// Start is called before the first frame update void Start() { tmp = true; if (minutes > 0) { totalSeconds += minutes * 60; } if (sec > 0) { totalSeconds += sec; } TOTAL_SECONDS = totalSeconds; LoopsHandler.LoopDelegate timerDelegate = TimerClock; LoopsHandler.Instance.Loop(1f, TimerClock); LoopsHandler.LoopDelegate shakerDelegate = Shake; LoopsHandler.Instance.Loop(0.1f, shakerDelegate); }
private void Start() { LoopsHandler.LoopDelegate onStDelegate = OnSt; LoopsHandler.Instance.Loop(0.001f, OnSt); }
private void Start() { i = 0; LoopsHandler.LoopDelegate opponentDelegate = OpponentMethod; LoopsHandler.Instance.Loop(delay, opponentDelegate); }
private void Start() { audioManager = AudioManager.Instance; LoopsHandler.LoopDelegate onStartDelegate = OnStart; LoopsHandler.Instance.Loop(0.001f, OnStart); }