private void onDestroyed(Projectile proj) { //plays the sound i made in my sound bank AkSoundEngine.PostEvent("Play_Wooden_Box_Break", GameManager.Instance.PrimaryPlayer.gameObject); var p = proj.Owner as PlayerController; //makes sure player doesnt have who needs money synergy. if (!p.PlayerHasActiveSynergy("who even needs money.")) { //spawns 35 casings and 3 hegemony credit, //the manual gives it the effect of lootbag, where they disapear over time. LootEngine.SpawnCurrencyManual(proj.sprite.WorldCenter, 35); LootEngine.SpawnCurrency(proj.sprite.WorldCenter, 3, true); } else { //cause explosion var data = GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultExplosionData; data.damageToPlayer = 0; data.damage = 5; Exploder.Explode(proj.sprite.WorldCenter, data, Vector2.zero, null, false, CoreDamageTypes.None, false); } //spawns random item at proj position if player has a certain synergy. if (p.PlayerHasActiveSynergy("oh you can open that!")) { var itemtopick = UnityEngine.Random.Range(0, Module.items.Count); LootEngine.SpawnItem(Game.Items[Module.items[itemtopick]].gameObject, proj.sprite.WorldCenter, Vector2.zero, 0); } }
private void GiveRobotLoadout(PlayerController user) { //Give Battery Bullets if (!user.HasPickupID(410)) { PickupObject CharacterPassive = PickupObjectDatabase.GetById(410); LastOwner.AcquirePassiveItemPrefabDirectly(CharacterPassive as PassiveItem); } //Give Robots Right Hand if (!user.HasPickupID(88) && !user.HasPickupID(812)) { Gun CharacterStarterGun = (PickupObjectDatabase.GetById(88) as Gun); LastOwner.inventory.AddGunToInventory(CharacterStarterGun, true); } //Give Coolant Leak if (!user.HasPickupID(411)) { PickupObject CharacterActive = PickupObjectDatabase.GetById(411); LootEngine.SpawnItem(CharacterActive.gameObject, LastOwner.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } foreach (Gun gun in user.inventory.AllGuns) { if (gun.GetComponent <Paraglocks>() != null) { gun.GetComponent <Paraglocks>().idsBuffedByAssociatedDissasociationsSynergy.Add(88); gun.GetComponent <Paraglocks>().idsBuffedByAssociatedDissasociationsSynergy.Add(812); } } }
private void GiveMarineLoadout(PlayerController user) { //Give Military Training if (!user.HasPickupID(354)) { PickupObject CharacterPassive = PickupObjectDatabase.GetById(354); LastOwner.AcquirePassiveItemPrefabDirectly(CharacterPassive as PassiveItem); } //Give Marine Sidearm if (!user.HasPickupID(86) && !user.HasPickupID(809)) { Gun CharacterStarterGun = (PickupObjectDatabase.GetById(86) as Gun); LastOwner.inventory.AddGunToInventory(CharacterStarterGun, true); } //Give Supply Drop if (!user.HasPickupID(77)) { PickupObject CharacterActive = PickupObjectDatabase.GetById(77); LootEngine.SpawnItem(CharacterActive.gameObject, LastOwner.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } //Give 1 Armour LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(120).gameObject, LastOwner); foreach (Gun gun in user.inventory.AllGuns) { if (gun.GetComponent <Paraglocks>() != null) { gun.GetComponent <Paraglocks>().idsBuffedByAssociatedDissasociationsSynergy.Add(86); gun.GetComponent <Paraglocks>().idsBuffedByAssociatedDissasociationsSynergy.Add(809); } } }
private void GivePilotLoadout(PlayerController user) { //Give Disarming Personality if (!user.HasPickupID(187)) { PickupObject EnragingPhoto = PickupObjectDatabase.GetById(187); LastOwner.AcquirePassiveItemPrefabDirectly(EnragingPhoto as PassiveItem); } //Give Hidden Compartment if (!user.HasPickupID(473)) { PickupObject EnragingPhoto = PickupObjectDatabase.GetById(473); LastOwner.AcquirePassiveItemPrefabDirectly(EnragingPhoto as PassiveItem); } //Give Rogue Special if (!user.HasPickupID(89) && !user.HasPickupID(651)) { Gun RustySidearm = (PickupObjectDatabase.GetById(89) as Gun); LastOwner.inventory.AddGunToInventory(RustySidearm, true); } //Give Trusty Lockpicks if (!user.HasPickupID(356)) { PickupObject Molotov = PickupObjectDatabase.GetById(356); LootEngine.SpawnItem(Molotov.gameObject, LastOwner.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } foreach (Gun gun in user.inventory.AllGuns) { if (gun.GetComponent <Paraglocks>() != null) { gun.GetComponent <Paraglocks>().idsBuffedByAssociatedDissasociationsSynergy.Add(89); gun.GetComponent <Paraglocks>().idsBuffedByAssociatedDissasociationsSynergy.Add(651); } } }
