Example #1
0
        private void RunCall(IDataContainer obj, string func, object[] parameters, bool isSelf, FallbackAction fallback)
        {
            // This executes in the job thread.

            // Checks if this is still alive.
            if (IsDisposed)
            {
                return;
            }

            // Checks if the function still exists.
            LuaDataContainer dc = obj as LuaDataContainer;

            if (dc == null)
            {
                return;
            }

            IDataProvider lf = dc.GetProvider(func, isSelf);

            if (lf == null)
            {
                return;
            }

            // Calls the function.
            try
            {
                lf.Execute(parameters);
            }
            catch (InvalidOperationException ex)
            {
                // Last chance fallback action, if any.
                if (fallback != null)
                {
                    fallback(ex);
                }
                else if (DefaultFallbackAction != null)
                {
                    DefaultFallbackAction(ex);
                }
                else
                {
                    // No fallback action: let's rethrow this.
                    throw;
                }
            }
            catch (Exception)
            {
                // Other exceptions than InvalidOperationException are
                // immediately rethrown because they are, indeed, unexpected.
                throw;
            }
        }
Example #2
0
 private void SetField(LuaDataContainer obj, object key, object value, IDataProvider rawset)
 {
     if (rawset != null)
     {
         rawset.Execute(obj, key, value);
     }
     else
     {
         obj[key] = value;
     }
 }
        private void AddMethodToTable(LuaDataContainer container, string fieldName, string funcName = null)
        {
            // Gets the type of the delegate to create.
            Type dType = this.GetType().GetNestedType(fieldName + "Delegate", BindingFlags.NonPublic);

            // Gets the delegate for the method to create.
            Delegate d = Delegate.CreateDelegate(dType, this, funcName ?? fieldName);

            // Creates the function and sets it to the table.
            container.BindWithFunction(fieldName, d);
        }
Example #4
0
        internal GWS(
            Cartridge cart,
            Character player,
            IPlatformHelper platformHelper,
            LuaDataFactory dataFactory)
        {
            this._dataFactory = dataFactory;

            this._cartridgeEntity = cart;
            this._cartridge       = (LuaDataContainer)cart.DataContainer;
            this._player          = (LuaDataContainer)player.DataContainer;

            this._platformHelper = platformHelper;

            ZonePoint pos = player.ObjectLocation;

            this._latitude  = pos.Latitude;
            this._longitude = pos.Longitude;
            this._altitude  = pos.Latitude;
        }
        internal WIGInternalImpl(Engine engine, LuaDataFactory dataFactory)
        {
            this._engine      = engine;
            this._dataFactory = dataFactory;
            this._mathHelper  = new GeoMathHelper(dataFactory);
            LuaDataContainer wiginternal = dataFactory.CreateContainerAt("WIGInternal");

            // WIGInternal Lua hooks: UI-related events
            AddMethodToTable(wiginternal, "LogMessage");
            AddMethodToTable(wiginternal, "MessageBox");
            AddMethodToTable(wiginternal, "GetInput");
            AddMethodToTable(wiginternal, "NotifyOS");
            AddMethodToTable(wiginternal, "ShowScreen");
            AddMethodToTable(wiginternal, "ShowStatusText");

            // WIGInternal Lua hooks: gameplay-related events
            AddMethodToTable(wiginternal, "AttributeChangedEvent");
            AddMethodToTable(wiginternal, "CartridgeEvent");
            AddMethodToTable(wiginternal, "CommandChangedEvent");
            AddMethodToTable(wiginternal, "InventoryEvent");
            AddMethodToTable(wiginternal, "MediaEvent");
            AddMethodToTable(wiginternal, "TimerEvent");
            AddMethodToTable(wiginternal, "ZoneStateChangedEvent");

