public void get_out_of_jail_free_card()
        {
            _card = _luckFactory.create("Community Chest: get out of jail free", false, 0);
            _card.LandOn(ref _player);

            Assert.AreEqual(_player.GetOutOfJailCardCount, 1);
        }
        public void get_out_of_jail_free_card()
        {
            _card = _luckFactory.create("Community Chest: get out of jail free", false, 0);
            _card.LandOn(ref _player);

            Assert.AreEqual(_player.GetOutOfJailCardCount, 1);
        }
        public void go_to_jail_card()
        {
            _card = _luckFactory.create("Chance: go to jail", false, 0);
            _card.LandOn(ref _player);
            var playersLocation = Board.Access().GetProperty(_player.GetLocation());
            var jail            = Board.Access().GetProperty(10);

            Assert.AreEqual(playersLocation, jail);
            Assert.IsTrue(_player.IsInJail);
        }
        public void go_to_jail_card()
        {
            _card = _luckFactory.create("Chance: go to jail", false, 0);
            _card.LandOn(ref _player);
            var playersLocation = Board.Access().GetProperty(_player.GetLocation());
            var jail = Board.Access().GetProperty(10);

            Assert.AreEqual(playersLocation, jail);
            Assert.IsTrue(_player.IsInJail);
        }