static int ReadBuffer(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); SimpleFramework.ByteBuffer obj = (SimpleFramework.ByteBuffer)LuaScriptMgr.GetNetObjectSelf(L, 1, "SimpleFramework.ByteBuffer"); LuaStringBuffer o = obj.ReadBuffer(); LuaScriptMgr.Push(L, o); return(1); }
static int OnCallLuaFunc(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaStringBuffer arg0 = LuaScriptMgr.GetStringBuffer(L, 1); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 2); LuaHelper.OnCallLuaFunc(arg0, arg1); return(0); }
static int WriteBuffer(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Teacher.ByteBuffer obj = (Teacher.ByteBuffer)LuaScriptMgr.GetNetObjectSelf(L, 1, "Teacher.ByteBuffer"); LuaStringBuffer arg0 = LuaScriptMgr.GetStringBuffer(L, 2); obj.WriteBuffer(arg0); return(0); }
static int ReadBuffer(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Teacher.ByteBuffer obj = (Teacher.ByteBuffer)LuaScriptMgr.GetNetObjectSelf(L, 1, "Teacher.ByteBuffer"); LuaStringBuffer o = obj.ReadBuffer(); LuaScriptMgr.Push(L, o); return(1); }
static int WriteBuffer(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); SimpleFramework.ByteBuffer obj = (SimpleFramework.ByteBuffer)LuaScriptMgr.GetNetObjectSelf(L, 1, "SimpleFramework.ByteBuffer"); LuaStringBuffer arg0 = LuaScriptMgr.GetStringBuffer(L, 2); obj.WriteBuffer(arg0); return(0); }
private static int OnCallLuaFunc(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaStringBuffer stringBuffer = LuaScriptMgr.GetStringBuffer(L, 1); LuaFunction luaFunction = LuaScriptMgr.GetLuaFunction(L, 2); LuaHelper.OnCallLuaFunc(stringBuffer, luaFunction); return(0); }
static int SetNotifyGameStart(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameMatch_AsynPVP3ON3 obj = (GameMatch_AsynPVP3ON3)LuaScriptMgr.GetNetObjectSelf(L, 1, "GameMatch_AsynPVP3ON3"); LuaStringBuffer arg0 = LuaScriptMgr.GetStringBuffer(L, 2); obj.SetNotifyGameStart(arg0); return(0); }
static int Set(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaStringBuffer obj = (LuaStringBuffer)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaStringBuffer"); byte[] objs0 = LuaScriptMgr.GetArrayNumber <byte>(L, 2); obj.Set(objs0); return(0); }
/// <summary> /// pbc/pblua函数回调 /// </summary> /// <param name="func"></param> public static void OnCallLuaFunc(LuaStringBuffer data, LuaFunction func) { byte[] buffer = data.buffer; Debug.LogWarning("OnCallLuaFunc buffer:>>" + buffer + " lenght:>>" + buffer.Length); if (func != null) { Util.PushBufferToLua(func, buffer); } }
private static int Set(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LuaStringBuffer luaStringBuffer = (LuaStringBuffer)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaStringBuffer"); byte[] arrayNumber = LuaScriptMgr.GetArrayNumber <byte>(L, 2); luaStringBuffer.Set(arrayNumber); return(0); }
private static int SendLuaPtc(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); uint type = (uint)LuaScriptMgr.GetNumber(L, 1); LuaStringBuffer stringBuffer = LuaScriptMgr.GetStringBuffer(L, 2); bool b = Hotfix.SendLuaPtc(type, stringBuffer); LuaScriptMgr.Push(L, b); return(1); }
static int GetStringBuffer(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); IntPtr arg0 = (IntPtr)LuaScriptMgr.GetNumber(L, 1); int arg1 = (int)LuaScriptMgr.GetNumber(L, 2); LuaStringBuffer o = LuaScriptMgr.GetStringBuffer(arg0, arg1); LuaScriptMgr.PushObject(L, o); return(1); }