            // WIGInternal Lua hooks: internal functions
            AddMethodToTable(wiginternal, "IsPointInZone", "IsPointInZoneLua");
            AddMethodToTable(wiginternal, "VectorToZone", "VectorToZoneLua");
            AddMethodToTable(wiginternal, "VectorToSegment", "VectorToSegmentLua");
            AddMethodToTable(wiginternal, "VectorToPoint", "VectorToPointLua");
            AddMethodToTable(wiginternal, "TranslatePoint", "TranslatePointLua");

            // Marks package WIGInternal as loaded
            dataFactory.SetContainerAt("package.loaded.WIGInternal", wiginternal);
            dataFactory.SetContainerAt("package.preload.WIGInternal", wiginternal);

            // Loads the Wherigo LUA engine.
            dataFactory.LoadAndRunEngine();
        }
		private void AddMethodToTable(LuaDataContainer container, string fieldName, string funcName = null)
		{
			// Gets the type of the delegate to create.
			Type dType = this.GetType().GetNestedType(fieldName + "Delegate", BindingFlags.NonPublic);

			// Gets the delegate for the method to create.
			Delegate d = Delegate.CreateDelegate(dType, this, funcName ?? fieldName);

			// Creates the function and sets it to the table.
			container.BindWithFunction(fieldName, d);
		}
Example #7
0
        /// <summary>
        /// Write the table obj to the binary writer output.
        /// </summary>
        /// <param name="output">BinaryWriter to write the table to.</param>
        /// <param name="obj">Table to write to binary writer.</param>
        private void writeTable(BinaryWriter output, LuaDataContainer obj)
        {
            output.Write((byte)5);

            var entry = obj.GetEnumerator();

            while (entry.MoveNext())
            {
                // Save key
                if (entry.Key is bool)
                {
                    output.Write((byte)1);
                    output.Write((bool)entry.Key ? (byte)1 : (byte)0);
                }
                if (entry.Key is double)
                {
                    output.Write((byte)2);
                    output.Write((double)entry.Key);
                }
                if (entry.Key is string)
                {
                    output.Write((byte)3);
                    writeString(output, (string)entry.Key);
                }

                // Save value
                if (entry.Value == null)
                {
                    // Write false for null
                    output.Write((byte)1);
                    output.Write((byte)0);
                }
                if (entry.Value is bool)
                {
                    output.Write((byte)1);
                    output.Write((bool)entry.Value ? (byte)1 : (byte)0);
                }
                if (entry.Value is double || entry.Value is int)
                {
                    output.Write((byte)2);
                    output.Write((double)entry.Value);
                }
                if (entry.Value is string)
                {
                    output.Write((byte)3);
                    writeByteArray(output, obj.GetByteArray(entry.Key));
                }
                if (entry.Value is LuaDataProvider)
                {
                    output.Write((byte)4);
                    byte[] array = toArray(_dataFactory.GetProviderAt("string.dump").FirstOrDefault <string>(entry.Value));
                    output.Write(array.Length);
                    output.Write(array);
                }
                if (entry.Value is LuaDataContainer)
                {
                    LuaDataContainer dc        = (LuaDataContainer)entry.Value;
                    string           className = dc.GetString("ClassName");

                    if (className != null && (className.Equals("Distance") || className.Equals("ZonePoint") || className.Equals("ZCommand") || className.Equals("ZReciprocalCommand")))
                    {
                        output.Write((byte)8);
                        writeString(output, className);

                        LuaDataContainer data = dc.CallSelf("serialize");
                        writeTable(output, data);
                    }
                    else if (className != null && (className.Equals("ZCartridge") || className.Equals("ZCharacter") || className.Equals("ZInput") || className.Equals("ZItem") ||
                                                   className.Equals("ZMedia") || className.Equals("Zone") || className.Equals("ZTask") || className.Equals("ZTimer")))
                    {
                        output.Write((byte)7);
                        output.Write(Convert.ToInt16(dc.GetInt("ObjIndex").Value));
                    }
                    else
                    {
                        // New: It is a normal LuaTable or an unknown new ZObject type
                        LuaDataContainer data = dc;
                        if (className != null)
                        {
                            // New: If we are here, than this is a new ZObject class, so call serialize before.
                            // New: That means, that it is a normal LuaTable, so save it
                            LuaDataProvider lf = dc.GetProvider("serialize", true);
                            if (lf != null)
                            {
                                data = lf.FirstContainerOrDefault();
                            }
                        }
                        writeTable(output, data);
                    }
                }
            }

