Example #1
0
        //ConnectionRequestListener
        public void onConnectDone(ConnectEvent eventObj)
        {
            Debug.Log("onConnectDone >> " + eventObj.getResult());
            DEBUG.Log("ConnectDone >> " + eventObj.getResult());
            //DEBUG.Log ("onConnectDone "+eventObj.getResult());
//			GameObject camera = GameObject.FindGameObjectWithTag ("LoginPanel");

            if (eventObj.getResult() == WarpResponseResultCode.SUCCESS)
            {
                loginScript.onConnectedSuccessfully();
                m_apppwarp.isConnected = true;
            }
            else if (eventObj.getResult() == WarpResponseResultCode.SUCCESS_RECOVERED)
            {
                Debug.Log("onConnectDone >>  Recovered Done" + eventObj.getResult());
            }
            else if (eventObj.getResult() == WarpResponseResultCode.CONNECTION_ERROR_RECOVERABLE)
            {
                Debug.Log("onConnectDone >> Connection Recoverable" + eventObj.getResult());
                StartCoroutine(ReconnectToServer());
            }
            else if (eventObj.getResult() == WarpResponseResultCode.CONNECTION_ERR)
            {
                loginScript.onConnectedFail("" + eventObj.getResult());
                m_apppwarp.isConnected = false;
            }
        }