/// <summary> /// pbc/pblua函数回调 /// </summary> /// <param name="func"></param> public static void OnCallLuaFunc(LuaStringBuffer data, LuaFunction func) { byte[] buffer = data.buffer; if (func != null) { LuaScriptMgr mgr = AppFacade.Instance.GetManager<LuaScriptMgr>(ManagerName.Lua); int oldTop = func.BeginPCall(); LuaDLL.lua_pushlstring(mgr.lua.L, buffer, buffer.Length); if (func.PCall(oldTop, 1)) func.EndPCall(oldTop); } Debug.LogWarning("OnCallLuaFunc buffer:>>" + buffer + " lenght:>>" + buffer.Length); }
static int IntToBytes(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); LuaStringBuffer arg1 = LuaScriptMgr.GetStringBuffer(L, 2); int arg2 = (int)LuaScriptMgr.GetNumber(L, 3); CGameSession.IntToBytes(arg0, arg1.buffer, arg2); return(0); }
static int SendMsgFromLua(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); NetworkConn obj = (NetworkConn)LuaScriptMgr.GetNetObjectSelf(L, 1, "NetworkConn"); uint arg0 = (uint)LuaScriptMgr.GetNumber(L, 2); LuaStringBuffer arg1 = LuaScriptMgr.GetStringBuffer(L, 3); obj.SendMsgFromLua(arg0, arg1); return(0); }
private static int LuaProtoBuffer1(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); byte[] arrayNumber = LuaScriptMgr.GetArrayNumber <byte>(L, 1); int length = (int)LuaScriptMgr.GetNumber(L, 2); LuaStringBuffer lsb = Hotfix.LuaProtoBuffer1(arrayNumber, length); LuaScriptMgr.Push(L, lsb); return(1); }
static int Copy(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); LuaStringBuffer obj = (LuaStringBuffer)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaStringBuffer"); byte[] objs0 = LuaScriptMgr.GetArrayNumber <byte>(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); obj.Copy(objs0, arg1); return(0); }
private static int SendLuaRPCWithReq(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); uint type = (uint)LuaScriptMgr.GetNumber(L, 1); LuaStringBuffer stringBuffer = LuaScriptMgr.GetStringBuffer(L, 2); LuaFunction luaFunction = LuaScriptMgr.GetLuaFunction(L, 3); LuaFunction luaFunction2 = LuaScriptMgr.GetLuaFunction(L, 4); Hotfix.SendLuaRPCWithReq(type, stringBuffer, luaFunction, luaFunction2); return(0); }
static int SendMessage(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); CC.Runtime.PacketManager obj = (CC.Runtime.PacketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.PacketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); LuaStringBuffer arg2 = LuaScriptMgr.GetStringBuffer(L, 4); obj.SendMessage(arg0, arg1, arg2); return(0); }
private static int Copy(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); LuaStringBuffer luaStringBuffer = (LuaStringBuffer)LuaScriptMgr.GetNetObjectSelf(L, 1, "LuaStringBuffer"); byte[] arrayNumber = LuaScriptMgr.GetArrayNumber <byte>(L, 2); int length = (int)LuaScriptMgr.GetNumber(L, 3); luaStringBuffer.Copy(arrayNumber, length); return(0); }
/// <summary> /// pbc/pblua函数回调 /// </summary> /// <param name="func"></param> public static void OnCallLuaFunc(LuaStringBuffer data, LuaFunction func) { // byte[] buffer = data.buffer; // if (func != null) { // LuaScriptMgr mgr = AppFacade.Instance.GetManager<LuaScriptMgr>(ManagerName.Lua); // int oldTop = func.BeginPCall(); // LuaDLL.lua_pushlstring(mgr.lua.L, buffer, buffer.Length); // if (func.PCall(oldTop, 1)) func.EndPCall(oldTop); // } // Debug.LogWarning("OnCallLuaFunc buffer:>>" + buffer + " lenght:>>" + buffer.Length); }
