void Awake() { m_instance = this; Initialize(); m_myTransform = transform; FillFullNameData(m_myTransform); m_userName = m_myTransform.Find(m_widgetToFullName["LoginUIUserNameInput"]).GetComponentsInChildren <UIInput>(true)[0]; m_password = m_myTransform.Find(m_widgetToFullName["LoginUIUserPasswordInput"]).GetComponentsInChildren <UIInput>(true)[0]; //m_chooseCharacterUI = m_myTransform.parent.FindChild("ChooseCharacterUI").gameObject; //m_cbSaveUserName = m_myTransform.FindChild(m_widgetToFullName["LoginUISaveUserName"]).GetComponentsInChildren<UICheckbox>(true)[0]; //m_cbSavePassword = m_myTransform.FindChild(m_widgetToFullName["LoginUISavePassword"]).GetComponentsInChildren<UICheckbox>(true)[0]; //m_cbAutoLogin = m_myTransform.FindChild(m_widgetToFullName["LoginUIAutoLogin"]).GetComponentsInChildren<UICheckbox>(true)[0]; m_lblServerName = m_myTransform.Find(m_widgetToFullName["RecommendServerUIServerName"]).GetComponentsInChildren <UILabel>(true)[0]; m_myTransform.Find(m_widgetToFullName["RecommendServerUISwitch"]).GetComponentsInChildren <MogoButton>(true)[0].clickHandler += OnSwitchUp; m_texLogoBG = m_myTransform.Find(m_widgetToFullName["LoginUILogoBG"]).GetComponentsInChildren <UITexture>(true)[0]; m_texLogoFG = m_myTransform.Find(m_widgetToFullName["LoginUILogoFG"]).GetComponentsInChildren <UITexture>(true)[0]; m_texLogoFlashObj = m_myTransform.Find(m_widgetToFullName["LoginUILogoFlashTex"]).GetComponentsInChildren <UITexture>(true)[0]; //AssetCacheMgr.GetUIResource("logo.png", (obj) => { m_texLogo.mainTexture = (Texture)obj; }); m_spResCtrl = m_myTransform.Find(m_widgetToFullName["LoginUIResCtrl"]).GetComponentsInChildren <UISprite>(true)[0]; m_atlasCanRelease = m_spResCtrl.atlas; //gameObject.SetActive(false); }
void Awake() { m_instance = this; Initialize(); m_myTransform = transform; FillFullNameData(m_myTransform); m_userName = m_myTransform.FindChild(m_widgetToFullName["LoginUIUserNameInput"]).GetComponentsInChildren<UIInput>(true)[0]; m_password = m_myTransform.FindChild(m_widgetToFullName["LoginUIUserPasswordInput"]).GetComponentsInChildren<UIInput>(true)[0]; //m_chooseCharacterUI = m_myTransform.parent.FindChild("ChooseCharacterUI").gameObject; //m_cbSaveUserName = m_myTransform.FindChild(m_widgetToFullName["LoginUISaveUserName"]).GetComponentsInChildren<UICheckbox>(true)[0]; //m_cbSavePassword = m_myTransform.FindChild(m_widgetToFullName["LoginUISavePassword"]).GetComponentsInChildren<UICheckbox>(true)[0]; //m_cbAutoLogin = m_myTransform.FindChild(m_widgetToFullName["LoginUIAutoLogin"]).GetComponentsInChildren<UICheckbox>(true)[0]; m_lblServerName = m_myTransform.FindChild(m_widgetToFullName["RecommendServerUIServerName"]).GetComponentsInChildren<UILabel>(true)[0]; m_myTransform.FindChild(m_widgetToFullName["RecommendServerUISwitch"]).GetComponentsInChildren<MogoButton>(true)[0].clickHandler += OnSwitchUp; m_texLogoBG = m_myTransform.FindChild(m_widgetToFullName["LoginUILogoBG"]).GetComponentsInChildren<UITexture>(true)[0]; m_texLogoFG = m_myTransform.FindChild(m_widgetToFullName["LoginUILogoFG"]).GetComponentsInChildren<UITexture>(true)[0]; m_texLogoFlashObj = m_myTransform.FindChild(m_widgetToFullName["LoginUILogoFlashTex"]).GetComponentsInChildren<UITexture>(true)[0]; //AssetCacheMgr.GetUIResource("logo.png", (obj) => { m_texLogo.mainTexture = (Texture)obj; }); m_spResCtrl = m_myTransform.FindChild(m_widgetToFullName["LoginUIResCtrl"]).GetComponentsInChildren<UISprite>(true)[0]; m_atlasCanRelease = m_spResCtrl.atlas; //gameObject.SetActive(false); }