void OnLogoutSuccessful(LogoutSuccessfulEvent e) { ChangeState(GameState.EntryMenu); }
void OnLogoutSuccessful(LogoutSuccessfulEvent e) { Debug.Log("Logout Successful, Destroying Resource Slot"); SelfDestruct(); }
void OnLogoutSuccessful(LogoutSuccessfulEvent e) { Debug.Log("Logout Successful, Destroying Star"); application.eventManager.RemoveListener <LogoutSuccessfulEvent>(this.OnLogoutSuccessful); Destroy(gameObject); }