Example #1
0
 /// <summary>
 /// 初始化(通过数据回调)
 /// </summary>
 /// <param name="layoutType"></param>
 /// <param name="spacing">spacing</param>
 /// <param name="defaultItemSize">默认item大小</param>
 /// <param name="itemTemplate">默认item模板</param>
 /// <param name="updateItemCallback">更新item回调</param>
 /// <param name="customItemSizeGetter">可变itemSize则传入item大小获取器</param>
 /// <param name="customItemTempGetter">可变item模板则传入item模板获取器</param>
 /// <param name="gridGroupAlignReverse">分组排版时,一组大小不一的item是否反向靠拢,默认false,Layout为HorizontalAfterVertical则向右靠拢,Layout为VerticalAfterHorizontal则向上靠拢</param>
 public void Init(LoopScrollLayoutType layoutType,
                  Vector2 spacing,
                  Vector2 defaultItemSize,
                  GameObject itemTemplate,
                  Action <int, object, GameObject> updateItemCallback = null,
                  Func <object, Vector2> customItemSizeGetter         = null,
                  Func <object, GameObject> customItemTempGetter      = null,
                  bool gridGroupAlignReverse = false)
 {
     m_updateItemCallback   = updateItemCallback;
     m_customItemSizeGetter = customItemSizeGetter;
     m_customItemTempGetter = customItemTempGetter;
     InitScrollView(layoutType, spacing, defaultItemSize, itemTemplate, gridGroupAlignReverse);
 }
Example #2
0
 protected void InitScrollView(LoopScrollLayoutType layoutType,
                               Vector2 spacing,
                               Vector2 defaultItemSize,
                               GameObject itemTemplate,
                               bool gridGroupAlignReverse)
 {
     CacheBase();
     m_layoutType            = layoutType;
     m_layoutSpacing         = spacing;
     m_defaultItemSize       = defaultItemSize;
     m_defaultItemTemp       = itemTemplate;
     m_gridGroupAlignReverse = gridGroupAlignReverse;
     InitPool();
     UpdateScrollHVEnable();
 }