Example #1
0
        void Start()
        {
            if (scriptType == ScriptType.Lua)
            {
                FileInfo   file   = new FileInfo(scriptPath);
                FileStream stream = file.OpenRead();
                byte[]     text   = new byte[file.Length];
                stream.Read(text, 0, (int)file.Length);

                LuaState lua = new LuaState(); lua.Start();
                lua.DoString(System.Text.Encoding.Default.GetString(text));

                string   tableName = Path.GetFileNameWithoutExtension(scriptPath);
                LuaTable luaTable  = lua.GetTable(tableName);
                if (luaTable != null)
                {
                    LuaDictTable dict = luaTable.ToDictTable();
                    var          iter = dict.GetEnumerator();
                    while (iter.MoveNext())
                    {
                        if (iter.Current.Value is LuaFunction)
                        {
                            _functions.Add(iter.Current.Key as string);
                        }
                        else if ((iter.Current.Value as string) != null)
                        {
                            _properties.Add(iter.Current.Key as string);
                        }
                    }
                }
            }
            else
            {
            }
        }
Example #2
0
    private void InitConfig <T>(LuaTable luaTable) where T : IConfigItem, new()
    {
        string typeName = typeof(T).Name;

        if (_allConfigDict.ContainsKey(typeName))
        {
            return;
        }

        try
        {
            bool hasRecord            = false;
            Dictionary <int, T> dict  = new Dictionary <int, T>();
            LuaDictTable        table = luaTable.ToDictTable();
            luaTable.Dispose();
            var iter2 = table.GetEnumerator();
            while (iter2 != null)
            {
                var      one     = iter2.Current.Key;
                LuaTable content = iter2.Current.Value as LuaTable;
                if (content != null)
                {
                    T configItem = new T();
                    configItem.SetKey(int.Parse(one.ToString()));
                    configItem.CreateByLuaTable(content);
                    if (dict.ContainsKey(configItem.GetKey()))
                    {
                        UnityEngine.Debug.LogError(string.Format("[{0}][{1}]配置表key重复:{2}", typeof(T), one, configItem.GetKey()));
                    }
                    else
                    {
                        hasRecord = true;
                        dict.Add(configItem.GetKey(), configItem);
                    }
                }

                //临时解决读表结束不退出循环
                if ((one == null) && hasRecord)
                {
                    break;
                }
                else
                {
                    iter2.MoveNext();
                }
            }
            _allConfigDict.Add(typeName, dict);
            table.Dispose();
        }
        catch (Exception e)
        {
            UnityEngine.Debug.LogError(e);
        }
    }
Example #3
0
    /// <summary>
    /// 遍历lua表
    /// <param name="table">需要遍历的表</param>
    /// <param name="ac">对表数据的操作委托</param>
    /// </summary>
    public static void dealTable(LuaTable table, Action <object, object> ac)
    {
        LuaDictTable dict = table.ToDictTable();

        table.Dispose();
        var iter2 = dict.GetEnumerator();

        while (iter2.MoveNext())
        {
            ac(iter2.Current.Key, iter2.Current.Value);
        }

        iter2.Dispose();
        dict.Dispose();
    }
Example #4
0
    void Start()
    {
#if UNITY_5 || UNITY_2017
        Application.logMessageReceived += ShowTips;
#else
        Application.RegisterLogCallback(ShowTips);
#endif
        new LuaResLoader();
        lua = new LuaState();
        lua.Start();
        DelegateFactory.Init();
        lua.DoString(script);

        //Get the function object
        luaFunc = lua.GetFunction("test.luaFunc");

        if (luaFunc != null)
        {
            int num = luaFunc.Invoke <int, int>(123456);
            Debugger.Log("generic call return: {0}", num);

            num = CallFunc();
            Debugger.Log("expansion call return: {0}", num);

            Func <int, int> Func = luaFunc.ToDelegate <Func <int, int> >();
            num = Func(123456);
            Debugger.Log("Delegate call return: {0}", num);

            num = lua.Invoke <int, int>("test.luaFunc", 123456, true);
            Debugger.Log("luastate call return: {0}", num);
        }

