Example #1
0
 public override void Reset()
 {
     table = LuaTableEnum.ItemTable;
     if (element != null) element.Value = string.Empty;
     if (field != null) field.Value = string.Empty;
     storeStringResult = null;
     storeFloatResult = null;
     storeBoolResult = null;
 }
Example #2
0
 public override void Reset()
 {
     table = LuaTableEnum.ItemTable;
     if (element != null) element.Value = string.Empty;
     if (field != null) field.Value = string.Empty;
     stringValue = null;
     floatValue = null;
     boolValue = null;
 }
Example #3
0
 public static string LuaTableName(LuaTableEnum table)
 {
     switch (table) {
     case LuaTableEnum.ActorTable: return "Actor";
     case LuaTableEnum.ItemTable: return "Item";
     case LuaTableEnum.LocationTable: return "Location";
     default: return null;
     }
 }
Example #4
0
        public static string LuaTableName(LuaTableEnum table)
        {
            switch (table)
            {
            case LuaTableEnum.ActorTable: return("Actor");

            case LuaTableEnum.ItemTable: return("Item");

            case LuaTableEnum.LocationTable: return("Location");

            default: return(null);
            }
        }
Example #5
0
 public override void Reset()
 {
     table = LuaTableEnum.ItemTable;
     if (element != null)
     {
         element.Value = string.Empty;
     }
     if (field != null)
     {
         field.Value = string.Empty;
     }
     storeStringResult = null;
     storeFloatResult  = null;
     storeBoolResult   = null;
 }
Example #6
0
 public override void Reset()
 {
     table = LuaTableEnum.ItemTable;
     if (element != null)
     {
         element.Value = string.Empty;
     }
     if (field != null)
     {
         field.Value = string.Empty;
     }
     stringValue = null;
     floatValue  = null;
     boolValue   = null;
 }
Example #7
0
 public override void Reset()
 {
     table = LuaTableEnum.ItemTable;
     if (element != null)
     {
         element.Value = string.Empty;
     }
     if (field != null)
     {
         field.Value = string.Empty;
     }
     if (getLocalizedVersion != null)
     {
         getLocalizedVersion.Value = false;
     }
     storeStringResult = null;
     storeFloatResult  = null;
     storeIntResult    = null;
     storeBoolResult   = null;
 }
Example #8
0
 public override void Reset()
 {
     table = LuaTableEnum.ItemTable;
     if (element != null)
     {
         element.Value = string.Empty;
     }
     if (field != null)
     {
         field.Value = string.Empty;
     }
     stringValue = new FsmString {
         UseVariable = true
     };
     floatValue = new FsmFloat {
         UseVariable = true
     };
     intValue = new FsmInt {
         UseVariable = true
     };
     boolValue = new FsmBool {
         UseVariable = true
     };
 }