public static void Push(IntPtr L, LuaStringBuffer lsb) { if (lsb != null && lsb.buffer != null) { LuaDLL.lua_pushlstring(L, lsb.buffer, lsb.buffer.Length); } else { LuaDLL.lua_pushnil(L); } }
//发包 public static void SendPlatMsgFromLua(uint msgID, LuaStringBuffer data) { if ((MsgID)msgID == MsgID.EnterGameReqID) { PlatNetwork.Instance.cachedEnterGameReq = data; } else if ((MsgID)msgID == MsgID.ExitGameReqID) { PlatNetwork.Instance.cachedEnterGameReq = null; } CommonFunction.ShowWaitMask(); GameSystem.Instance.mNetworkManager.m_platConn.SendMsgFromLua(msgID, data); }
/// <summary> /// 音乐管理器 /// </summary> //public static MusicManager GetMusicManager() { // return AppFacade.Instance.GetManager<MusicManager>(ManagerName.Music); //} /// <summary> /// pbc/pblua函数回调 /// </summary> /// <param name="func"></param> public static void OnCallLuaFunc(LuaStringBuffer data, LuaFunction func) { byte[] buffer = data.buffer; if (func != null) { LuaScriptMgr mgr = LuaScriptMgr.Instance; int oldTop = func.BeginPCall(); LuaDLL.lua_pushlstring(mgr.lua.L, buffer, buffer.Length); if (func.PCall(oldTop, 1)) { func.EndPCall(oldTop); } } Debug.LogWarning("OnCallLuaFunc buffer:>>" + buffer + " lenght:>>" + buffer.Length); }
/// <summary> /// pbc/pblua函数回调 /// </summary> /// <param name="func"></param> public static void OnCallLuaFunc(LuaStringBuffer data, LuaFunction func) { byte[] buffer = data.buffer; Debug.LogWarning("OnCallLuaFunc buffer:>>" + buffer + " lenght:>>" + buffer.Length); if (func == null) { return; } /* * 调用此函数需要获取Luastate的指针(mgr.lua.L),根据自身项目修改此处。 * int oldTop = func.BeginPCall(); * LuaDLL.lua_pushlstring(mgr.lua.L, buffer, buffer.Length); * if (func.PCall(oldTop, 1)) func.EndPCall(); * */ }
/** 播放录像 */ public static void Start(LuaStringBuffer msgContent, int watchRoleId, bool isLua) { Debug.Log("播放录像 War.Start msgContent=" + msgContent + " watchRoleId=" + watchRoleId); MemoryStream memStream = new MemoryStream(msgContent.buffer); memStream.Position = 0; S_GetEliteVideoList_0x551 videoList = Serializer.Deserialize <S_GetEliteVideoList_0x551>(memStream); memStream.Dispose(); if (videoList != null && videoList.share_videos.Count > 0) { ProtoBattleVideoInfo video = videoList.share_videos [0].video; Goo.save.record.Load(video, watchRoleId); } }
private static int set_buffer(IntPtr L) { object luaObject = LuaScriptMgr.GetLuaObject(L, 1); LuaStringBuffer luaStringBuffer = (LuaStringBuffer)luaObject; if (luaStringBuffer == null) { LuaTypes luaTypes = LuaDLL.lua_type(L, 1); if (luaTypes == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name buffer"); } else { LuaDLL.luaL_error(L, "attempt to index buffer on a nil value"); } } luaStringBuffer.buffer = LuaScriptMgr.GetArrayNumber <byte>(L, 3); return(0); }
public static void OnCallLuaFunc(LuaStringBuffer data, LuaFunction func) { byte[] buffer = data.buffer; if (func != null) { LuaScriptMgr manager = AppFacade.Instance.GetManager <LuaScriptMgr>("LuaScriptMgr"); int oldTop = func.BeginPCall(); LuaDLL.lua_pushlstring(manager.lua.L, buffer, buffer.Length); if (func.PCall(oldTop, 1)) { func.EndPCall(oldTop); } } Debug.LogWarning(string.Concat(new object[] { "OnCallLuaFunc buffer:>>", buffer, " lenght:>>", buffer.Length })); }
