Example #1
0
        public override void Execute()
        {
            // Create a LowLevelSystem - this is the most basic system and has no support for FMOD studio projects
            using (var system = new LowLevelSystem())
            {
                // Set up the demo to call update on the system
                Pump(system);

                // Create a new sound object
                using (var sound = system.CreateSound(name: GetContentPath("Front_Center.wav"), mode: Mode.LoopNormal))
                {
                    Console.WriteLine("Playing sound, Length {0}ms", sound.GetLength(TimeUnit.Milliseconds));

                    // Begin playing the sound, this returns the "channel" which is playing this sound
                    var channel = system.PlaySound(sound, null, false);

                    // Wait until any key is pressed
                    WaitForKeypress(() => Console.WriteLine("Position {0} ms", channel.GetPosition(TimeUnit.Milliseconds)));

                    // Stop the sound playing
                    channel.Stop();

                    Console.WriteLine(channel.IsPlaying);
                }
            }
        }
Example #2
0
        private Channel PlaySound(LowLevelSystem system, Sound sound)
        {
            Console.WriteLine("Playing");

            //Play the sound, but start it paused
            var channel = system.PlaySound(sound, null, true);

            //Set a callback on the channel, this is called for all events on the channel
            channel.SetCallback((type, data1, data2) =>
            {
                //When we get the "end" event start playing the next sound
                if (type == ChannelControlCallbackType.End)
                {
                    Console.WriteLine("Callback: Finished, playing next sound");
                    PlaySound(system, LoadNextSound(system));
                }
            });

            //Unpause the channel
            channel.Pause = false;

            //Save this channel
            _currentChannel = channel;

            return(channel);
        }
        public void TestMethod1()
        {
            using (var system = new LowLevelSystem(preInit: a => { a.Output = OutputMode.NoSound; }))
            {
                //Load a sound to play
                var sound = system.CreateStream(name: "Content/Front_Center.wav", mode: Mode.Default);

                // Begin playing the sound
                var channel = system.PlaySound(sound, null, false);

                bool flag = true;

                channel.SetCallback((type, data1, data2) =>
                {
                    if (type == ChannelControlCallbackType.End)
                    {
                        //Now that the sound is done, dispose it
                        //With issue #23 this should crash on mono
                        sound.Dispose();

                        flag = false;
                    }
                });

                //Loop until the flag is set to false
                while (flag)
                {
                    system.Update();
                }
            }
        }
        public override void Execute()
        {
            // Create a LowLevelSystem - this is the most basic system and has no support for FMOD studio projects
            using (var system = new LowLevelSystem())
            {
                // Set up the demo to call update on the system
                Pump(system);

                // Create a new sound object
                using (var sound = system.CreateSound(name: GetContentPath("test.wav"), mode: Mode.Default))
                {
                    // Begin playing the sound, this returns the "channel" which is playing this sound
                    var channel = system.PlaySound(sound, null, false);

                    channel.SetCallback((type, data1, data2) =>
                    {
                        if (type == ChannelControlCallbackType.End)
                        {
                            Console.WriteLine("Callback: Finished playing sound");
                        }
                    });

                    //temp: Force GC collection to test callback handling
                    GC.Collect();

                    // Wait until any key is pressed
                    WaitForKeypress(() =>
                    {

                        //temp: Force GC collection to test callback handling
                        GC.Collect();

                        var pos = channel.GetPosition(TimeUnit.Milliseconds);
                        if (pos.HasValue)
                            Console.WriteLine("Position {0}ms", pos.Value);
                    });

                    // Stop the sound playing
                    channel.Stop();
                }
            }
        }
Example #5
0
        public override void Execute()
        {
            // Create a LowLevelSystem - this is the most basic system and has no support for FMOD studio projects
            using (var system = new LowLevelSystem())
            {
                // Set up the demo to call update on the system
                Pump(system);

                // Create a new sound object
                using (var sound = system.CreateSound(name: GetContentPath("test.wav"), mode: Mode.LoopNormal))
                {
                    // Begin playing the sound, this returns the "channel" which is playing this sound
                    var channel = system.PlaySound(sound, null, false);

                    // Wait until any key is pressed
                    WaitForKeypress(() => Console.WriteLine("Position {0} ms", channel.GetPosition(TimeUnit.Milliseconds)));

                    // Stop the sound playing
                    channel.Stop();

                    Console.WriteLine(channel.IsPlaying);
                }
            }
        }