/// <summary>
 /// Initializes a new instance of the <see cref="LolGameflowGameflowGameDodge" /> class.
 /// </summary>
 /// <param name="DodgeIds">DodgeIds.</param>
 /// <param name="Phase">Phase.</param>
 /// <param name="State">State.</param>
 public LolGameflowGameflowGameDodge(List <long?> DodgeIds = default(List <long?>), LolGameflowGameflowPhase Phase = default(LolGameflowGameflowPhase), LolGameflowGameflowGameDodgeState State = default(LolGameflowGameflowGameDodgeState))
 {
     this.DodgeIds = DodgeIds;
     this.Phase    = Phase;
     this.State    = State;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="LolGameflowGameflowSession" /> class.
 /// </summary>
 /// <param name="GameClient">GameClient.</param>
 /// <param name="GameData">GameData.</param>
 /// <param name="GameDodge">GameDodge.</param>
 /// <param name="Map">Map.</param>
 /// <param name="Phase">Phase.</param>
 public LolGameflowGameflowSession(LolGameflowGameflowGameClient GameClient = default(LolGameflowGameflowGameClient), LolGameflowGameflowGameData GameData = default(LolGameflowGameflowGameData), LolGameflowGameflowGameDodge GameDodge = default(LolGameflowGameflowGameDodge), LolGameflowGameflowGameMap Map = default(LolGameflowGameflowGameMap), LolGameflowGameflowPhase Phase = default(LolGameflowGameflowPhase))
 {
     this.GameClient = GameClient;
     this.GameData   = GameData;
     this.GameDodge  = GameDodge;
     this.Map        = Map;
     this.Phase      = Phase;
 }