            output.Write((byte)6);
        }
Example #8
0
        /// <summary>
        /// Saves the current cartridge to a GWS file.
        /// </summary>
        /// <param name="stream">Stream to write the data to.</param>
        /// <param name="saveName">Description for the save file, which is put into the file.</param>
        public void Save(Stream stream, string saveName = "UI initiated sync")
        {
            using (BinaryWriter output = new BinaryWriter(stream))
            {
                // Write signature and version
                output.Write(Signature);
                output.Write(new byte[] { 0x00, 0x00, 0x00, 0x00 });
                int lengthOfHeader = 0;
                lengthOfHeader += writeCString(output, _cartridgeEntity.Name);
                output.Write(BitConverter.GetBytes((long)((_cartridgeEntity.CreateDate.Ticks - new DateTime(2004, 02, 10, 01, 00, 00).Ticks) / TimeSpan.TicksPerSecond)));
                lengthOfHeader += 8;
                lengthOfHeader += writeCString(output, _cartridgeEntity.Player);
                // MUST be "Windows PPC" for Emulator
                lengthOfHeader += writeCString(output, _platformHelper.Device);
                // MUST be "Desktop" for Emulator
                lengthOfHeader += writeCString(output, _platformHelper.DeviceId);
                output.Write(BitConverter.GetBytes((long)((DateTime.Now.Ticks - new DateTime(2004, 02, 10, 01, 00, 00).Ticks) / TimeSpan.TicksPerSecond)));
                lengthOfHeader += 8;
                lengthOfHeader += writeCString(output, saveName);
                output.Write(BitConverter.GetBytes(_latitude));
                lengthOfHeader += 8;
                output.Write(BitConverter.GetBytes(_longitude));
                lengthOfHeader += 8;
                output.Write(BitConverter.GetBytes(_altitude));
                lengthOfHeader += 8;

                var pos = output.BaseStream.Position;
                output.BaseStream.Position = 7;
                output.Write(BitConverter.GetBytes(lengthOfHeader));
                output.BaseStream.Position = pos;

                _allZObjects = _cartridge.GetContainer("AllZObjects");
                int numAllZObjects = _allZObjects.Count;
                output.Write(numAllZObjects);

                for (int i = 1; i < numAllZObjects; i++)
                {
                    writeString(output, _allZObjects.GetContainer(i).GetString("ClassName"));
                }

                LuaDataContainer obj = _player;

                writeString(output, obj.GetString("ClassName"));

                LuaDataContainer data = obj.CallSelf("serialize");
                writeTable(output, data);

                for (int i = 0; i < numAllZObjects; i++)
                {
                    obj = (LuaDataContainer)_allZObjects.GetContainer(i);

                    writeString(output, obj.GetString("ClassName"));

                    data = obj.CallSelf("serialize");
                    writeTable(output, data);
                }

                output.Flush();
                output.Close();
            }
        }
Example #9
0
        private void readTable(BinaryReader input, LuaDataContainer obj)
        {
            string           className = "unknown";
            IDataProvider    rawset    = null;
            LuaDataContainer tab;
            object           key = 1;

            if (obj != null)
            {
                className = obj.GetString("ClassName");

                if (className != null)
                {
                    rawset = obj.GetProvider("rawset", false);
                }
            }

            byte b = input.ReadByte();

            while (b != 6)
            {
                // Key
                switch (b)
                {
                case 1:
                    key = input.ReadByte() == 0 ? false : true;
                    break;

                case 2:
                    key = input.ReadDouble();
                    break;

                case 3:
                    key = readString(input);
                    break;

                default:
                    throw new Exception(String.Format("Unsupported table key: {0} at byte {1}", b, input.BaseStream.Position));
                }

                b = input.ReadByte();

