public void StoreLoot(List <Item> monsterLoot) { Loot.AddRange(monsterLoot); }
protected virtual void OnFaint(LivingGameObject lgo) { // Add all enemy items to the inventory by default. Loot.AddRange(lgo.GetInventoryItems()); }
public void StoreLoot(List <Item> monsterLoot) { Loot.AddRange(monsterLoot); }
protected virtual void OnFaint(LivingGameObject lgo) { // Add all enemy items to the inventory by default. Loot.AddRange(lgo.GetInventoryItems()); }