static int DetchHandler(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2) { LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); obj.DetchHandler(arg0); return(0); } else if (count == 3) { LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); obj.DetchHandler(arg0, arg1); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: LuaUIManager.DetchHandler"); } return(0); }
static int Clear(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); obj.Clear(); return(0); }
static int IsUIShowed(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); bool o = obj.IsUIShowed(); LuaScriptMgr.Push(L, o); return(1); }
private static int IsUIShowed(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); LuaUIManager luaUIManager = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); bool b = luaUIManager.IsUIShowed(); LuaScriptMgr.Push(L, b); return(1); }
static int DestroyChilds(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); obj.DestroyChilds(arg0); return(0); }
static int Load(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); bool o = obj.Load(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int IDDestroy(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); uint arg0 = (uint)LuaScriptMgr.GetNumber(L, 2); bool o = obj.IDDestroy(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int AttachHandlers(IntPtr L) { int count = LuaDLL.lua_gettop(L); LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string[] objs1 = LuaScriptMgr.GetParamsString(L, 3, count - 2); obj.AttachHandlers(arg0, objs1); return(0); }
private static int GetDlgObj(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaUIManager luaUIManager = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); string luaString = LuaScriptMgr.GetLuaString(L, 2); GameObject dlgObj = luaUIManager.GetDlgObj(luaString); LuaScriptMgr.Push(L, dlgObj); return(1); }
private static int Hide(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaUIManager luaUIManager = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); string luaString = LuaScriptMgr.GetLuaString(L, 2); bool b = luaUIManager.Hide(luaString); LuaScriptMgr.Push(L, b); return(1); }
private static int IDDestroy(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaUIManager luaUIManager = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); uint id = (uint)LuaScriptMgr.GetNumber(L, 2); bool b = luaUIManager.IDDestroy(id); LuaScriptMgr.Push(L, b); return(1); }
static int AttachHandler(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); LuaUIManager obj = (LuaUIManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaUIManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); GameObject o = obj.AttachHandler(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }
private static int _CreateLuaUIManager(IntPtr L) { if (LuaDLL.lua_gettop(L) == 0) { LuaUIManager o = new LuaUIManager(); LuaScriptMgr.PushObject(L, o); return(1); } LuaDLL.luaL_error(L, "invalid arguments to method: LuaUIManager.New"); return(0); }
static int _CreateLuaUIManager(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { LuaUIManager obj = new LuaUIManager(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: LuaUIManager.New"); } return(0); }