// Lay down your pieces // And let's begin // OBJECT CREATION public static void Main(string[] args) { // Fill in my data // parameters // INITIALIZATION Thing me = new Lovable("Me", 0, true, -1, false); Thing you = new Lovable("You", 0, false, -1, false); // Set up our new world World world = new World(5); world.AddThing(me); world.AddThing(you); // And let's begin the // SIMULATION world.StartSimulation(); // If I'm a set of points if (me is PointSet) { // Then I will give you my // DIMENSION you.AddAttribute(me.GetDimensions() as ThingAttribute); } // If I'm a circle if (me is Circle) { // Then I will give you my // CIRCUMFERENCE you.AddAttribute(me.GetCircumference() as ThingAttribute); } // If I'm a sine wave if (me is SineWave) { // Then you can sit on all my // TANGENTS you.AddAction("sit", me.GetTangent(you.GetXPosition())); } // If I approach infinity if (me is Sequence) { // Then you can be my // LIMITATIONS me.SetLimit(you.ToLimit()); } // Switch my current // To AC, to DC me.ToggleCurrent(); // And then blind my vision me.CanSee(false); // So dizzy, so dizzy me.AddFeeling("dizzy"); // Oh, we can travel world.TimeTravelForTwo("AD", 617, me, you); // To A.D., to B.C. world.TimeTravelForTwo("BC", 3691, me, you); // And we can unite world.Unite(me, you); // So deeply, so deeply // If I can // If I can give you all the // SIMULATIONS if (me.GetNumSimulationsAvailable() >= you.GetNumSimulationsNeeded()) { // Then I can // Then I can be your only // SATISFACTION you.SetSatisfaction(me.ToSatisfaction()); } // If I can make you happy if (you.GetFeelingIndex("happy") != -1) { // I will run the // EXECUTION me.RequestExecution(world); } // Though we are trapped // In this strange, strange // SIMULATION world.LockThing(me); world.LockThing(you); // If I'm an eggplant if (me is Eggplant) { // Then I will give you my // NUTRIENTS you.AddAttribute(me.GetNutrients() as ThingAttribute); me.ResetNutrients(); } // If I'm a tomato if (me is Tomato) { // Then I will give you // ANTIOXIDANTS you.AddAttribute(me.GetAntioxidants() as ThingAttribute); me.ResetAntioxidants(); } // If I'm a tabby cat if (me is TabbyCat) { // Then I will purr for your // ENJOYMENT me.Purr(); } // If I'm the only god if (world.GetGod() == me) { // Then you're the proof of my // EXISTENCE me.SetProof(you.ToProof()); } // Switch my gender // To F, to M me.ToggleGender(); // And then do whatever // From AM to PM world.Procreate(me, you); // Oh, switch my role // To S, to M me.ToggleRoleBDSM(); // So we can enter // The trance, the trance world.MakeHigh(me); world.MakeHigh(you); // If I can // If I can feel your // VIBRATIONS if (me.GetSenseIndex("vibration")) { // Then I can // Then I can finally be // COMPLETION me.AddFeeling("complete"); } // Though you have left world.Unlock(you); world.RemoveThing(you); // You have left me.LookFor(you, world); // You have left me.LookFor(you, world); // You have left me.LookFor(you, world); // You have left me.LookFor(you, world); // You have left me in me.LookFor(you, world); // ISOLATION // If I can // If I can erase all the pointless // FRAGMENTS if (me.GetMemory().IsErasable()) { // Then maybe // Then maybe you won't leave me so // DISHEARTENED me.RemoveFeeling("disheartened"); } // Challenging your god try { me.SetOpinion(me.GetOpinionIndex("you are here"), false); } // You have made some catch (ArgumentException) { // ILLEGAL ARGUMENTS world.Announce("God is always true."); } // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EXECUTION world.RunExecution(); // EIN world.Announce("1", "de"); // ein; German // DOS world.Announce("2", "es"); // dos; Español // TROIS world.Announce("3", "fr"); // trois; French // NE world.Announce("4", "kr"); // 넷; Korean // FEM world.Announce("5", "se"); // fem; Swedish // LIU world.Announce("6", "cn"); // 六; Chinese // EXECUTION world.RunExecution(); // If I can // If I can give them all the // EXECUTION if (world.IsExecutableBy(me)) { // Then I can // Then I can be your only // EXECUTION you.SetExecution(me.ToExecution()); } // If I can have you back if (world.GetThingIndex(you) != -1) { // I will run the // EXECUTION world.RunExecution(); } // Though we are trapped // We are trapped, ah me.Escape(world); // I've studied // I've studied how to properly // LO-O-OVE me.LearnTopic("love"); // Question me // Question me, I can answer all // LO-O-OVE me.TakeExamTopic("love"); // I know the // algebraic expression of // LO-O-OVE me.GetAlgebraicExpression("love"); // Though you are free // I am trapped, trapped in // LO-O-OVE me.Escape("love"); // EXECUTION world.Execute(me); }