private void GiveMastery() { if (GameManager.Instance.Dungeon.BossMasteryTokenItemId > 0) { LootEngine.SpawnItem((PickupObjectDatabase.GetById(GameManager.Instance.Dungeon.BossMasteryTokenItemId).gameObject), Owner.sprite.WorldCenter, Vector2.zero, 0); } }
public Action <Vector2> moneydebuff3Mark(GameActor actor) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, actor.specRigidbody.UnitCenter, actor.specRigidbody.UnitCenter, 1f, false, true, false); LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, actor.specRigidbody.UnitCenter, actor.specRigidbody.UnitCenter, 1f, false, true, false); LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, actor.specRigidbody.UnitCenter, actor.specRigidbody.UnitCenter, 1f, false, true, false); throw new NotImplementedException(); }
private void OnDamaged(PlayerController player) { float procChance; if (Owner.PlayerHasActiveSynergy("Good Lads")) { procChance = 0.6f; } else { procChance = 0.4f; } if (UnityEngine.Random.value < procChance) { int amountOfStuffToSpawn = 1; if (Owner.PlayerHasActiveSynergy("Worship")) { amountOfStuffToSpawn += 1; } for (int i = 0; i < amountOfStuffToSpawn; i++) { int lootID = BraveUtility.RandomElement(lootIDlist); LootEngine.SpawnItem(PickupObjectDatabase.GetById(lootID).gameObject, base.aiActor.sprite.WorldCenter, Vector2.zero, 1f, false, true, false); } } }
public void SliceHeart(Vector3 position, HealthHaver enemyHealth) { { LootEngine.SpawnItem(ETGMod.Databases.Items["Great Dragun Heart"].gameObject, base.Owner.specRigidbody.UnitCenter, Vector2.down, 1f, false, true, false); } base.Owner.DropPassiveItem(this); }
private void OnEnemyDamaged(float damage, bool fatal, HealthHaver enemy) { if (enemy.specRigidbody != null && enemy.aiActor != null && base.Owner != null && enemy != null) { if (fatal) { if (BoxOTools.BasicRandom(0.97f)) { if (BoxOTools.BasicRandom(0.99f) && !base.Owner.HasPickupID(580) && !base.Owner.HasPickupID(641)) { if (BoxOTools.BasicRandom(0.05f) && !base.Owner.HasPickupID(580)) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(580).gameObject, enemy.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } else if (!base.Owner.HasPickupID(641)) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(641).gameObject, enemy.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } } else { LootEngine.SpawnItem(PickupObjectDatabase.GetById(127).gameObject, enemy.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } } } } }
private void HandleHitEnemy(Projectile sourceProjectile, SpeculativeRigidbody hitRigidbody, bool fatal) { if (fatal == true) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(595).gameObject, sourceProjectile.specRigidbody.UnitCenter, new Vector2(0, 0), 1f, false, true, false); } }
