private void onReqPlatformUserLoginSuccess(BaseWWWRequest obj) { try { this.loginPlatformUserResponse = new JsonFx.Json.JsonReader().Read <LoginPlatformResponse>(this.UTF8String); if (this.loginPlatformUserResponse.eid != 0) { this.onReqPlatformUserLoginFail(obj); } else { GameData.instance.LoginResponse = this.loginPlatformUserResponse; z.log("[登陆成功] 选择服务器继续...."); this.OnLoginPlatformUserSuccessEvent(); } } catch (Exception) { this.onReqPlatformUserLoginFail(obj); } }
private void onReqPlatformUserLoginSuccess(BaseWWWRequest obj) { try { this.loginPlatformUserResponse = new JsonFx.Json.JsonReader().Read<LoginPlatformResponse>(this.UTF8String); if (this.loginPlatformUserResponse.eid != 0) { this.onReqPlatformUserLoginFail(obj); } else { GameData.instance.LoginResponse = this.loginPlatformUserResponse; z.log("[登陆成功] 选择服务器继续...."); this.OnLoginPlatformUserSuccessEvent(); } } catch (Exception) { this.onReqPlatformUserLoginFail(obj); } }
private void onReqPlatformUserLoginSuccess(BaseWWWRequest obj) { try { if (this.needZip) { this.loginPlatformUserResponse = JsonReader.Deserialize<LoginPlatformResponse>(base.UTF8String); } else { this.loginPlatformUserResponse = JsonReader.Deserialize<LoginPlatformResponse>(base.www.text); } if (this.loginPlatformUserResponse.eid != 0) { this.onReqPlatformUserLoginFail(obj); } else { GameData.instance.LoginResponse = this.loginPlatformUserResponse; SigninManager.HaveLogin = true; this.OnLoginPlatformUserSuccessEvent(); } } catch (Exception) { this.onReqPlatformUserLoginFail(obj); } }