Example #1
0
    void OnTriggerEnter2D(Collider2D Coll)
    {
        //return;
        if (!IsPlayerIn && Coll.tag == GlobalTag.Player)
        {
            IsPlayerIn = true;
            print(" --longying ");

            LongyingStart();
            //GetYuanColor();
            //DistorySelf();

            Long.GetComponent <GameBody>().GetBoneColorChange(_ycolor);
        }
    }