private IEnumerator SpawnItem(int itemID) { GameObject ItemToSpawn = PickupObjectDatabase.GetById(itemID).gameObject; Vector3? SpawnPosition = null; Vector3 ItemSpawnOffset = new Vector3(-0.5f, 0.5f, 0); Vector3 GunSpawnOffset = new Vector3(0, 0.5f, 0); if (specRigidbody) { SpawnPosition = specRigidbody.GetPixelCollider(ColliderType.Any).UnitCenter; } else { SpawnPosition = sprite.WorldCenter.ToVector3ZUp(); } yield return(null); if (ItemToSpawn.GetComponent <Gun>()) { GameObject newGun = Instantiate(ItemToSpawn); newGun.GetComponent <tk2dBaseSprite>().PlaceAtPositionByAnchor((SpawnPosition.Value + GunSpawnOffset), tk2dBaseSprite.Anchor.MiddleCenter); Gun gunComponent = newGun.GetComponent <Gun>(); gunComponent.Initialize(null); gunComponent.DropGun(0.5f); } else { LootEngine.SpawnItem(ItemToSpawn, (SpawnPosition.Value + ItemSpawnOffset), Vector2.zero, 0f, false, false, false); } spriteAnimator.PlayAndDestroyObject("bustopen"); yield break; }
private void RoomCleared(PlayerController obj) { float value = UnityEngine.Random.Range(0.0f, 1.0f); bool flag = value < 0.001; if (flag) { PickupObject byId = PickupObjectDatabase.GetById(641); LootEngine.SpawnItem(byId.gameObject, obj.specRigidbody.UnitCenter, Vector2.up, 1f, false, true, false); } else { bool flag2 = value < 0.002; if (flag2) { PickupObject byId = PickupObjectDatabase.GetById(580); LootEngine.SpawnItem(byId.gameObject, obj.specRigidbody.UnitCenter, Vector2.up, 1f, false, true, false); } else { bool flag3 = value < 0.103; if (flag3) { PickupObject byId = PickupObjectDatabase.GetById(127); LootEngine.SpawnItem(byId.gameObject, obj.specRigidbody.UnitCenter, Vector2.up, 1f, false, true, false); } else { return; } } } }
protected override void DoEffect(PlayerController user) { int num3 = UnityEngine.Random.Range(0, 5); bool flag3 = num3 == 0; if (flag3) { LootEngine.SpawnItem(ETGMod.Databases.Items["Corrupt Sensor Module"].gameObject, user.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } bool flag4 = num3 == 1; if (flag4) { LootEngine.SpawnItem(ETGMod.Databases.Items["Corrupt Accuracy Module"].gameObject, user.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } bool flag5 = num3 == 2; if (flag5) { LootEngine.SpawnItem(ETGMod.Databases.Items["Corrupt Cooling Module"].gameObject, user.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } bool flag6 = num3 == 3; if (flag6) { LootEngine.SpawnItem(ETGMod.Databases.Items["Corrupt Fitting Module"].gameObject, user.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } bool flag7 = num3 == 4; if (flag7) { LootEngine.SpawnItem(ETGMod.Databases.Items["Corrupt Damage Module"].gameObject, user.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } }
private void BreakEgg(float resultValue, float maxValue, CoreDamageTypes damageTypes, DamageCategory damageCategory, Vector2 damageDirection) { float value = UnityEngine.Random.Range(0.0f, 1.0f); bool flag = value < 0.15; if (flag && !Owner.HasPickupID(817)) { PlayerController player = this.Owner; float curHealth = player.healthHaver.GetCurrentHealth(); AkSoundEngine.PostEvent("Play_WPN_egg_impact_01", base.gameObject); player.PlayEffectOnActor(ResourceCache.Acquire("Global VFX/VFX_Healing_Sparkles_001") as GameObject, Vector3.zero, true, false, false); player.healthHaver.ForceSetCurrentHealth(curHealth + 0.5f); UnityEngine.Object.Destroy(base.gameObject, 1f); player.DropPassiveItem(this); PickupObject.ItemQuality itemQuality = PickupObject.ItemQuality.D; PickupObject itemOfTypeAndQuality = LootEngine.GetItemOfTypeAndQuality <PickupObject>(itemQuality, (UnityEngine.Random.value >= 0.5f) ? GameManager.Instance.RewardManager.GunsLootTable : GameManager.Instance.RewardManager.ItemsLootTable, false); if (itemOfTypeAndQuality) { LootEngine.SpawnItem(itemOfTypeAndQuality.gameObject, base.transform.position, Vector2.up, 0.1f, true, false, false); } } else { return; } }
