//ConnectionRequestListener
    public void onConnectDone(ConnectEvent eventObj)
    {
        Log("onConnectDone : " + eventObj.getResult());

        if (MultiplayerManager.useUDP)
        {
            WarpClient.GetInstance().initUDP();
        }

        if (LoginResultScreen.login_result == 0 && eventObj.getResult() == 0)
        {
            LoginResultScreen.RedirectToRoomSelection();
        }
        else
        {
            LoginResultScreen.login_result = eventObj.getResult();
        }
    }
Example #2
0
 public static void Renew()
 {
     LoginResultScreen.Show();
     LoadingScreen.Show();
     LoginResultScreen.RedirectToRoomSelection();
 }
Example #3
0
 public static void Activate()
 {
     LoginResultScreen.Hide();
     LoadingScreen.Hide();
     RoomSelectionMenu.Show();
 }