public void SetLogicworld(LogicWorld logicworld) { this.logicWorld = logicworld; }
LogicHex WorldToHexPos(Vector3 pos) { LogicPoint3 p = new LogicPoint3((int)(pos.x / tileScaleFactor) + LogicWorld.HALF_TILE_SIZE, (int)(pos.y / tileScaleFactor) + LogicWorld.HALF_TILE_SIZE, (int)(pos.z / tileScaleFactor) + LogicWorld.HALF_TILE_SIZE); return(LogicWorld.LogicToHexPos(p)); }