void Awake() { this.lookController = new LookAtIKController( this.GetComponent <CrossfadeLookAtIK>(), this.BodyWeightMax, this.DefaultDelay); this.bodyController = new BodyIKController( this.GetComponents <CrossfadeFBBIK>(), this.DefaultDelay); this.RegisterWithBodyController(); }
void Awake() { // Debug.Log("AWAKE"); this.lookController = new LookAtIKController( this.GetComponent<CrossfadeLookAtIK>(), this.BodyWeightMax, this.DefaultDelay); this.bodyController = new BodyIKController( this.GetComponents<CrossfadeFBBIK>(), this.DefaultDelay); this.RegisterWithBodyController(); }
void Awake() { this.lookController = new LookAtIKController( this.GetComponent<CrossfadeLookAtIK>(), this.BodyWeightMax, this.DefaultDelay); this.bodyController = new BodyIKController( this.GetComponents<CrossfadeFBBIK>(), this.DefaultDelay); this.pointController = new PointIKController( this.GetComponents<CrossfadeFBBIK>()); this.buttonController = new ButtonIKController( this.GetComponents<CrossfadeFBBIK>()); this.prayerController = new PrayingIKController( this.GetComponents<CrossfadeFBBIK>()); this.deathController = new DeathIKController( this.GetComponents<CrossfadeFBBIK>()); this.RegisterWithBodyController(); }
void Awake() { this.lookController = new LookAtIKController( this.GetComponent<CrossfadeLookAtIK>(), this.BodyWeightMax, this.DefaultDelay); this.bodyController = new BodyIKController( this.GetComponents<CrossfadeFBBIK>(), this.DefaultDelay); this.punchController = new PunchIKController ( this.GetComponents<CrossfadeFBBIK> () ); this.RegisterWithBodyController(); }