public PersonSelectionController(PersonSelection view, LoginRegulator regulator, IShardsDomain shards, ICache cache) { Shards = shards; View = view; Regulator = regulator; Cache = cache; }
public Network(LoginRegulator loginReg, CityConnectionRegulator cityReg, LotConnectionRegulator lotReg, IShardsDomain shards) { this.Shards = shards; this.CityRegulator = cityReg; this.LoginRegulator = loginReg; this.LotRegulator = lotReg; }
public DisconnectController(TransitionScreen view, CityConnectionRegulator cityRegulator, LotConnectionRegulator lotRegulator, LoginRegulator logRegulator, Network.Network network) { View = view; View.ShowProgress = false; CityConnectionRegulator = cityRegulator; CityConnectionRegulator.OnTransition += CityConnectionRegulator_OnTransition; LotConnectionRegulator = lotRegulator; LoginRegulator = logRegulator; LoginRegulator.OnError += LoginRegulator_OnError; LoginRegulator.OnTransition += LoginRegulator_OnTransition; }
public LoginScreen(LoginRegulator regulator) { try { if (File.Exists("update2.exe")) { File.Delete("update.exe"); File.Move("update2.exe", "update.exe"); } } catch (Exception) { //maybe signal to user that the updater update failed } this.Regulator = regulator; regulator.Logout(); HITVM.Get().PlaySoundEvent(UIMusic.None); GlobalSettings.Default.Save(); if (Content.Content.Get().TS1) { //load the sandbox screen in neighbourhood view mode GameThread.NextUpdate(x => { FSOFacade.Controller.EnterSandboxMode("", false); }); } Background = new UISetupBackground(); /** Client version **/ var lbl = new UILabel(); lbl.Caption = "Version " + GlobalSettings.Default.ClientVersion; lbl.X = 20; lbl.Y = 558; Background.BackgroundCtnr.Add(lbl); this.Add(Background); /** Progress bar **/ LoginProgress = new UILoginProgress(); LoginProgress.X = (ScreenWidth - (LoginProgress.Width + 20)); LoginProgress.Y = (ScreenHeight - (LoginProgress.Height + 20)); LoginProgress.Opacity = 0.9f; this.Add(LoginProgress); /** Login dialog **/ LoginDialog = new UILoginDialog(Login); LoginDialog.Opacity = 0.9f; //Center LoginDialog.X = (ScreenWidth - LoginDialog.Width) / 2; LoginDialog.Y = (ScreenHeight - LoginDialog.Height) / 2; this.Add(LoginDialog); bool usernamePopulated = false; var loginIniFile = GameFacade.GameFilePath("login.ini"); if (File.Exists(loginIniFile)) { var iniFile = IniFile.Read(loginIniFile); if (iniFile.ContainsKey("LastSession")) { LoginDialog.Username = iniFile["LastSession"]["UserName"]; usernamePopulated = true; } } if (!FSOEnvironment.SoftwareKeyboard) { if (usernamePopulated) { LoginDialog.FocusPassword(); } else { LoginDialog.FocusUsername(); } } var gameplayButton = new UIButton() { Caption = "Sandbox Mode", Y = 10, Width = 125, X = 10 }; this.Add(gameplayButton); gameplayButton.OnButtonClick += new ButtonClickDelegate(gameplayButton_OnButtonClick); Regulator.OnError += AuthRegulator_OnError; Regulator.OnTransition += AuthRegulator_OnTransition; var compat = GlobalSettings.Default.CompatState; if (compat != -1 && compat < GlobalSettings.TARGET_COMPAT_STATE) { GameThread.NextUpdate(x => { GlobalShowAlert(new UIAlertOptions() { Message = GameFacade.Strings.GetString("f105", "2") }, true); var settings = GlobalSettings.Default; settings.CompatState = 0; settings.LightingMode = 0; settings.SurroundingLotMode = 0; settings.CityShadows = false; settings.AntiAlias = 0; settings.Save(); LotView.WorldConfig.Current = new LotView.WorldConfig() { LightingMode = settings.LightingMode, SmoothZoom = settings.SmoothZoom, SurroundingLots = settings.SurroundingLotMode, AA = settings.AntiAlias, Weather = settings.Weather, Directional = settings.DirectionalLight3D, Complex = settings.ComplexShaders, EnableTransitions = settings.EnableTransitions }; }); } GameThread.NextUpdate(x => { FSOFacade.Hints.TriggerHint("screen:login"); //UIScreen.GlobalShowDialog(new Panels.Neighborhoods.UIBulletinDialog(), false); //Content.Content.Get().UIGraphics.ExportAll(GameFacade.GraphicsDevice); }); }