private void Start() { //base.aiActor.HasBeenEngaged = true; base.aiActor.healthHaver.OnPreDeath += (obj) => { //AkSoundEngine.PostEvent("Play_ENM_beholster_death_01", base.aiActor.gameObject); //Chest chest2 = GameManager.Instance.RewardManager.SpawnTotallyRandomChest(spawnspot)rg; //chest2.IsLocked = false; }; base.healthHaver.healthHaver.OnDeath += (obj) => { float itemsToSpawn = UnityEngine.Random.Range(3, 6); float spewItemDir = 360 / itemsToSpawn; // new Vector2(spewItemDir * itemsToSpawn, 0); for (int i = 0; i < itemsToSpawn; i++) { int id = BraveUtility.RandomElement <int>(TheStranger.Lootdrops); LootEngine.SpawnItem(PickupObjectDatabase.GetById(id).gameObject, base.aiActor.sprite.WorldCenter, new Vector2(spewItemDir * itemsToSpawn, spewItemDir * itemsToSpawn), 2.2f, false, true, false); } Chest chest2 = GameManager.Instance.RewardManager.SpawnTotallyRandomChest(GameManager.Instance.PrimaryPlayer.CurrentRoom.GetRandomVisibleClearSpot(1, 1)); chest2.IsLocked = false; };; this.aiActor.knockbackDoer.SetImmobile(true, "nope."); }
//Add the item's functionality down here! I stole most of this from the Stuffed Star active item code! protected override void DoEffect(PlayerController user) { if (ChallengeManager.Instance == false) { ChallengeManager.ChallengeModeType = ChallengeModeType.GunslingKingTemporary; challengeLevel += 3; RoomHandler absoluteRoom = base.transform.position.GetAbsoluteRoom(); absoluteRoom.IsGunslingKingChallengeRoom = true; int rewards = UnityEngine.Random.Range(1, 9); if (rewards == 1) { LootEngine.SpawnItem(Gungeon.Game.Items["junk"].gameObject, user.specRigidbody.UnitCenter, Vector2.down, 0.5f, false, true, false); } if (rewards == 2) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (rewards == 3) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(70).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (rewards == 4) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(297).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (rewards == 5) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(120).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (rewards == 6) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(73).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (rewards == 7) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(224).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (rewards == 8) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(137).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (ChallengeManager.Instance == false) { this.Notify("Consolation Prize", "Good Luck."); int rewards2 = UnityEngine.Random.Range(1, 4); if (rewards2 == 1) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(70).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (rewards2 == 2) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } if (rewards2 == 3) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(70).gameObject, user.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } } } }
private void GiveConvictLoadout(PlayerController user) { //Give Enraging Photo if (!user.HasPickupID(353)) { PickupObject EnragingPhoto = PickupObjectDatabase.GetById(353); LastOwner.AcquirePassiveItemPrefabDirectly(EnragingPhoto as PassiveItem); } //Give SawedOff if (!user.HasPickupID(202)) { Gun SawedOff = (PickupObjectDatabase.GetById(202) as Gun); LastOwner.inventory.AddGunToInventory(SawedOff, true); } //Give Budget Revolver if (!user.HasPickupID(80) && !user.HasPickupID(652)) { Gun RustySidearm = (PickupObjectDatabase.GetById(80) as Gun); LastOwner.inventory.AddGunToInventory(RustySidearm, true); } //Give Molotov if (!user.HasPickupID(366)) { PickupObject Molotov = PickupObjectDatabase.GetById(366); LootEngine.SpawnItem(Molotov.gameObject, LastOwner.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); } foreach (Gun gun in user.inventory.AllGuns) { if (gun.GetComponent <Paraglocks>() != null) { gun.GetComponent <Paraglocks>().idsBuffedByAssociatedDissasociationsSynergy.Add(80); gun.GetComponent <Paraglocks>().idsBuffedByAssociatedDissasociationsSynergy.Add(652); } } }
