Example #1
0
    public void EndOfConfrontation(bool playerDead)
    {
        confrontScene.SetActive(false);
        if (playerDead)
        {
            TerminatePlayer();
            deathScene.SetActive(true);
        }
        else
        {
            sceneProb.AddWeight("Heal", 0.05f); sceneProb.AddWeight("Upgrade", 0.05f);

            currentScene = lootScene;
            lootScene.SetActive(true); DisplayInventory(false);
            myLootHandler.InitializeLoot(myCombatHandler.enemy);
        }
    }