public void TrackTarget(GameObject tempTarget, WalkControlLimits walkControl) { // Set Control Limits walkControlLimit = walkControl; lookControlLimit = LookControlLimits.TrackTarget; // Track Target targetToTrack = tempTarget; SetLookControls(); }
public void SwitchControlTypes(WalkControlLimits walkControl, LookControlLimits lookControl) { if (lookControl != LookControlLimits.FullControl) { m_camAwaitingReset = true; } walkControlLimit = walkControl; lookControlLimit = lookControl; SetLookControls(); }