public static void drawKillInfo(string killer, string victim, int weapon, int meansOfDeath) { GameObject itemGO = Instantiate <GameObject>(instance.playerKillItem, instance.lowerScreenInfoTransform, false); LowerScreenInfoItem item = itemGO.GetComponent <LowerScreenInfoItem>(); if (item != null) { item.SetupKillInfo(killer, victim, (AvailableWeapon)weapon, (MeansOfDeath)meansOfDeath); } }
public static void drawLowerScreenMessage(string message) { GameObject itemGO = Instantiate <GameObject>(instance.lowerScreenMessageItem, instance.lowerScreenInfoTransform, false); LowerScreenInfoItem item = itemGO.GetComponent <LowerScreenInfoItem>(); if (item != null) { item.SetupMessage(message); } }