static int get_buffer(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); LuaStringBuffer obj = (LuaStringBuffer)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name buffer"); } else { LuaDLL.luaL_error(L, "attempt to index buffer on a nil value"); } } LuaScriptMgr.PushArray(L, obj.buffer); return(1); }
public void SendMsgFromLua(uint msgID, LuaStringBuffer msgBody) { #if UNITY_EDITOR var msg_id = (MsgID)msgID; if (!MsgHandler.m_noLogMsg.Contains(msg_id)) { Debug.Log("-------SendMsg with MessageID: " + msg_id.ToString()); } #endif NetworkStream ns = m_client.GetStream(); if (!ns.CanWrite) { return; } Pack header = GenerateHeader(0, msgID, (uint)msgBody.buffer.Length); byte[] msgByteArray = new byte[Pack.HeaderLength + (int)msgBody.buffer.Length]; Array.Copy(header.headerBuffer, 0, msgByteArray, 0, Pack.HeaderLength); Array.Copy(msgBody.buffer, 0, msgByteArray, Pack.HeaderLength, (int)msgBody.buffer.Length); ns.Write(msgByteArray, 0, msgByteArray.Length); }
/// <summary> /// pbc/pblua函数回调 /// </summary> /// <param name="func"></param> public static void OnCallLuaFunc(LuaStringBuffer data, LuaFunction func) { byte[] buffer = data.buffer; Debug.LogWarning("OnCallLuaFunc buffer:>>" + buffer + " lenght:>>" + buffer.Length); if (func != null) Util.PushBufferToLua(func, buffer); }
public void WriteBuffer(LuaStringBuffer strBuffer) { WriteBytes(strBuffer.buffer); }
//压入一个object变量 public static void PushVarObject(IntPtr L, object o) { if (o == null) { LuaDLL.lua_pushnil(L); return; } Type t = o.GetType(); if (t.IsValueType) { if (t == typeof(bool)) { bool b = (bool)o; LuaDLL.lua_pushboolean(L, b); } else if (t.IsEnum) { Push(L, (System.Enum)o); } else if (t.IsPrimitive) { double d = Convert.ToDouble(o); LuaDLL.lua_pushnumber(L, d); } else if (t == typeof(Vector3)) { Push(L, (Vector3)o); } else if (t == typeof(Vector2)) { Push(L, (Vector2)o); } else if (t == typeof(Vector4)) { Push(L, (Vector4)o); } else if (t == typeof(Quaternion)) { Push(L, (Quaternion)o); } else if (t == typeof(Color)) { Push(L, (Color)o); } else if (t == typeof(RaycastHit)) { Push(L, (RaycastHit)o); } else if (t == typeof(Touch)) { Push(L, (Touch)o); } else if (t == typeof(Ray)) { Push(L, (Ray)o); } else { PushValue(L, o); } } else { if (t.IsArray) { PushArray(L, (System.Array)o); } else if (t.IsSubclassOf(typeof(Delegate))) { Push(L, (Delegate)o); } else if (IsClassOf(t, typeof(IEnumerator))) { Push(L, (IEnumerator)o); } else if (t == typeof(string)) { string str = (string)o; LuaDLL.lua_pushstring(L, str); } else if (t == typeof(LuaStringBuffer)) { LuaStringBuffer lsb = (LuaStringBuffer)o; LuaDLL.lua_pushlstring(L, lsb.buffer, lsb.buffer.Length); } else if (t.IsSubclassOf(typeof(UnityEngine.Object))) { UnityEngine.Object obj = (UnityEngine.Object)o; if (obj == null) { LuaDLL.lua_pushnil(L); } else { PushObject(L, o); } } else if (t == typeof(LuaTable)) { ((LuaTable)o).push(L); } else if (t == typeof(LuaFunction)) { ((LuaFunction)o).push(L); } else if (t == typeof(LuaCSFunction)) { GetTranslator(L).pushFunction(L, (LuaCSFunction)o); } else if (t == monoType) { Push(L, (Type)o); } else if (t.IsSubclassOf(typeof(TrackedReference))) { UnityEngine.TrackedReference obj = (UnityEngine.TrackedReference)o; if (obj == null) { LuaDLL.lua_pushnil(L); } else { PushObject(L, o); } } else { PushObject(L, o); } } }