public void Start() { rotator = mySelf.GetComponent <AutoRotator>(); cordi = mySelf.GetComponent <LookCoordinator>(); cordi.Init(mirror: true); cordi.TestGender = true; string[] usings = MyInfoManager.Instance.GetUsings(); for (int i = 0; i < usings.Length; i++) { cordi.Equip(usings[i]); } cordi.TestGender = false; Weapon.isInitialize = true; cordi.ChangeWeapon(Weapon.TYPE.MAIN); Weapon.isInitialize = false; flip = false; deltaTime = 0f; }
public GameObject AddBrickMan(BrickManDesc desc) { Vector3 position = new Vector3(0f, 11000f, 0f); if (freeInvisiblePositionQ.Count <= 0) { Debug.LogError("No more free Invisible Position "); } else { position = freeInvisiblePositionQ.Dequeue(); } GameObject gameObject = Object.Instantiate((Object)brickMan, position, Quaternion.Euler(0f, 0f, 0f)) as GameObject; if (null == gameObject) { Debug.LogError("Fail to instantiate a brick man "); return(null); } PlayerProperty component = gameObject.GetComponent <PlayerProperty>(); if (null == component) { Object.DestroyImmediate(gameObject); Debug.LogError("New brickman doesnt have PlayerProperty "); return(null); } component.Desc = desc; component.InvisiblePosition = position; TPController component2 = gameObject.GetComponent <TPController>(); if (null == component2) { Object.DestroyImmediate(gameObject); Debug.LogError("New brickman doesnt have ThirdPersonController"); return(null); } Camera camera = null; Camera[] componentsInChildren = gameObject.GetComponentsInChildren <Camera>(); if (componentsInChildren != null) { string value = "Near"; if (Application.loadedLevelName == "Result4Defense") { value = "Far"; } int num = 0; while (camera == null && num < componentsInChildren.Length) { if (componentsInChildren[num].name.Contains(value)) { camera = componentsInChildren[num]; } num++; } } if (null == camera) { Object.DestroyImmediate(gameObject); Debug.LogError(" New brickman doesnt have Overlay camera "); return(null); } if (freeOverlayQ.Count <= 0) { Debug.LogError("No more freeOverlay "); } camera.enabled = true; camera.targetTexture = freeOverlayQ.Dequeue(); Weapon.isInitialize = true; LookCoordinator component3 = gameObject.GetComponent <LookCoordinator>(); if (null == component3) { Object.DestroyImmediate(gameObject); Debug.LogError("New brickman doesnt have LookCoordinator"); return(null); } component3.Init(mirror: false); for (int i = 0; i < desc.Equipment.Length; i++) { TItem tItem = TItemManager.Instance.Get <TItem>(desc.Equipment[i]); if (tItem != null) { string itemCode = desc.Equipment[i]; if (tItem.type == TItem.TYPE.WEAPON) { TWeapon tWeapon = (TWeapon)tItem; int num2 = 0; while (desc.WpnChg != null && num2 < desc.WpnChg.Length) { TItem tItem2 = TItemManager.Instance.Get <TItem>(desc.WpnChg[num2]); if (tItem2 != null && tItem2.type == TItem.TYPE.WEAPON) { TWeapon tWeapon2 = (TWeapon)tItem2; if (tWeapon.slot == tWeapon2.slot) { itemCode = desc.WpnChg[num2]; } } num2++; } int num3 = 0; while (desc.DrpItm != null && num3 < desc.DrpItm.Length) { TItem tItem3 = TItemManager.Instance.Get <TItem>(desc.DrpItm[num3]); if (tItem3 != null && tItem3.type == TItem.TYPE.WEAPON) { TWeapon tWeapon3 = (TWeapon)tItem3; if (tWeapon.slot == tWeapon3.slot) { itemCode = desc.DrpItm[num3]; } } num3++; } } component3.Equip(itemCode); } } component3.ChangeWeapon(RoomManager.Instance.DefaultWeaponType); dicBrickMan.Add(desc.Seq, gameObject); Weapon.isInitialize = false; return(gameObject); }