public override void Reset() { table = LuaTableEnum.ItemTable; if (element != null) element.Value = string.Empty; if (field != null) field.Value = string.Empty; storeStringResult = null; storeFloatResult = null; storeBoolResult = null; }
public override void Reset() { table = LuaTableEnum.ItemTable; if (element != null) element.Value = string.Empty; if (field != null) field.Value = string.Empty; stringValue = null; floatValue = null; boolValue = null; }
public static string LuaTableName(LuaTableEnum table) { switch (table) { case LuaTableEnum.ActorTable: return "Actor"; case LuaTableEnum.ItemTable: return "Item"; case LuaTableEnum.LocationTable: return "Location"; default: return null; } }
public static string LuaTableName(LuaTableEnum table) { switch (table) { case LuaTableEnum.ActorTable: return("Actor"); case LuaTableEnum.ItemTable: return("Item"); case LuaTableEnum.LocationTable: return("Location"); default: return(null); } }
public override void Reset() { table = LuaTableEnum.ItemTable; if (element != null) { element.Value = string.Empty; } if (field != null) { field.Value = string.Empty; } storeStringResult = null; storeFloatResult = null; storeBoolResult = null; }
public override void Reset() { table = LuaTableEnum.ItemTable; if (element != null) { element.Value = string.Empty; } if (field != null) { field.Value = string.Empty; } stringValue = null; floatValue = null; boolValue = null; }
public override void Reset() { table = LuaTableEnum.ItemTable; if (element != null) { element.Value = string.Empty; } if (field != null) { field.Value = string.Empty; } if (getLocalizedVersion != null) { getLocalizedVersion.Value = false; } storeStringResult = null; storeFloatResult = null; storeIntResult = null; storeBoolResult = null; }
public override void Reset() { table = LuaTableEnum.ItemTable; if (element != null) { element.Value = string.Empty; } if (field != null) { field.Value = string.Empty; } stringValue = new FsmString { UseVariable = true }; floatValue = new FsmFloat { UseVariable = true }; intValue = new FsmInt { UseVariable = true }; boolValue = new FsmBool { UseVariable = true }; }