = new Street("Bul. Bulgaria", center2, 4, 4, 320); sofiaCityMap.AddField(bulBulgaria, new Field[] { nationalLotary }); // crossroad Field crossRoad = new Crossroad("Cross Road", Color.White, 4, 3); sofiaCityMap.AddField(crossRoad, new Field[] { bulBulgaria }); // add neighbourhood Lozenetz Neighbourhood lozenetz = new Neighbourhood("Lozenetz", Color.Green); Field svetiNaum = new Street("Sveti Naum", lozenetz, 4, 2, 220); sofiaCityMap.AddField(svetiNaum, new Field[] { crossRoad }); Field draganCankov = new Street("Bul. Cankov", lozenetz, 4, 1, 230); sofiaCityMap.AddField(draganCankov, new Field[] { svetiNaum }); Field armeec = new PropInsuranceAgency("Armeec", Color.Turquoise, 4, 0); sofiaCityMap.AddField(armeec, new Field[] { draganCankov }); Field qvorov = new Street("Bul. Qvorov", lozenetz, 3, 0, 220); sofiaCityMap.AddField(qvorov, new Field[] { armeec }); // turn around Field feelingLucky = new Lucky("Feel the Luck", Color.Purple, 3, 3); sofiaCityMap.AddField(feelingLucky, new Field[] { crossRoad }); Field empty1 = new EmptyField("Empty", Color.Teal, 2, 3); sofiaCityMap.AddField(empty1, new Field[] { feelingLucky }); // create neighbourhood Ovcha kupel Neighbourhood ovchaKupel = new Neighbourhood("OvchaKupel", Color.Orange); Field montevideo = new Street("Montevideo", ovchaKupel, 2, 2, 190); sofiaCityMap.AddField(montevideo, new Field[] { empty1 }); Field uniqa = new HealthInsuranceAgency("UNIQA", Color.Turquoise, 2, 1); sofiaCityMap.AddField(uniqa, new Field[] { montevideo }); // end turn around Field hrelkov = new Street("Bul. Hrelkov", ovchaKupel, 2, 0, 180); sofiaCityMap.AddField(hrelkov, new Field[] { qvorov, uniqa }); Field lincoln = new Street("Lincoln", ovchaKupel, 1, 0, 180); sofiaCityMap.AddField(lincoln, new Field[] { hrelkov }); // create neighbourhood Lulin Neighbourhood lulin = new Neighbourhood("Lulin", Color.DarkBlue); Field dobrinovaSkala = new Street("Dobrinova skala", lulin, 0, 0, 160); sofiaCityMap.AddField(dobrinovaSkala, new Field[] { lincoln }); Field vladigerov = new Street("Vladigerov", lulin, 0, 1, 170); sofiaCityMap.AddField(vladigerov, new Field[] { dobrinovaSkala }); Field hospitalLiulin = new Hospital("Liulin", Color.DarkRed, 0, 2); sofiaCityMap.AddField(hospitalLiulin, new Field[] { vladigerov }); Field orion = new Street("Orion", lulin, 0, 3, 160); sofiaCityMap.AddField(orion, new Field[] { hospitalLiulin }); Field stoyanov = new Street("Bul. Stoyanov", lulin, 0, 4, 170); sofiaCityMap.AddField(stoyanov, new Field[] { orion }); Field totoLotary = new Lottery("Toto Lottery", Color.DarkGray, 0, 5); sofiaCityMap.AddField(totoLotary, new Field[] { stoyanov }); // create neighbourhood Nadezda Neighbourhood nadezda = new Neighbourhood("Nadezda", Color.LightGreen); Field beliDunav = new Street("Beli Dunav", nadezda, 0, 6, 180); sofiaCityMap.AddField(beliDunav, new Field[] { totoLotary }); Field dnepar = new Street("Dnepar", nadezda, 0, 7, 170); sofiaCityMap.AddField(dnepar, new Field[] { beliDunav }); Field dsk = new Bank("DSK", Color.White, 0, 8); sofiaCityMap.AddField(dsk, new Field[] { dnepar }); Field republica = new Street("Republica", nadezda, 0, 9, 170); sofiaCityMap.AddField(republica, new Field[] { dsk }); Field lucky2 = new Lucky("Are You Lucky", Color.Purple, 0, 10); sofiaCityMap.AddField(lucky2, new Field[] { republica }); // create neighbourhood Nadezda Neighbourhood mladost = new Neighbourhood("Mladost", Color.Pink); Field malinov = new Street("Bul. Malinov", mladost, 0, 11, 210); sofiaCityMap.AddField(malinov, new Field[] { lucky2 }); Field moskov = new Street("Bul. Moskov", mladost, 1, 11, 200); sofiaCityMap.AddField(moskov, new Field[] { malinov }); Field empty4 = new EmptyField("Empty", Color.Teal, 2, 11); sofiaCityMap.AddField(empty4, new Field[] { moskov }); Field preobrazenie = new Street("Preobrazenie", mladost, 3, 11, 200); sofiaCityMap.AddField(preobrazenie, new Field[] { empty4 }); // close preobrazenie.NextFields.Add(sofiaCityMap.Start); sofiaCityMap.Start.PrevFields.Add(preobrazenie); #endregion generatedMaps.Add(sofiaCityMap); return(generatedMaps); }
public void UpdateCharacteristics(string package) { string[] _loc3 = package.Substring(2).Split('|'); string[] _loc5 = _loc3[0].Split(','); experience_actual = double.Parse(_loc5[0]); experience_min_level = double.Parse(_loc5[1]); experience_max_level = double.Parse(_loc5[2]); _loc5 = _loc3[5].Split(','); Health = int.Parse(_loc5[0]); HealthMax = int.Parse(_loc5[1]); _loc5 = _loc3[6].Split(','); energy = int.Parse(_loc5[0]); energy_max = int.Parse(_loc5[1]); if (Initiative != null) { Initiative.Base = int.Parse(_loc3[7]); } else { Initiative = new Stats(int.Parse(_loc3[7])); } if (Prospection != null) { Prospection.Base = int.Parse(_loc3[8]); } else { Prospection = new Stats(int.Parse(_loc3[8])); } for (int i = 9; i <= 18; ++i) { _loc5 = _loc3[i].Split(','); int @base = int.Parse(_loc5[0]); int equipment = int.Parse(_loc5[1]); int dons = int.Parse(_loc5[2]); int boost = int.Parse(_loc5[3]); switch (i) { case 9: PA.ActualizeStats(@base, equipment, dons, boost); break; case 10: PM.ActualizeStats(@base, equipment, dons, boost); break; case 11: Strenght.ActualizeStats(@base, equipment, dons, boost); break; case 12: Vitality.ActualizeStats(@base, equipment, dons, boost); break; case 13: Windsom.ActualizeStats(@base, equipment, dons, boost); break; case 14: Lucky.ActualizeStats(@base, equipment, dons, boost); break; case 15: Agility.ActualizeStats(@base, equipment, dons, boost); break; case 16: Intelligence.ActualizeStats(@base, equipment, dons, boost); break; case 17: PO.ActualizeStats(@base, equipment, dons, boost); break; case 18: Summon.ActualizeStats(@base, equipment, dons, boost); break; } } }
public LuckyFieldControl(Lucky luckyField) { this.InitializeComponent(); this.DataContext = luckyField; }