Example #1
0
    void Awake()
    {
        luaEnv = LuaManager.luaEnv; //此处要从LuaManager上获取 全局只有一个

        scriptEnv = luaEnv.NewTable();

        LuaTable meta = luaEnv.NewTable();

        meta.Set("__index", luaEnv.Global);
        scriptEnv.SetMetaTable(meta);
        meta.Dispose();

        string prefabName = name;

        if (prefabName.Contains("(Clone)"))
        {
            prefabName = prefabName.Split(new string[] { "(Clone)" }, StringSplitOptions.RemoveEmptyEntries)[0];
        }

        prefabName = prefabName.Replace("pan_", "");

        luaAwake     = scriptEnv.GetInPath <LuaBehaviour.delLuaAwake>(prefabName + ".awake");
        luaStart     = scriptEnv.GetInPath <LuaBehaviour.delLuaStart>(prefabName + ".start");
        luaUpdate    = scriptEnv.GetInPath <LuaBehaviour.delLuaUpdate>(prefabName + ".update");
        luaOnDestroy = scriptEnv.GetInPath <LuaBehaviour.delLuaOnDestroy>(prefabName + ".ondestroy");

        scriptEnv.Set("self", this);
        if (luaAwake != null)
        {
            luaAwake(gameObject);
        }
    }
Example #2
0
 void Destroy()
 {
     if (luaOnDestroy != null)
     {
         luaOnDestroy();
     }
     luaOnDestroy = null;
     luaUpdate    = null;
     luaStart     = null;
 }