/// <summary> /// Initializes a new instance of the <see cref="LolLobbyGameflowGameDodge" /> class. /// </summary> /// <param name="DodgeIds">DodgeIds.</param> /// <param name="Phase">Phase.</param> /// <param name="State">State.</param> public LolLobbyGameflowGameDodge(List <long?> DodgeIds = default(List <long?>), LolLobbyGameflowPhase Phase = default(LolLobbyGameflowPhase), LolLobbyMatchmakingDodgeState State = default(LolLobbyMatchmakingDodgeState)) { this.DodgeIds = DodgeIds; this.Phase = Phase; this.State = State; }
/// <summary> /// Initializes a new instance of the <see cref="LolLobbyGameflowSession" /> class. /// </summary> /// <param name="GameClient">GameClient.</param> /// <param name="GameDodge">GameDodge.</param> /// <param name="Phase">Phase.</param> public LolLobbyGameflowSession(LolLobbyGameflowGameClient GameClient = default(LolLobbyGameflowGameClient), LolLobbyGameflowGameDodge GameDodge = default(LolLobbyGameflowGameDodge), LolLobbyGameflowPhase Phase = default(LolLobbyGameflowPhase)) { this.GameClient = GameClient; this.GameDodge = GameDodge; this.Phase = Phase; }