public static int constructor(IntPtr l) { int result; try { string d; LuaObject.checkType(l, 2, out d); string o; LuaObject.checkType(l, 3, out o); string ch; LuaObject.checkType(l, 4, out ch); string cu; LuaObject.checkType(l, 5, out cu); LoginSuccessMsg loginSuccessMsg = new LoginSuccessMsg(d, o, ch, cu); LuaObject.pushValue(l, true); LuaObject.pushValue(l, loginSuccessMsg); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Parse_s(IntPtr l) { int result; try { string msg; LuaObject.checkType(l, 1, out msg); LoginSuccessMsg loginSuccessMsg = LoginSuccessMsg.Parse(msg); LuaObject.pushValue(l, true); LuaObject.pushValue(l, loginSuccessMsg); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
void OnClientLoginSuccess(NetworkConnection conn, LoginSuccessMsg msg) { OnClientAuthenticated.Invoke(conn); }
void OnClientLoginSuccess(NetworkConnection conn, LoginSuccessMsg msg) { // authenticated successfully. OnClientConnected will be called. OnClientAuthenticated.Invoke(conn); }