/// <summary>
 /// Initializes a new instance of the <see cref="LolLobbyGameflowGameDodge" /> class.
 /// </summary>
 /// <param name="DodgeIds">DodgeIds.</param>
 /// <param name="Phase">Phase.</param>
 /// <param name="State">State.</param>
 public LolLobbyGameflowGameDodge(List <long?> DodgeIds = default(List <long?>), LolLobbyGameflowPhase Phase = default(LolLobbyGameflowPhase), LolLobbyMatchmakingDodgeState State = default(LolLobbyMatchmakingDodgeState))
 {
     this.DodgeIds = DodgeIds;
     this.Phase    = Phase;
     this.State    = State;
 }
Example #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="LolLobbyGameflowSession" /> class.
 /// </summary>
 /// <param name="GameClient">GameClient.</param>
 /// <param name="GameDodge">GameDodge.</param>
 /// <param name="Phase">Phase.</param>
 public LolLobbyGameflowSession(LolLobbyGameflowGameClient GameClient = default(LolLobbyGameflowGameClient), LolLobbyGameflowGameDodge GameDodge = default(LolLobbyGameflowGameDodge), LolLobbyGameflowPhase Phase = default(LolLobbyGameflowPhase))
 {
     this.GameClient = GameClient;
     this.GameDodge  = GameDodge;
     this.Phase      = Phase;
 }