Example #1
0
 // 处理消息
 public void DealWithSocketData(ReceiveMsg msgData)
 {
     // lua 处理协议
     SLua.LuaFunction func = LuaGameManager.Instance().GetState().getFunction("OnProtobufCallBack");
     if (func != null)
     {
         func.call(msgData.data.handleId, new SLua.ByteArray(msgData.data.data));
     }
 }
Example #2
0
    static public LuaGameManager Instance()
    {
        if (_instance == null)
        {
            _instance = new LuaGameManager();
        }

        return(_instance);
    }
Example #3
0
    // 初始话方法
    public static void Init()
    {
        ShaderManager.Instance().Init();

        GUIManager.Instance().Init();

        SoundManager.Instance().Init();

        LuaGameManager.Instance().InitAllManager();

        inited = true;
    }
Example #4
0
    // CS 向Lua发送事件
    public static void PostLuaEvent(string eventName, params object[] args)
    {
        if (!LuaGameManager.Instance().CheckAvailable())
        {
            return;
        }

        SLua.LuaFunction func = LuaGameManager.Instance().GetState().getFunction("OnHandleEventFromCS");
        if (func != null)
        {
            func.call(eventName, args);
        }
    }
Example #5
0
    void Update()
    {
                #if UNITY_EDITOR
        if (!LuaGameManager.Instance().CheckAvailable())
        {
            return;
        }

        if (Input.GetMouseButtonDown(0))
        {
            LuaFunction func = LuaGameManager.Instance().GetState().getFunction("HandleTouchDown");

            if (func != null)
            {
                func.call(Input.mousePosition.x, Input.mousePosition.y);
            }
        }

        if (Input.GetMouseButton(0))
        {
            LuaFunction func = LuaGameManager.Instance().GetState().getFunction("HandleTouchMove");
            if (func != null)
            {
                func.call(Input.mousePosition.x, Input.mousePosition.y);
            }
        }

        if (Input.GetMouseButtonUp(0))
        {
            LuaFunction func = LuaGameManager.Instance().GetState().getFunction("HandleTouchUp");
            if (func != null)
            {
                func.call(Input.mousePosition.x, Input.mousePosition.y);
            }
        }
                #elif (UNITY_ANDROID || (UNITY_IOS || UNITY_IPHONE))
        if (Input.touchCount > 0)
        {
            Vector2 touchPosition = Input.GetTouch(0).position;

            if (Input.GetTouch(0).phase == TouchPhase.Began)
            {
                LuaFunction func = LuaGameManager.Instance().GetState().getFunction("HandleTouchDown");
                if (func != null)
                {
                    func.call(touchPosition.x, touchPosition.y);
                }
            }
            else if (Input.GetTouch(0).phase == TouchPhase.Moved)
            {
                LuaFunction func = LuaGameManager.Instance().GetState().getFunction("HandleTouchMove");
                if (func != null)
                {
                    func.call(touchPosition.x, touchPosition.y);
                }
            }
            else if (Input.GetTouch(0).phase == TouchPhase.Ended)
            {
                LuaFunction func = LuaGameManager.Instance().GetState().getFunction("HandleTouchUp");
                if (func != null)
                {
                    func.call(touchPosition.x, touchPosition.y);
                }
            }
        }
                #endif
    }