protected virtual void OnRequestLoginData(LoginDataEventArgs args) { if (RequestLoginData != null) { RequestLoginData(this, args); } }
public void Connect() { IStatusItem statusItem = null; try { var args = new LoginDataEventArgs { LoginData = LoginData }; OnRequestLoginData(args); // If the request was canceled we will also cancel are connect attempt if (!args.Cancel) { statusItem = StatusService.EnqueueStatusItem("AutoConnectMessage"); statusItem.IsProgressing = true; statusItem.IsProgressIndeterminate = true; statusItem.Message = string.Format("Connecting to project {0} on server {1}.", LoginData.TeamProjectName, LoginData.TeamProjectCollectionUri); TeamProjectCollection = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(LoginData.TeamProjectCollectionUri, new UICredentialsProvider()); TeamProjectCollection.EnsureAuthenticated(); var workItemStore = TeamProjectCollection.GetService <WorkItemStore>(); TeamProject = workItemStore.Projects[LoginData.TeamProjectName]; InitReportingServiceProxy(); OnConnected(); } } catch (Exception ex) { Logger.LogException(ex); OnConnectionFailed(ex.Message); } finally { if (statusItem != null) { StatusService.DequeueStatusItem(statusItem); } FlushWindowsMessageQueue(false); } }
private void HandleRequestLoginData(object sender, LoginDataEventArgs args) { if (!Application.Current.Dispatcher.CheckAccess()) { Application.Current.Dispatcher.Invoke(new Action <object, LoginDataEventArgs>(HandleRequestLoginData), sender, args); return; } var picker = new TeamProjectPicker(TeamProjectPickerMode.SingleProject, false); // TODO: Set Team Project Collection and Team Project according to the login data WinForms.DialogResult result = picker.ShowDialog(); if (result == WinForms.DialogResult.OK) { args.LoginData.TeamProjectCollectionUri = picker.SelectedTeamProjectCollection.Uri; args.LoginData.TeamProjectName = picker.SelectedProjects[0].Name; } else { args.Cancel = true; } }
/// <summary> /// Called when [requested login data]. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="LoginDataEventArgs" /> instance containing the event data.</param> private void OnRequestedLoginData(object sender, LoginDataEventArgs e) { World world = new World(); world.IpAddress = "127.0.0.1"; world.IsPreview = true; world.Port = 7172; world.Id = 0; world.Name = "Draconia"; e.Worlds.Add(world); Character character = new Character(); character.Id = 1; character.Name = "Chuitox"; character.Status = SessionStatus.Online; character.Settings.CanBroadcast = true; character.Settings.CanChangeSex = true; character.Settings.CanSeeDiagnostics = true; character.Settings.CanSeeGhosts = true; character.Settings.CanTeleport = true; _characterSpawn = new CharacterSpawn(); _characterSpawn.AccountId = 1; _characterSpawn.Amulet = null; _characterSpawn.AmuletId = null; _characterSpawn.AxeSkill = new Skill { Base = 10, Current = 100, Experience = 1000, NextLevelExperience = 1100 }; _characterSpawn.Balance = 1000000; _characterSpawn.BattleStance = BattleStance.Defense; _characterSpawn.Belt = null; _characterSpawn.BeltId = null; _characterSpawn.Blessings = 7; _characterSpawn.Capacity = 300; _characterSpawn.Character = character; _characterSpawn.CharacterId = 1; _characterSpawn.ClubSkill = new Skill { Base = 10, Current = 100, Experience = 1000, NextLevelExperience = 1100 }; _characterSpawn.Conditions = Conditions.Bleeding | Conditions.Burning | Conditions.Cursed | Conditions.Dazzled | Conditions.Drowning | Conditions.Strengthened; _characterSpawn.Container = null; _characterSpawn.ContainerId = null; _characterSpawn.CreationTime = DateTime.UtcNow; _characterSpawn.Creature = character; _characterSpawn.DeletionTime = null; _characterSpawn.Direction = Direction.East; _characterSpawn.DistanceSkill = new Skill { Base = 10, Current = 100, Experience = 1000, NextLevelExperience = 1100 }; _characterSpawn.DrunkCondition = null; _characterSpawn.ExhaustCondition = null; _characterSpawn.Feet = null; _characterSpawn.FeetId = null; _characterSpawn.FishingSkill = new Skill { Base = 10, Current = 100, Experience = 1000, NextLevelExperience = 1100 }; _characterSpawn.FistSkill = new Skill { Base = 10, Current = 100, Experience = 1000, NextLevelExperience = 1100 }; _characterSpawn.FollowOpponent = true; _characterSpawn.FreeCapacity = 250; _characterSpawn.Guild = null; _characterSpawn.GuildLevel = 0; _characterSpawn.Head = null; _characterSpawn.HeadId = null; _characterSpawn.Health.Current = 100; _characterSpawn.Health.Maximum = 1000; _characterSpawn.Id = 0; //characterSpawn.IsDead = false; //characterSpawn.IsDrunk = false; //characterSpawn.IsExhausted = false; // TODO: This must be handled differently _characterSpawn.IsMountToggleExhausted = false; //characterSpawn.IsPoisoned = false; _characterSpawn.LastLogin.IpAddress = "127.0.0.1"; _characterSpawn.LastLogin.Time = DateTime.UtcNow; _characterSpawn.LastLogout = null; _characterSpawn.LastPing = DateTime.MinValue; _characterSpawn.Legs = null; _characterSpawn.LegsId = null; _characterSpawn.Level.Current = 9; _characterSpawn.Level.Experience = 1000; _characterSpawn.Level.NextLevelExperience = 1100; _characterSpawn.LightInfo.Level = LightLevel.Torch; _characterSpawn.LightInfo.Color = LightColor.Default; _characterSpawn.MagicLevel.Base = 100; _characterSpawn.MagicLevel.Bonus = 10; _characterSpawn.MagicLevel.Experience = 1000; _characterSpawn.MagicLevel.NextLevelExperience = 1100; _characterSpawn.Mana.Current = 100; _characterSpawn.Mana.Maximum = 1000; _characterSpawn.Mana.Spent = 100; _characterSpawn.Mount = _mountService.GetMountBySpriteId(373); // TODO: This should be initialized by the constructor _characterSpawn.IsRiding = true; _characterSpawn.Mounts.AddRange(_mountService.GetAll()); _characterSpawn.OfflineTraining.Elapsed = TimeSpan.Zero; _characterSpawn.OfflineTraining.Skill = new Skill { Base = 10, Current = 100, Experience = 1000, NextLevelExperience = 1100 }; _characterSpawn.OnlineTime = TimeSpan.Zero; // TODO: Containers open //characterSpawn.OpenContainers = null; _characterSpawn.Outfit = _outfitService.GetOutfitBySpriteId(147); // TODO: This should be initialized by the constructor _characterSpawn.Outfits.AddRange(_outfitService.GetAll()); _characterSpawn.PartyId = null; // TODO: This should be initialized by the constructor _characterSpawn.PartyInvitations = new IParty[0]; _characterSpawn.PoisonCondition = null; // TODO: This should be initialized by the constructor _characterSpawn.Quests = new IQuestInfo[0]; // TODO: This should be initialized by the constructor _characterSpawn.RegenerationConditions = new RegenerationCondition[0]; _characterSpawn.Ring = null; _characterSpawn.RingId = null; _characterSpawn.Sex = Sex.Male; _characterSpawn.Shield = null; _characterSpawn.ShieldId = null; _characterSpawn.ShieldSkill = new Skill { Base = 10, Current = 100, Experience = 1000, NextLevelExperience = 1100 }; _characterSpawn.Skull.Type = SkullType.None; _characterSpawn.Skull.Time = TimeSpan.Zero; _characterSpawn.Soul = 200; _characterSpawn.Speed.BaseSpeed = 100; _characterSpawn.Speed.BonusSpeed = 100; _characterSpawn.Stamina = 400; _characterSpawn.SwordSkill = new Skill { Base = 10, Current = 100, Experience = 1000, NextLevelExperience = 1100 }; ITile tile = _tileService.GetTileByPosition(new Vector3(168, 493, 7)); //Tile tile = new Tile(); //tile.Flags = TileFlags.None; //tile.Position = new Vector3(168, 492, 7); //tile.Items.Add(new ItemSpawn //{ // Item = _itemService.GetItemById(406), // ItemId = 406, // LightInfo = new LightInfo // { // Color = LightColor.Default, // Level = LightLevel.Torch // }, // StackPosition = 0, // Tile = tile //}); // TODO: This has to be a valid tile of the map _characterSpawn.Tile = tile; _characterSpawn.StackPosition = 1; _characterSpawn.Torso = null; _characterSpawn.TorsoId = null; _characterSpawn.TownId = 1; _characterSpawn.Town = _townService.GetTownById(_characterSpawn.TownId); _characterSpawn.UseSecureMode = true; _characterSpawn.VocationId = 0; _characterSpawn.Vocation = _vocationService.GetVocationById(_characterSpawn.VocationId); _characterSpawn.WarIcon = WarIcon.None; _characterSpawn.Weapon = null; _characterSpawn.WeaponId = null; _characterSpawn.WorldId = 0; e.Characters.Add(_characterSpawn); Friend friend = new Friend(); friend.Character = _characterSpawn.Character; friend.CharacterId = _characterSpawn.Character.Id; friend.Id = 1; friend.Description = "Test"; friend.NotifyOnLogin = true; IAccount account = e.Account; account.ClientVersion = 100; account.Notification = null; account.OSPlatform = OSPlatform.Windows; account.Password = "******"; account.PremiumExpirationDate = DateTime.UtcNow.AddYears(1); account.UserName = "******"; account.Friends.Add(friend); friend.Account = account; friend.AccountId = account.Id; account.CharacterSpawns.Add(_characterSpawn); _characterSpawn.Account = account; }