public void Dispose(string bundle)
 {
     if (manager.ContainsKey(bundle))
     {
         LuaCallBackNode topNode = manager[bundle];
         while (topNode.nextNode != null)
         {
             LuaCallBackNode curNode = topNode;
             topNode = topNode.nextNode;
             curNode.Dispose();
         }
         topNode.Dispose();
         manager.Remove(bundle);
     }
 }
Example #2
0
 /// <param name="bundleName"></param>
 public void RemoveBundleNode(string bundleName)
 {
     if (nodeDir.ContainsKey(bundleName))
     {
         LuaCallBackNode currNode = nodeDir[bundleName];
         while (currNode.nextNode != null)
         {
             LuaCallBackNode tmpNode = currNode.nextNode;
             currNode = currNode.nextNode;
             tmpNode.Dispose();
         }
         currNode.Dispose();
         nodeDir.Remove(bundleName);
     }
 }