                // Value
                switch (b)
                {
                case 1:
                    SetField(obj, key, input.ReadBoolean(), rawset);
                    break;

                case 2:
                    SetField(obj, key, input.ReadDouble(), rawset);
                    break;

                case 3:
                    SetField(obj, key, readByteArray(input), rawset);
                    break;

                case 4:
                    byte[] chunk = input.ReadBytes(input.ReadInt32());
                    SetField(obj, key, _dataFactory.LoadProvider(chunk, key.ToString()), rawset);
                    break;

                case 5:
                    tab = _dataFactory.CreateContainer();
                    SetField(obj, key, tab, rawset);
                    readTable(input, tab);
                    break;

                case 6:
                    // End of table
                    return;

                case 7:
                    var objIndex = input.ReadInt16();
                    if (objIndex == -21555)
                    {
                        SetField(obj, key, _player, rawset);
                    }
                    else
                    {
                        SetField(obj, key, _allZObjects.GetContainer(objIndex), rawset);
                    }
                    break;

                case 8:
                    tab = (LuaDataContainer)_dataFactory.CreateWherigoObject(readString(input)).DataContainer;
                    SetField(obj, key, tab, rawset);

                    // After an object, there is always a table with the content
                    input.ReadByte();
                    readTable(input, tab);
                    break;
                }

                b = input.ReadByte();
            }
        }
Example #10
0
        /// <summary>
        /// Loads a save game for the current cartridge from a stream.
        /// </summary>
        /// <param name="stream">Stream to load the game from.</param>
        /// <returns>The metadata of the file.</returns>
        public Metadata Load(Stream stream)
        {
            int      numAllZObjects;
            Metadata metadata;

            using (BinaryReader input = new BinaryReader(stream))
            {
                // Loads the GWS metadata.
                metadata = LoadMetadata(input);

                // Belongs this GWS file to the cartridge
                if (!metadata.CartridgeCreateDate.Equals(_cartridgeEntity.CreateDate))
                {
                    throw new Exception("Trying to load a GWS file with different creation date of cartridge.");
                }

                // TODO
                // Check, if all fields are the same as the fields from the GWC cartridge.
                // If not, than ask, if we should go on, even it could get problems.

                int numOfObjects = input.ReadInt32();
                _allZObjects   = _cartridge.GetContainer("AllZObjects");
                numAllZObjects = _allZObjects.Count;
                string objectType = null;

                for (int i = 1; i < numOfObjects; i++)
                {
                    objectType = readString(input);
                    if (i > numAllZObjects - 1)
                    {
                        // Object creation can be done using:
                        WherigoObject wo = _dataFactory.CreateWherigoObject(objectType, _cartridge);
                    }
                    else
                    {
                        // TODO: Check, if objectType and real type of object are the same
                    }
                }

                // Now update allZObjects, because it could be, that new ones are created
                _allZObjects   = _cartridge.GetContainer("AllZObjects");
                numAllZObjects = _allZObjects.Count;

                //LuaTable obj = _player;
                LuaDataContainer obj = _player;
                objectType = readString(input);

                // Read begin table (5) for player
                byte b = input.ReadByte();

                // Read data for player
                readTable(input, obj);

                for (int i = 0; i < numAllZObjects; i++)
                {
                    objectType = readString(input);
                    b          = input.ReadByte();
                    if (b != 5)
                    {
                        // error
                        throw new InvalidOperationException();
                    }
                    else
                    {
                        obj = (LuaDataContainer)_allZObjects.GetContainer(i);
                        readTable(input, obj);
                    }
                }

                input.Close();
            }

            // Now deserialize all ZObjects
            for (int i = 0; i < numAllZObjects; i++)
            {
                ((LuaDataContainer)_allZObjects.GetContainer(i)).CallSelf("deserialize");
            }

