public void btnOpenScriptDir_Click() { lock (GameBase.lockObj) { DevForm form = (DevForm)DiagManager.Instance.DevEditor; string mapscriptdir = LuaEngine.MakeMapScriptPath(Path.GetFileNameWithoutExtension(((GroundEditViewModel)form.GroundEditForm.DataContext).CurrentFile)); mapscriptdir = Path.GetFullPath(mapscriptdir); Process.Start("explorer.exe", mapscriptdir); } }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { string file = (string)value; if (file == "") { return("Script Data [Map not yet saved]"); } string mapscriptdir = LuaEngine.MakeMapScriptPath(Path.GetFileNameWithoutExtension(file)); return(String.Format("Script Data [{0}]", Path.GetFullPath(mapscriptdir))); }
/// <summary> /// Returns the script package path for the currently loaded level /// </summary> /// <returns></returns> public string CurrentScriptDir() { //We can get the path 3 ways. if (ZoneManager.Instance.CurrentGround != null) { return(LuaEngine.MakeMapScriptPath(ZoneManager.Instance.CurrentGround.AssetName)); } else if (ZoneManager.Instance.CurrentMap != null) { return(LuaEngine.MakeDungeonMapScriptPath(ZoneManager.Instance.CurrentMap.AssetName)); } else { throw new Exception("ScriptServices.CurrentScriptDir(): No map lua package currently loaded! And no map currently loaded either! Cannot assemble the current package path!"); } }