Example #1
0
        private void Awake()
        {
            animator = GetComponent <Animator> ();
            motor    = GetComponent <PlayerMotor> ();
            Entity   = new Entity(gameObject);
            Entity.SetId("000000");
            player   = new Player(gameObject);
            AssetId  = "00000000";
            UniqueId = "00000000";

            GameObject = gameObject;
            Transform  = transform;

            var script = new Script();

            LuaUtilities.ApplyDefaultValues(script);
            Script = new LuaScript {
                code   = string.Empty,
                script = script
            };

            ActiveComponents = GetComponents <NativeComponent> ();
        }