Example #1
0
    void Awake()
    {
        m_instance = this;

        Initialize();

        m_myTransform = transform;
        FillFullNameData(m_myTransform);


        m_userName = m_myTransform.Find(m_widgetToFullName["LoginUIUserNameInput"]).GetComponentsInChildren <UIInput>(true)[0];
        m_password = m_myTransform.Find(m_widgetToFullName["LoginUIUserPasswordInput"]).GetComponentsInChildren <UIInput>(true)[0];
        //m_chooseCharacterUI = m_myTransform.parent.FindChild("ChooseCharacterUI").gameObject;

        //m_cbSaveUserName = m_myTransform.FindChild(m_widgetToFullName["LoginUISaveUserName"]).GetComponentsInChildren<UICheckbox>(true)[0];
        //m_cbSavePassword = m_myTransform.FindChild(m_widgetToFullName["LoginUISavePassword"]).GetComponentsInChildren<UICheckbox>(true)[0];
        //m_cbAutoLogin = m_myTransform.FindChild(m_widgetToFullName["LoginUIAutoLogin"]).GetComponentsInChildren<UICheckbox>(true)[0];

        m_lblServerName = m_myTransform.Find(m_widgetToFullName["RecommendServerUIServerName"]).GetComponentsInChildren <UILabel>(true)[0];

        m_myTransform.Find(m_widgetToFullName["RecommendServerUISwitch"]).GetComponentsInChildren <MogoButton>(true)[0].clickHandler += OnSwitchUp;

        m_texLogoBG       = m_myTransform.Find(m_widgetToFullName["LoginUILogoBG"]).GetComponentsInChildren <UITexture>(true)[0];
        m_texLogoFG       = m_myTransform.Find(m_widgetToFullName["LoginUILogoFG"]).GetComponentsInChildren <UITexture>(true)[0];
        m_texLogoFlashObj = m_myTransform.Find(m_widgetToFullName["LoginUILogoFlashTex"]).GetComponentsInChildren <UITexture>(true)[0];

        //AssetCacheMgr.GetUIResource("logo.png", (obj) => { m_texLogo.mainTexture = (Texture)obj; });

        m_spResCtrl = m_myTransform.Find(m_widgetToFullName["LoginUIResCtrl"]).GetComponentsInChildren <UISprite>(true)[0];

        m_atlasCanRelease = m_spResCtrl.atlas;

        //gameObject.SetActive(false);
    }
Example #2
0
    void Awake()
    {
        m_instance = this;

        Initialize();

        m_myTransform = transform;
        FillFullNameData(m_myTransform);


        m_userName = m_myTransform.FindChild(m_widgetToFullName["LoginUIUserNameInput"]).GetComponentsInChildren<UIInput>(true)[0];
        m_password = m_myTransform.FindChild(m_widgetToFullName["LoginUIUserPasswordInput"]).GetComponentsInChildren<UIInput>(true)[0];
        //m_chooseCharacterUI = m_myTransform.parent.FindChild("ChooseCharacterUI").gameObject;

        //m_cbSaveUserName = m_myTransform.FindChild(m_widgetToFullName["LoginUISaveUserName"]).GetComponentsInChildren<UICheckbox>(true)[0];
        //m_cbSavePassword = m_myTransform.FindChild(m_widgetToFullName["LoginUISavePassword"]).GetComponentsInChildren<UICheckbox>(true)[0];
        //m_cbAutoLogin = m_myTransform.FindChild(m_widgetToFullName["LoginUIAutoLogin"]).GetComponentsInChildren<UICheckbox>(true)[0];

        m_lblServerName = m_myTransform.FindChild(m_widgetToFullName["RecommendServerUIServerName"]).GetComponentsInChildren<UILabel>(true)[0];

        m_myTransform.FindChild(m_widgetToFullName["RecommendServerUISwitch"]).GetComponentsInChildren<MogoButton>(true)[0].clickHandler += OnSwitchUp;

        m_texLogoBG = m_myTransform.FindChild(m_widgetToFullName["LoginUILogoBG"]).GetComponentsInChildren<UITexture>(true)[0];
        m_texLogoFG = m_myTransform.FindChild(m_widgetToFullName["LoginUILogoFG"]).GetComponentsInChildren<UITexture>(true)[0];
        m_texLogoFlashObj = m_myTransform.FindChild(m_widgetToFullName["LoginUILogoFlashTex"]).GetComponentsInChildren<UITexture>(true)[0];

        //AssetCacheMgr.GetUIResource("logo.png", (obj) => { m_texLogo.mainTexture = (Texture)obj; });

        m_spResCtrl = m_myTransform.FindChild(m_widgetToFullName["LoginUIResCtrl"]).GetComponentsInChildren<UISprite>(true)[0];

        m_atlasCanRelease = m_spResCtrl.atlas;

        //gameObject.SetActive(false);
    }