public void Destroy() { if (luaState != null) { #if UNITY_5_4_OR_NEWER SceneManager.sceneLoaded -= OnSceneLoaded; #endif LuaState state = luaState; luaState = null; if (levelLoaded != null) { levelLoaded.Dispose(); levelLoaded = null; } if (loop != null) { loop.Destroy(); loop = null; } CsRpcWrap.DisposeCSLuaFunc(); state.Dispose(); } }
protected void StartLooper() { if (null == loop) { loop = new LuaLooperEx(); loop.Init(luaState); } }