protected override void DoEffect(PlayerController user) { if (user.CurrentRoom == null) { return; } base.DoEffect(user); try { float curse = user.stats.GetStatValue(PlayerStats.StatType.Curse); LootEngine.DoDefaultPurplePoof(user.specRigidbody.UnitCenter); if (curse < 1) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(GlobalItemIds.Junk).gameObject, user.specRigidbody.UnitCenter, Vector2.zero, 1); return; } if (curse < 2) { Chest chest = GameManager.Instance.RewardManager.D_Chest; SpawnJamChest(chest, user); return; } if (curse < 3) { Chest chest = GameManager.Instance.RewardManager.C_Chest; SpawnJamChest(chest, user); return; } if (curse < 5) { Chest chest = GameManager.Instance.RewardManager.B_Chest; SpawnJamChest(chest, user); return; } if (curse < 7) { Chest chest = GameManager.Instance.RewardManager.A_Chest; SpawnJamChest(chest, user); return; } if (curse < 9) { Chest chest = GameManager.Instance.RewardManager.S_Chest; SpawnJamChest(chest, user); return; } Chest rainbowChest = GameManager.Instance.RewardManager.Rainbow_Chest; SpawnJamChest(rainbowChest, user); if (curse >= 15) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(GlobalItemIds.GoldJunk).gameObject, user.specRigidbody.UnitCenter, Vector2.zero, 1); return; } } catch (Exception lerror) { ETGModConsole.Log(lerror.ToString()); } }
protected override void DoEffect(PlayerController user) { if (user.CharacterUsesRandomGuns) { itemToGiveQuality = PickupObject.ItemQuality.D; spawnRecycledItem(); itemToGiveQuality = PickupObject.ItemQuality.C; spawnRecycledItem(); itemToGiveQuality = PickupObject.ItemQuality.B; spawnRecycledItem(); itemToGiveQuality = PickupObject.ItemQuality.A; spawnRecycledItem(); itemToGiveQuality = PickupObject.ItemQuality.S; spawnRecycledItem(); user.RemoveActiveItem(this.PickupObjectId); } else { if (user.CurrentGun.CanActuallyBeDropped(user)) { Gun currentGun = user.CurrentGun; PickupObject.ItemQuality itemQuality = currentGun.quality; user.inventory.DestroyCurrentGun(); if (currentGun.quality == PickupObject.ItemQuality.D) { itemToGiveQuality = PickupObject.ItemQuality.D; spawnRecycledItem(); } else if (currentGun.quality == PickupObject.ItemQuality.C) { itemToGiveQuality = PickupObject.ItemQuality.C; spawnRecycledItem(); } else if (currentGun.quality == PickupObject.ItemQuality.B) { itemToGiveQuality = PickupObject.ItemQuality.B; spawnRecycledItem(); } else if (currentGun.quality == PickupObject.ItemQuality.A) { itemToGiveQuality = PickupObject.ItemQuality.A; spawnRecycledItem(); } else if (currentGun.quality == PickupObject.ItemQuality.S) { itemToGiveQuality = PickupObject.ItemQuality.S; spawnRecycledItem(); } else { LootEngine.SpawnItem(PickupObjectDatabase.GetById(127).gameObject, LastOwner.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } } else { return; } } }
protected override void DoEffect(PlayerController user) { AkSoundEngine.PostEvent("Play_OBJ_power_up_01", base.gameObject); PlayerController player = this.LastOwner; LootEngine.SpawnItem(PickupObjectDatabase.GetById(541).gameObject, player.specRigidbody.UnitCenter, Vector2.left, 1f, false, true, false); LootEngine.SpawnItem(PickupObjectDatabase.GetById(580).gameObject, player.specRigidbody.UnitCenter, Vector2.right, 1f, false, true, false); }
private void OnHitEnemy(Projectile bullet, SpeculativeRigidbody enemy, bool fuckingsomethingidk) { if (bullet != null && bullet.specRigidbody != null) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, bullet.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); bullet.OnHitEnemy -= this.OnHitEnemy; } }
public override void Pickup(PlayerController player) { base.Pickup(player); player.healthHaver.FullHeal(); PickupObject byId2 = PickupObjectDatabase.GetById(600); LootEngine.SpawnItem(byId2.gameObject, player.specRigidbody.UnitCenter, Vector2.up, 1f, false, true, false); }