            // TODO: Update all lists

            return(metadata);
        }
Example #11
0
		/// <summary>
		/// Write the table obj to the binary writer output. 
		/// </summary>
		/// <param name="output">BinaryWriter to write the table to.</param>
		/// <param name="obj">Table to write to binary writer.</param>
		private void writeTable(BinaryWriter output, LuaDataContainer obj)
		{
			output.Write((byte)5);

			var entry = obj.GetEnumerator();
			while (entry.MoveNext())
			{
				// Save key
				if (entry.Key is bool)
				{
					output.Write((byte)1);
					output.Write((bool)entry.Key ? (byte)1 : (byte)0);
				}
				if (entry.Key is double)
				{
					output.Write((byte)2);
					output.Write((double)entry.Key);
				}
				if (entry.Key is string)
				{
					output.Write((byte)3);
					writeString(output, (string)entry.Key);
				}

				// Save value
				if (entry.Value == null)
				{
					// Write false for null
					output.Write((byte)1);
					output.Write((byte)0);
				}
				if (entry.Value is bool)
				{
					output.Write((byte)1);
					output.Write((bool)entry.Value ? (byte)1 : (byte)0);
				}
				if (entry.Value is double || entry.Value is int)
				{
					output.Write((byte)2);
					output.Write((double)entry.Value);
				}
				if (entry.Value is string)
				{
					output.Write((byte)3);
					writeByteArray(output, obj.GetByteArray(entry.Key));
				}
				if (entry.Value is LuaDataProvider)
				{
					output.Write((byte)4);
					byte[] array = toArray(_dataFactory.GetProviderAt("string.dump").FirstOrDefault<string>(entry.Value));
					output.Write(array.Length);
					output.Write(array);
				}
				if (entry.Value is LuaDataContainer)
				{
					LuaDataContainer dc = (LuaDataContainer)entry.Value;
					string className = dc.GetString("ClassName");

					if (className != null && (className.Equals("Distance") || className.Equals("ZonePoint") || className.Equals("ZCommand") || className.Equals("ZReciprocalCommand")))
					{
						output.Write((byte)8);
						writeString(output, className);

						LuaDataContainer data = dc.CallSelf("serialize");
						writeTable(output, data);
					}
					else if (className != null && (className.Equals("ZCartridge") || className.Equals("ZCharacter") || className.Equals("ZInput") || className.Equals("ZItem") ||
						className.Equals("ZMedia") || className.Equals("Zone") || className.Equals("ZTask") || className.Equals("ZTimer")))
					{
						output.Write((byte)7);
						output.Write(Convert.ToInt16(dc.GetInt("ObjIndex").Value));
					}
					else
					{
						// New: It is a normal LuaTable or an unknown new ZObject type
						LuaDataContainer data = dc;
						if (className != null)
						{
							// New: If we are here, than this is a new ZObject class, so call serialize before.
							// New: That means, that it is a normal LuaTable, so save it
							LuaDataProvider lf = dc.GetProvider("serialize", true);
							if (lf != null)
								data = lf.FirstContainerOrDefault();
						}
						writeTable(output, data);
					}
				}
			}

