using LuaInterface; Lua lua = new Lua(); lua.CreateTable(0, 0);
using NLua; Lua lua = new Lua(); lua.DoString("myTable = {}");
using Renci.SshNet; using LuaInterface; var connectionInfo = new ConnectionInfo("host", "user", new PasswordAuthenticationMethod("user", "pass")); using(var client = new SshClient(connectionInfo)) { client.Connect(); var lua = new Lua(); var table = lua.CreateTable(); table["host"] = connectionInfo.Host; table["user"] = connectionInfo.Username; table["password"] = connectionInfo.Password.ToString(); }This creates a new table in Lua with the SSH connection information, using the LuaInterface library and the Renci.SshNet package. The table is populated with the connection information and can be used in Lua scripts to initiate the connection.