private void SpawnMundaneLoot() { if (base.aiActor && base.aiActor.healthHaver && base.aiActor.healthHaver.IsAlive) { int lootID = BraveUtility.RandomElement(lootIDlist); LootEngine.SpawnItem(PickupObjectDatabase.GetById(lootID).gameObject, base.aiActor.sprite.WorldCenter, Vector2.zero, 1f, false, true, false); } }
// Token: 0x060006D4 RID: 1748 RVA: 0x0003AD10 File Offset: 0x00038F10 public static void Accept(PlayerController player, GameObject npc) { PickupObject.ItemQuality itemQuality = ItemQuality.D; PickupObject itemOfTypeAndQuality = LootEngine.GetItemOfTypeAndQuality <Gun>(itemQuality, GameManager.Instance.RewardManager.GunsLootTable, false); LootEngine.SpawnItem(itemOfTypeAndQuality.gameObject, player.specRigidbody.UnitCenter, Vector2.down, 1f, false, true, false); OldManBreach.storedPlayer = player; }
private void OnEnemyDamaged(float damage, bool fatal, HealthHaver enemyHealth) { if (enemyHealth.specRigidbody != null) { bool flag2 = enemyHealth.aiActor && fatal; if (flag2) { if (ItemChanceBoost == true) { this.random = UnityEngine.Random.Range(0.00f, 1.00f); if (random <= 0.08f) { this.RollRnG(); this.Spawnquality = (PickupObject.ItemQuality)(RnG); this.target = LootEngine.GetItemOfTypeAndQuality <PickupObject>(this.Spawnquality, GameManager.Instance.RewardManager.ItemsLootTable, false); LootEngine.SpawnItem(this.target.gameObject, enemyHealth.specRigidbody.UnitCenter, Vector2.down, 0f, false, true, false); ItemChanceBoost = false; } } else //if (ItemChanceBoost == false) { this.random = UnityEngine.Random.Range(0.00f, 1.00f); if (random <= 0.025f) { this.RollRnG(); this.Spawnquality = (PickupObject.ItemQuality)(RnG); this.target = LootEngine.GetItemOfTypeAndQuality <PickupObject>(this.Spawnquality, GameManager.Instance.RewardManager.ItemsLootTable, false); LootEngine.SpawnItem(this.target.gameObject, enemyHealth.specRigidbody.UnitCenter, Vector2.down, 0f, false, true, false); } } { if (GunChanceBoost == true) { this.random = UnityEngine.Random.Range(0.00f, 1.00f); if (random <= 0.08f) { this.RollRnG(); this.Spawnquality = (PickupObject.ItemQuality)(RnG); this.target1 = LootEngine.GetItemOfTypeAndQuality <PickupObject>(this.Spawnquality, GameManager.Instance.RewardManager.GunsLootTable, false); LootEngine.SpawnItem(this.target1.gameObject, enemyHealth.specRigidbody.UnitCenter, Vector2.down, 0f, false, true, false); GunChanceBoost = false; } } else // if (GunChanceBoost == false) { this.random = UnityEngine.Random.Range(0.00f, 1.00f); if (random <= 0.025f) { this.RollRnG(); this.Spawnquality = (PickupObject.ItemQuality)(RnG); this.target1 = LootEngine.GetItemOfTypeAndQuality <PickupObject>(this.Spawnquality, GameManager.Instance.RewardManager.GunsLootTable, false); LootEngine.SpawnItem(this.target1.gameObject, enemyHealth.specRigidbody.UnitCenter, Vector2.down, 0f, false, true, false); } } } } } }
private void DropRandomConsumable(Vector2 obj) { int bighead = UnityEngine.Random.Range(1, 14); if (bighead == 1) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(73).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 2) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(85).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 3) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 4) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(70).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 5) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(120).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 6) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(565).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 7) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(600).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); if (bighead == 8) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(73).