Example #1
0
    private IEnumerator SnapCoroutine(string tierId = null)
    {
        while (Math.Abs(scrollRect.velocity.y) > 1024)
        {
            yield return(null);
        }
        yield return(null);

        var tierCards = scrollRect.GetComponentsInChildren <TierCard>().ToList();

        if (tierCards.Count <= 1)
        {
            snapCoroutine = null;
            yield break;
        }

        try
        {
            TierCard toTierCard;
            if (tierId == null)
            {
                toTierCard = tierCards
                             .FindAll(it => !it.Tier.isScrollRectFix)
                             .MinBy(it => Math.Abs(it.rectTransform.GetScreenSpaceCenter(it.canvas).y - ScreenCenter.y));
                scrollRect.SrollToCell(toTierCard.Index, 1024);
            }
            else
            {
                toTierCard = tierCards.FirstOrDefault(it => it.Tier.Id == tierId);
                if (toTierCard == null)
                {
                    toTierCard = tierCards[0];
                }
                scrollRect.SrollToCell(toTierCard.Index, 1024);
            }
            selectedTierCard = toTierCard;
            OnTierSelected(toTierCard.Tier);
        }
        catch (Exception e)
        {
            Debug.LogWarning(e);
            tierCards.FindAll(it => !it.Tier.isScrollRectFix).ForEach(it => print(Math.Abs(it.rectTransform.GetScreenSpaceCenter(it.canvas).y - ScreenCenter.y)));
        }

        snapCoroutine = null;
    }