public void Dispose() { if (PlayerManager != null) { PlayerManager.Dispose(); } if (LoginConnector != null) { LoginConnector.Dispose(); } if (this.m_PlayerSocket != null) { this.m_PlayerSocket.Dispose(); } }
public void Dispose() { if (ClientManager != null) { ClientManager.Dispose(); } if (ChannelManager != null) { ChannelManager.Dispose(); } if (LoginConnector != null) { LoginConnector.Dispose(); } if (this.m_PlayerSocket != null) { this.m_PlayerSocket.Dispose(); } }