Example #1
0
        /// <summary>
        /// 设置当前页面的默认焦点
        /// </summary>
        /// <param UIName="buttonName1P"> 1P的默认选择的名字 </param>
        /// <param UIName="buttonName2P"> 2P的默认选择的名字 </param>
        /// <param UIName="isSaveFocusePos"> 是否保存当前页面按钮光标位置 </param>
        public void ButtonDefaultFocus(string buttonName1P, string buttonName2P, bool isSaveFocusePos = true)
        {
            LtButton button    = gameObject.GetChildComponet <LtButton>(buttonName1P);
            LtButton button_2p = null;

            if (buttonName2P != null)
            {
                button_2p = gameObject.GetChildComponet <LtButton>(buttonName2P);
            }

            ButtonDefaultFocus(button, button_2p, isSaveFocusePos);
        }
Example #2
0
        /// <summary>
        /// 设置当前页面的默认焦点
        /// </summary>
        /// <param UIName="buttonName1P"> 1P的默认选择 </param>
        /// <param UIName="buttonName2P"> 2P的默认选择 </param>
        /// <param UIName="isSaveFocusePos"> 是否保存当前页面按钮光标位置 </param>
        public void ButtonDefaultFocus(LtButton button1p, LtButton button2p, bool isSaveFocusePos = true)
        {
            string[] cacheFocus = null;
            if (isSaveFocusePos)
            {
                cacheFocus = UIMonoManager.Instance.GetFocus(this);
                if (cacheFocus == null)
                {
                    UIMonoManager.Instance.SaveFocus(this, button1p, button2p);
                }
            }

            SelectableCtrl.StartSelect1P = button1p;
            SelectableCtrl.StartSelect2P = button2p;
            if (button2p != null)
            {
                CursorType = CursorType.Single;
            }

            SelectableCtrl.IsSaveFocuseButton = isSaveFocusePos;
        }
Example #3
0
 /// <summary>
 /// 设置当前页面的默认焦点
 /// </summary>
 /// <param UIName="buttonName1P"> 1P的默认选择 </param>
 /// <param UIName="isSaveFocusePos"> 是否保存当前页面按钮光标位置 </param>
 public void ButtonDefaultFocus(LtButton button1p, bool isSaveFocusePos = true)
 {
     ButtonDefaultFocus(button1p, null, isSaveFocusePos);
 }
Example #4
0
 /// <summary>
 /// LtButton注册
 /// </summary>
 /// <param UIName="buttonName">Button的名字</param>
 /// <param UIName="call">1P事件</param>
 /// <param UIName="call2">2P事件</param>
 protected void ButtonOnClick(LtButton button, UnityAction call, UnityAction call2 = null)
 {
     button.OnClick(call, call2);
 }
Example #5
0
        protected void ButtonOnClick(GameObject buttonObj, UnityAction call, UnityAction call2 = null)
        {
            LtButton button = buttonObj.GetComponent <LtButton>();

            button.ButtonOnClick(call, call2);
        }
Example #6
0
        /// <summary>
        /// 当前页面的LtButton注册
        /// </summary>
        /// <param UIName="buttonName">Button的名字</param>
        /// <param UIName="call">1P事件</param>
        /// <param UIName="call2">2P事件</param>
        protected void ButtonOnClick(string buttonName, UnityAction call, UnityAction call2 = null)
        {
            LtButton button = gameObject.GetChildComponet <LtButton>(buttonName);

            button.ButtonOnClick(call, call2);
        }
Example #7
0
 /// <summary>
 /// 按键自动导航的回调
 /// 执行在导航之前
 /// </summary>
 /// <param UIName="currentButton">当前选择的按钮</param>
 /// <param UIName="autoSelecteButton">自动导航将要设置的按钮</param>
 /// <param UIName="is2P">false 为1P操作,true 为2P操作</param>
 /// <returns> 你需要修改的导航按钮 </returns>
 public virtual LtButton OnDownSelected(LtButton currentButton, LtButton autoSelecteButton, CtrlHandler ctrl)
 {
     return(autoSelecteButton);
 }
Example #8
0
 /// <summary>
 /// 当按钮取消选中的回调
 /// </summary>
 /// <param UIName="button"> 取消选中的按钮 </param>
 /// <param UIName="ctrl"> 操作者 </param>
 public virtual void OnDisSelected(LtButton button, CtrlHandler ctrl)
 {
 }
Example #9
0
        public override LtButton OnDownSelected(LtButton currentButton, LtButton autoSelecteButton, CtrlHandler ctrl)
        {
            AudioMgr.Instance.PlayEffect(SoundType.UI.UI_move);

            return(base.OnDownSelected(currentButton, autoSelecteButton, ctrl));
        }
Example #10
0
        public static GameObject CreateButton(DefaultControls.Resources resources)
        {
            GameObject buttonRoot = CreateUIElementRoot("LtButton", s_ThickElementSize);

            GameObject childGo1P = new GameObject("Selected1P");

            childGo1P.AddComponent <LtButtonSelectedCtrl>();
            Image childImage1P = childGo1P.AddComponent <Image>();

            childImage1P.sprite = resources.standard;
            childImage1P.color  = new Color(1, 1, 1, 1);
            childImage1P.type   = Image.Type.Sliced;
            SetParentAndAlign(childImage1P.gameObject, buttonRoot);

            GameObject childGo2P = new GameObject("Selected2P");

            childGo2P.AddComponent <LtButtonSelectedCtrl>();
            Image childImage2P = childGo2P.AddComponent <Image>();

            childImage2P.sprite = resources.standard;
            childImage2P.color  = new Color(1, 1, 1, 1);
            childImage2P.type   = Image.Type.Sliced;
            SetParentAndAlign(childImage2P.gameObject, buttonRoot);

            GameObject childText = new GameObject("LtText");

            childText.AddComponent <RectTransform>();
            SetParentAndAlign(childText, buttonRoot);

            Image image = buttonRoot.AddComponent <Image>();

            image.sprite = resources.standard;
            image.type   = Image.Type.Sliced;
            image.color  = new Color(1f, 1f, 1f, 1f);

            LtButton bt = buttonRoot.AddComponent <LtButton>();

            bt.SelectedShow1P = childGo1P;
            bt.SelectedShow2P = childGo2P;
            SetDefaultColorTransitionValues(bt);


            Text text = childText.AddComponent <Text>();

            text.text      = "LtButton";
            text.alignment = TextAnchor.MiddleCenter;
            text.color     = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
            text.font      = Resources.GetBuiltinResource <Font>("Arial.ttf");

            RectTransform textRectTransform = childText.GetComponent <RectTransform>();

            textRectTransform.anchorMin = Vector2.zero;
            textRectTransform.anchorMax = Vector2.one;
            textRectTransform.sizeDelta = Vector2.zero;

            RectTransform childImageRect1P = childImage1P.GetComponent <RectTransform>();

            childImageRect1P.anchorMin = Vector2.zero;
            childImageRect1P.anchorMax = Vector2.one;
            childImageRect1P.sizeDelta = Vector2.zero;

            RectTransform childImageRect2P = childImage2P.GetComponent <RectTransform>();

            childImageRect2P.anchorMin = Vector2.zero;
            childImageRect2P.anchorMax = Vector2.one;
            childImageRect2P.sizeDelta = Vector2.zero;
            childImage2P.gameObject.SetActive(false);

            return(buttonRoot);
        }