/// <summary> /// Initializes a new instance of the <see cref="LolGameflowGameflowGameDodge" /> class. /// </summary> /// <param name="DodgeIds">DodgeIds.</param> /// <param name="Phase">Phase.</param> /// <param name="State">State.</param> public LolGameflowGameflowGameDodge(List <long?> DodgeIds = default(List <long?>), LolGameflowGameflowPhase Phase = default(LolGameflowGameflowPhase), LolGameflowGameflowGameDodgeState State = default(LolGameflowGameflowGameDodgeState)) { this.DodgeIds = DodgeIds; this.Phase = Phase; this.State = State; }
/// <summary> /// Initializes a new instance of the <see cref="LolGameflowGameflowSession" /> class. /// </summary> /// <param name="GameClient">GameClient.</param> /// <param name="GameData">GameData.</param> /// <param name="GameDodge">GameDodge.</param> /// <param name="Map">Map.</param> /// <param name="Phase">Phase.</param> public LolGameflowGameflowSession(LolGameflowGameflowGameClient GameClient = default(LolGameflowGameflowGameClient), LolGameflowGameflowGameData GameData = default(LolGameflowGameflowGameData), LolGameflowGameflowGameDodge GameDodge = default(LolGameflowGameflowGameDodge), LolGameflowGameflowGameMap Map = default(LolGameflowGameflowGameMap), LolGameflowGameflowPhase Phase = default(LolGameflowGameflowPhase)) { this.GameClient = GameClient; this.GameData = GameData; this.GameDodge = GameDodge; this.Map = Map; this.Phase = Phase; }