			output.Write((byte)6);
		} 
Example #12
0
		/// <summary>
		/// Saves the current cartridge to a GWS file.
		/// </summary>
		/// <param name="stream">Stream to write the data to.</param>
		/// <param name="saveName">Description for the save file, which is put into the file.</param>
		public void Save(Stream stream, string saveName = "UI initiated sync")
		{
			using (BinaryWriter output = new BinaryWriter(stream))
			{
				// Write signature and version
				output.Write(Signature);
				output.Write(new byte[] { 0x00, 0x00, 0x00, 0x00 });
				int lengthOfHeader = 0;
				lengthOfHeader += writeCString(output, _cartridgeEntity.Name);
				output.Write(BitConverter.GetBytes((long)((_cartridgeEntity.CreateDate.Ticks - new DateTime(2004, 02, 10, 01, 00, 00).Ticks) / TimeSpan.TicksPerSecond)));
				lengthOfHeader += 8;
				lengthOfHeader += writeCString(output, _cartridgeEntity.Player);
				// MUST be "Windows PPC" for Emulator
				lengthOfHeader += writeCString(output, _platformHelper.Device);
				// MUST be "Desktop" for Emulator
				lengthOfHeader += writeCString(output, _platformHelper.DeviceId);
				output.Write(BitConverter.GetBytes((long)((DateTime.Now.Ticks - new DateTime(2004, 02, 10, 01, 00, 00).Ticks) / TimeSpan.TicksPerSecond)));
				lengthOfHeader += 8;
				lengthOfHeader += writeCString(output, saveName);
				output.Write(BitConverter.GetBytes(_latitude));
				lengthOfHeader += 8;
				output.Write(BitConverter.GetBytes(_longitude));
				lengthOfHeader += 8;
				output.Write(BitConverter.GetBytes(_altitude));
				lengthOfHeader += 8;

				var pos = output.BaseStream.Position;
				output.BaseStream.Position = 7;
				output.Write(BitConverter.GetBytes(lengthOfHeader));
				output.BaseStream.Position = pos;

				_allZObjects = _cartridge.GetContainer("AllZObjects");
				int numAllZObjects = _allZObjects.Count;
				output.Write(numAllZObjects);

				for (int i = 1; i < numAllZObjects; i++)
				{
					writeString(output, _allZObjects.GetContainer(i).GetString("ClassName"));
				}

				LuaDataContainer obj = _player;

				writeString(output, obj.GetString("ClassName"));

				LuaDataContainer data = obj.CallSelf("serialize");
				writeTable(output, data);

				for (int i = 0; i < numAllZObjects; i++)
				{
					obj = (LuaDataContainer)_allZObjects.GetContainer(i);

					writeString(output, obj.GetString("ClassName"));

					data = obj.CallSelf("serialize");
					writeTable(output, data);
				}

				output.Flush();
				output.Close(); 
			}
		}
Example #13
0
        private void SetField(LuaDataContainer obj, object key, object value, IDataProvider rawset)
        {
			if (rawset != null)
                rawset.Execute(obj, key, value);
            else
                obj[key] = value;
        } 
Example #14
0
        private void readTable(BinaryReader input, LuaDataContainer obj)
        {
            string className = "unknown";
            IDataProvider rawset = null;
            LuaDataContainer tab;
            object key = 1;

            if (obj != null)
            {
                className = obj.GetString("ClassName");

                if (className != null)
                    rawset = obj.GetProvider("rawset", false);
            }

            byte b = input.ReadByte();

            while (b != 6)
            {
                // Key
                switch (b)
                {
                    case 1:
                        key = input.ReadByte() == 0 ? false : true;
                        break;
                    case 2:
                        key = input.ReadDouble();
                        break;
                    case 3:
                        key = readString(input);
                        break;
                    default:
                        throw new Exception(String.Format("Unsupported table key: {0} at byte {1}", b, input.BaseStream.Position));
                }

                b = input.ReadByte();

