private static void OnEnemyLootEarned(Adventure inAdventure, CharacterData inEnemy, LootBundle inLoot, int inNumKeys) { Console.WriteLine("Earned " + inLoot.ToString()); if (inNumKeys != 0) { Console.WriteLine($"Earned {inNumKeys} keys"); } }
private static void OnTreasureRoomConfirmed(Adventure inAdventure, LootBundle inLoot) { Console.WriteLine("Treasure Room entered, found: " + inLoot.ToString()); }