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 9) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(85).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 10) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 11) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(70).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 12) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(120).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } if (bighead == 13) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(565).gameObject, obj.ToVector3XUp(0), Vector2.down, 1f, false, true, false); } } }
private void RerollItem(DebrisObject debris) { int checkLimit = 0; PickupObject targetedItem = debris.gameObject.GetComponent <PickupObject>(); if (targetedItem != null) { ItemQuality targetTier = targetedItem.quality; int chanceToDowngrade = 10; int chanceToUpgrade = 80; ItemQuality newItemQuality = targetTier; PickupObject newItemObject = PickupObjectDatabase.GetByName("cel:test_item"); int RollToCheckUpgradeStatus = UnityEngine.Random.Range(0, 101); if (RollToCheckUpgradeStatus <= chanceToDowngrade && targetTier != ItemQuality.D) { newItemQuality = targetTier - 1; } else if (RollToCheckUpgradeStatus >= chanceToUpgrade && targetTier != ItemQuality.S) { newItemQuality = targetTier + 1; } GenericLootTable lootTableItems = GameManager.Instance.RewardManager.ItemsLootTable; if (targetedItem is PassiveItem) { do { newItemObject = LootEngine.GetItemOfTypeAndQuality <PassiveItem>(newItemQuality, lootTableItems); checkLimit++; } while (newItemObject.PickupObjectId == targetedItem.PickupObjectId && checkLimit < 10); } else if (targetedItem is PlayerItem) { do { newItemObject = LootEngine.GetItemOfTypeAndQuality <PlayerItem>(newItemQuality, lootTableItems); checkLimit++; } while (newItemObject.PickupObjectId == targetedItem.PickupObjectId && checkLimit < 10); } if (UnityEngine.Random.Range(0, 101) <= 1) { Chest rainbow_Chest = GameManager.Instance.RewardManager.Rainbow_Chest; Chest chest2 = Chest.Spawn(rainbow_Chest, targetedItem.sprite.WorldCenter.ToIntVector2(VectorConversions.Round)); chest2.BecomeGlitchChest(); chest2.sprite.renderer.material.shader = ShaderCache.Acquire("Brave/Internal/RainbowChestShader"); chest2.RegisterChestOnMinimap(chest2.GetAbsoluteParentRoom()); } else { LootEngine.DoDefaultPurplePoof(targetedItem.sprite.WorldCenter); LootEngine.SpawnItem(newItemObject.gameObject, targetedItem.sprite.WorldCenter, Vector2.zero, 0); } Destroy(targetedItem.gameObject); } }
private void DoReroll() { foreach (DebrisObject debris in pickupsInRoom) { Vector2 pos = debris.transform.position; LootEngine.SpawnItem(PickupObjectDatabase.GetById(BraveUtility.RandomElement(validIDs)).gameObject, pos, Vector2.zero, 1f, false, true, false); Destroy(debris.gameObject); } }
private void OnHitEnemy(Projectile arg1, SpeculativeRigidbody arg2, bool arg3) { if (arg2 != null && arg2.aiActor != null && Owner != null && arg2.healthHaver && arg2.healthHaver.IsVulnerable) { if (BoxOTools.BasicRandom(0.97f)) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, arg2.UnitCenter, Vector2.zero, 1f, false, true, true); } } }
private void SpawnCasingSynergy(float damage, bool fatal, HealthHaver enemy) { if (enemy && enemy.aiActor && fatal) { if (Owner.HasPickupID(93) || Owner.HasPickupID(321) || Owner.HasPickupID(641) || Owner.HasPickupID(53) || Owner.HasPickupID(231) || Owner.HasPickupID(532) || Owner.HasPickupID(Gungeon.Game.Items["nn:golden_armour"].PickupObjectId) || Owner.HasPickupID(Gungeon.Game.Items["nn:gold_guon_stone"].PickupObjectId)) { LootEngine.SpawnItem(PickupObjectDatabase.GetById(68).gameObject, enemy.specRigidbody.UnitCenter, Vector2.zero, 1f, false, true, false); } } }