public override void OnResponse(NetState state, RelayInfo info) { Mobile m = state.Mobile; if (info.ButtonID > 299) { int change = info.ButtonID - 300; LokaiSkillUtilities.ChangeShowLokaiSkill(change); m.SendGump(new ShowLokaiSkillsGump(m, m_Value)); } else if (info.ButtonID > 199) { LokaiSkillName showAb = (LokaiSkillName)(info.ButtonID - 200); LokaiSkill lokaiSkill = LokaiSkillUtilities.XMLGetSkills(m)[showAb]; int offset = ((int)showAb * 17) - 9; switch (showAb) { case LokaiSkillName.Butchering: m.SendGump(new ShowButcheringGump(m, lokaiSkill, offset)); break; case LokaiSkillName.Skinning: m.SendGump(new ShowSkinningGump(m, lokaiSkill, offset)); break; case LokaiSkillName.DetectEvil: m.SendGump(new ShowDetectEvilGump(m, lokaiSkill, offset)); break; case LokaiSkillName.CureDisease: m.SendGump(new ShowCureDiseaseGump(m, lokaiSkill, offset)); break; case LokaiSkillName.PickPocket: m.SendGump(new ShowPickPocketGump(m, lokaiSkill, offset)); break; case LokaiSkillName.Pilfering: m.SendGump(new ShowPilferingGump(m, lokaiSkill, offset)); break; case LokaiSkillName.Ventriloquism: m.SendGump(new ShowVentriloquismGump(m, lokaiSkill, offset)); break; case LokaiSkillName.Hypnotism: m.SendGump(new ShowHypnotismGump(m, lokaiSkill, offset)); break; case LokaiSkillName.SpeakToAnimals: m.SendGump(new ShowSpeakToAnimalsGump(m, lokaiSkill, offset)); break; case LokaiSkillName.Brewing: m.SendGump(new ShowBrewingGump(m, lokaiSkill, offset)); break; case LokaiSkillName.Commerce: m.SendGump(new ShowCommerceGump(m, lokaiSkill, offset)); break; case LokaiSkillName.Herblore: m.SendGump(new ShowHerbloreGump(m, lokaiSkill, offset)); break; } m.SendGump(new ShowLokaiSkillsGump(m, m_Value)); } else if (info.ButtonID > 99) { int useSkill = info.ButtonID - 100; if (m.Spell == null && !m.Meditating) { if (LokaiSkillInfo.Table[useSkill].Callback != null) { if (m.NextSkillTime <= Core.TickCount || (LokaiSkillName)useSkill == LokaiSkillName.SpeakToAnimals) { m.NextSkillTime = Core.TickCount + (int)LokaiSkillInfo.Table[useSkill].Callback(m).TotalSeconds; } else { m.SendMessage("You must wait to use another skill."); } } else { m.SendMessage("That skill is not yet active."); } } else { m.SendMessage("You are too busy to use that skill now."); } m.SendGump(new ShowLokaiSkillsGump(m, m_Value)); } else if (info.ButtonID == 19) { m.SendGump(new ShowLokaiSkillsGump(m, false)); } else if (info.ButtonID == 29) { m.SendGump(new ShowLokaiSkillsGump(m, true)); } }