public static void drawKillInfo(string killer, string victim, int weapon, int meansOfDeath)
    {
        GameObject          itemGO = Instantiate <GameObject>(instance.playerKillItem, instance.lowerScreenInfoTransform, false);
        LowerScreenInfoItem item   = itemGO.GetComponent <LowerScreenInfoItem>();

        if (item != null)
        {
            item.SetupKillInfo(killer, victim, (AvailableWeapon)weapon, (MeansOfDeath)meansOfDeath);
        }
    }
    public static void drawLowerScreenMessage(string message)
    {
        GameObject          itemGO = Instantiate <GameObject>(instance.lowerScreenMessageItem, instance.lowerScreenInfoTransform, false);
        LowerScreenInfoItem item   = itemGO.GetComponent <LowerScreenInfoItem>();

        if (item != null)
        {
            item.SetupMessage(message);
        }
    }