// Draw the loaded list
    public override void DrawLoaded(Rect box)
    {
        // Setup the layout
        Rect pos = box;
        pos.x += ImagePack.innerMargin;
        pos.y += ImagePack.innerMargin;
        pos.width -= ImagePack.innerMargin;
        pos.height = ImagePack.fieldHeight;

        if (dataRegister.Count <= 0) {
            pos.y += ImagePack.fieldHeight;
            ImagePack.DrawLabel (pos.x, pos.y, "You must create a Loot Table before edit it.");
            return;
        }

        // Draw the content database info
        ImagePack.DrawLabel (pos.x, pos.y, "Loot Table Configuration");

        if (newItemCreated) {
            newItemCreated = false;
            LoadSelectList();
            newSelectedDisplay = displayKeys.Count - 1;
        }

        // Draw data Editor
        if (newSelectedDisplay != selectedDisplay) {
        selectedDisplay = newSelectedDisplay;
        int displayKey = displayKeys [selectedDisplay];
        editingDisplay = dataRegister [displayKey];
            originalDisplay = editingDisplay.Clone();
        }

        //if (!displayList.showList) {
            pos.y += ImagePack.fieldHeight;
            pos.x -= ImagePack.innerMargin;
            pos.y -= ImagePack.innerMargin;
            pos.width += ImagePack.innerMargin;
            DrawEditor (pos, false);
            pos.y -= ImagePack.fieldHeight;
            //pos.x += ImagePack.innerMargin;
            pos.y += ImagePack.innerMargin;
            pos.width -= ImagePack.innerMargin;
        //}

        if (state != State.Loaded) {
        // Draw combobox
        pos.width /= 2;
        pos.x += pos.width;
        newSelectedDisplay = ImagePack.DrawCombobox (pos, "", selectedDisplay, displayList);
        pos.x -= pos.width;
        pos.width *= 2;
        }
    }