                // Value
                switch (b)
                {
                    case 1:
                        SetField(obj, key, input.ReadBoolean(), rawset);
                        break;

                    case 2:
                        SetField(obj, key, input.ReadDouble(), rawset);
                        break;

                    case 3:
                        SetField(obj, key, readByteArray(input), rawset);
                        break;

                    case 4:
                        byte[] chunk = input.ReadBytes(input.ReadInt32());
                        SetField(obj, key, _dataFactory.LoadProvider(chunk, key.ToString()), rawset);
                        break;
                    case 5:
                        tab = _dataFactory.CreateContainer();
                        SetField(obj, key, tab, rawset);
                        readTable(input, tab);
                        break;
					case 6:
						// End of table
						return;
						
					case 7:
						var objIndex = input.ReadInt16 ();
						if (objIndex == -21555)
							SetField (obj, key, _player, rawset);
						else
						SetField(obj, key, _allZObjects.GetContainer(objIndex), rawset);
                        break;
                    case 8:
                        tab = (LuaDataContainer)_dataFactory.CreateWherigoObject(readString(input)).DataContainer;
                        SetField(obj, key, tab, rawset);

                        // After an object, there is always a table with the content
                        input.ReadByte();
                        readTable(input, tab);
                        break;
                }

                b = input.ReadByte();
            }
        }
Example #15
0
		/// <summary>
		/// Loads a save game for the current cartridge from a stream.
		/// </summary>
		/// <param name="stream">Stream to load the game from.</param>
		/// <returns>The metadata of the file.</returns>
        public Metadata Load(Stream stream)
        {
			int numAllZObjects;
			Metadata metadata;

			using (BinaryReader input = new BinaryReader(stream))
			{
				// Loads the GWS metadata.
				metadata = LoadMetadata(input);

				// Belongs this GWS file to the cartridge
				if (!metadata.CartridgeCreateDate.Equals(_cartridgeEntity.CreateDate))
					throw new Exception("Trying to load a GWS file with different creation date of cartridge.");

				// TODO
				// Check, if all fields are the same as the fields from the GWC cartridge.
				// If not, than ask, if we should go on, even it could get problems.

				int numOfObjects = input.ReadInt32();
				_allZObjects = _cartridge.GetContainer("AllZObjects");
				numAllZObjects = _allZObjects.Count;
				string objectType = null;

				for (int i = 1; i < numOfObjects; i++)
				{
					objectType = readString(input);
					if (i > numAllZObjects - 1)
					{
						// Object creation can be done using:
						WherigoObject wo = _dataFactory.CreateWherigoObject(objectType, _cartridge);
					}
					else
					{
						// TODO: Check, if objectType and real type of object are the same
					}
				}

				// Now update allZObjects, because it could be, that new ones are created
				_allZObjects = _cartridge.GetContainer("AllZObjects");
				numAllZObjects = _allZObjects.Count;

				//LuaTable obj = _player;
				LuaDataContainer obj = _player;
				objectType = readString(input);

				// Read begin table (5) for player
				byte b = input.ReadByte();

				// Read data for player
				readTable(input, obj);

				for (int i = 0; i < numAllZObjects; i++)
				{
					objectType = readString(input);
					b = input.ReadByte();
					if (b != 5)
					{
						// error
						throw new InvalidOperationException();
					}
					else
					{
						obj = (LuaDataContainer)_allZObjects.GetContainer(i);
						readTable(input, obj);
					}
				}

				input.Close(); 
			}

			// Now deserialize all ZObjects
			for (int i = 0; i < numAllZObjects; i++)
			{
				((LuaDataContainer)_allZObjects.GetContainer(i)).CallSelf("deserialize");
			}

			// TODO: Update all lists

			return metadata;
        }
Example #16
0
		internal GWS(
			Cartridge cart,
			Character player,
			IPlatformHelper platformHelper,
			LuaDataFactory dataFactory)
		{
			this._dataFactory = dataFactory;

			this._cartridgeEntity = cart;
			this._cartridge = (LuaDataContainer)cart.DataContainer;
			this._player = (LuaDataContainer)player.DataContainer;

			this._platformHelper = platformHelper;

			ZonePoint pos = player.ObjectLocation;

			this._latitude = pos.Latitude;
			this._longitude = pos.Longitude;
			this._altitude = pos.Latitude;
		}