// Start is called before the first frame update
 void Start()
 {
     tmp = true;
     if (minutes > 0)
     {
         totalSeconds += minutes * 60;
     }
     if (sec > 0)
     {
         totalSeconds += sec;
     }
     TOTAL_SECONDS = totalSeconds;
     LoopsHandler.LoopDelegate timerDelegate = TimerClock;
     LoopsHandler.Instance.Loop(1f, TimerClock);
     LoopsHandler.LoopDelegate shakerDelegate = Shake;
     LoopsHandler.Instance.Loop(0.1f, shakerDelegate);
 }
 private void Start()
 {
     LoopsHandler.LoopDelegate onStDelegate = OnSt;
     LoopsHandler.Instance.Loop(0.001f, OnSt);
 }
Example #3
0
 private void Start()
 {
     i = 0;
     LoopsHandler.LoopDelegate opponentDelegate = OpponentMethod;
     LoopsHandler.Instance.Loop(delay, opponentDelegate);
 }
Example #4
0
 private void Start()
 {
     audioManager = AudioManager.Instance;
     LoopsHandler.LoopDelegate onStartDelegate = OnStart;
     LoopsHandler.Instance.Loop(0.001f, OnStart);
 }