public LoginController(LoginScreen view, LoginRegulator reg) { View = view; Regulator = reg; Regulator.OnTransition += Regulator_OnTransition; }
public PersonSelection(LoginRegulator loginRegulator, ICache cache) : base() { //Arrange UI this.LoginRegulator = loginRegulator; this.Cache = cache; Api = new ApiClient(ApiClient.CDNUrl ?? GlobalSettings.Default.GameEntryUrl); UIScript ui = null; ui = this.RenderScript("personselection1024.uis"); Position = new Vector2((GlobalSettings.Default.GraphicsWidth - 1024) / 2, (GlobalSettings.Default.GraphicsHeight - 768) / 2) * FSOEnvironment.DPIScaleFactor; m_ExitButton = (UIButton)ui["ExitButton"]; var numSlots = 3; m_PersonSlots = new List <PersonSlot>(); FamilyButton.Visible = false; CreditsButton.Disabled = true; for (var i = 0; i < numSlots; i++) { var index = (i + 1).ToString(); /** Tab Background **/ var tabBackground = ui.Create <UIImage>("TabBackgroundImage" + index); this.Add(tabBackground); var enterTabImage = ui.Create <UIImage>("EnterTabImage" + index); this.Add(enterTabImage); var descTabImage = ui.Create <UIImage>("DescriptionTabImage" + index); this.Add(descTabImage); var descTabBgImage = ui.Create <UIImage>("DescriptionTabBackgroundImage" + index); var enterIcons = ui.Create <UIImage>("EnterTabBackgroundImage" + index); var personSlot = new PersonSlot(this) { AvatarButton = (UIButton)ui["AvatarButton" + index], CityButton = (UIButton)ui["CityButton" + index], HouseButton = (UIButton)ui["HouseButton" + index], EnterTabButton = (UIButton)ui["EnterTabButton" + index], DescTabButton = (UIButton)ui["DescriptionTabButton" + index], NewAvatarButton = (UIButton)ui["NewAvatarButton" + index], DeleteAvatarButton = (UIButton)ui["DeleteAvatarButton" + index], PersonNameText = (UILabel)ui["PersonNameText" + index], PersonDescriptionScrollUpButton = (UIButton)ui["PersonDescriptionScrollUpButton" + index], PersonDescriptionScrollDownButton = (UIButton)ui["PersonDescriptionScrollDownButton" + index], PersonDescriptionSlider = (UISlider)ui["PersonDescriptionSlider" + index], CityNameText = (UILabel)ui["CityNameText" + index], HouseNameText = (UILabel)ui["HouseNameText" + index], PersonDescriptionText = (UITextEdit)ui["PersonDescriptionText" + index], DescriptionTabBackgroundImage = descTabBgImage, EnterTabBackgroundImage = enterIcons, TabBackground = tabBackground, TabEnterBackground = enterTabImage, TabDescBackground = descTabImage }; this.AddBefore(descTabBgImage, personSlot.PersonDescriptionText); this.AddBefore(enterIcons, personSlot.CityButton); personSlot.Init(); personSlot.SetSlotAvailable(true); m_PersonSlots.Add(personSlot); if (i < loginRegulator.Avatars.Count) { var avatar = loginRegulator.Avatars[i]; personSlot.DisplayAvatar(avatar); } } /** Backgrounds **/ var bg = new UIImage(BackgroundImage).With9Slice(128, 128, 84, 84); this.AddAt(0, bg); bg.SetSize(GlobalSettings.Default.GraphicsWidth, GlobalSettings.Default.GraphicsHeight); bg.Position = new Vector2((GlobalSettings.Default.GraphicsWidth - 1024) / -2, (GlobalSettings.Default.GraphicsHeight - 768) / -2); Background = bg; if (BackgroundImageDialog != null) { this.AddAt(1, new UIImage(BackgroundImageDialog) { X = 112, Y = 84 }); } /** * Button plumbing */ CreditsButton.OnButtonClick += new ButtonClickDelegate(CreditsButton_OnButtonClick); m_ExitButton.OnButtonClick += new ButtonClickDelegate(m_ExitButton_OnButtonClick); /** * Music */ HITVM.Get().PlaySoundEvent(UIMusic.SAS); GameThread.NextUpdate(x => { FSOFacade.Hints.TriggerHint("screen:sas"); }); }