        LuaTable luaTable = lua.GetTable("test");
        luaTable.Call <int>("luaFunc", 1000);
        LuaDictTable dict  = luaTable.ToDictTable();
        var          iter2 = dict.GetEnumerator();

        while (iter2.MoveNext())
        {
            Debugger.Log("map item, k,v is {0}:{1}", iter2.Current.Key, iter2.Current.Value);
        }

        iter2.Dispose();
        dict.Dispose();
        luaTable.Dispose();

        lua.CheckTop();
    }
Example #5
0
    // Start is called before the first frame update
    void Start()
    {
        LuaManager.GetInstance().Init();
        LuaManager.GetInstance().LuaState.Require("Main");

        //学习如何调用Lua中的List 和 Dic

        //List
        //toLua中的 C#得到Lua中的表 只有一个套路 通过LuaTable获取
        LuaTable luaTable = LuaManager.GetInstance().LuaState.GetTable("testList");

        //1,2.对应的是位置 不是Key
        Debug.Log("luTable:" + luaTable[1]);
        Debug.Log("luTable:" + luaTable[2]);
        Debug.Log("luTable:" + luaTable[3]);
        Debug.Log("luTable:" + luaTable[4]);
        Debug.Log("luTable:" + luaTable[5]);

        //遍历
        //先转成数组
        object[] objs = luaTable.ToArray();
        foreach (var i in objs)
        {
            Debug.Log("遍历打印:" + i);
        }
        //是引用拷贝
        luaTable[1] = 999;
        LuaTable luaTable2 = LuaManager.GetInstance().LuaState.GetTable("testList");

        Debug.Log("测试引用:" + luaTable2[1]);



        LuaTable luaTable1 = LuaManager.GetInstance().LuaState.GetTable("testList2");

        //1,2.对应的是位置 不是Key
        Debug.Log("luaTable1:" + luaTable1[1]);
        Debug.Log("luaTable1:" + luaTable1[2]);
        Debug.Log("luaTable1:" + luaTable1[3]);
        Debug.Log("luaTable1:" + luaTable1[4]);
        Debug.Log("luaTable1:" + luaTable1[5]);

        objs = luaTable1.ToArray();
        foreach (var i in objs)
        {
            Debug.Log("遍历打印:" + i);
        }

        //Dictionary相关
        LuaTable dic = LuaManager.GetInstance().LuaState.GetTable("testDic");

        Debug.Log(dic["1"]);
        Debug.Log(dic["2"]);
        Debug.Log(dic["3"]);
        Debug.Log(dic["4"]);

        LuaDictTable <string, int> luaDic = dic.ToDictTable <string, int>();

        Debug.Log("luaDic:" + luaDic["1"]);
        Debug.Log("luaDic:" + luaDic["2"]);
        Debug.Log("luaDic:" + luaDic["3"]);
        Debug.Log("luaDic:" + luaDic["4"]);

        //dictionary也是引用拷贝
        dic["1"] = 8527;
        LuaTable luaTable3 = LuaManager.GetInstance().LuaState.GetTable("testDic");

        Debug.Log("luaTable3引用拷贝测试:" + dic["1"]);

        //如果想通过中括号得到值 只支持string和int 其它类型的键值无法获取
        LuaTable dic2 = LuaManager.GetInstance().LuaState.GetTable("testDic2");
        //Debug.Log(dic2[true]);
        LuaDictTable <object, object> luaDic2 = dic2.ToDictTable <object, object>();

        Debug.Log("luaDic2:" + luaDic2["1"]);
        Debug.Log("luaDic2:" + luaDic2[true]);
        Debug.Log("luaDic2:" + luaDic2["4"]);
        Debug.Log("luaDic2:" + luaDic2[3]);

        //dic使用迭代器遍历
        IEnumerator <LuaDictEntry <object, object> > dicIE = luaDic2.GetEnumerator();

        while (dicIE.MoveNext())
        {
            Debug.Log(dicIE.Current.Key + "_" + dicIE.Current.Value);
        }

        List <int> tes = null;

        List <int> .Enumerator tefd = tes.GetEnumerator();
    }