Example #1
0
        public void StartUpgrading(bool ignoreListener)
        {
            if (this.m_constructionTimer != null)
            {
                this.m_constructionTimer.Destruct();
                this.m_constructionTimer = null;
            }

            LogicVillageObjectData data = this.GetVillageObjectData();
            int constructionTime        = data.GetBuildTime(this.GetUpgradeLevel() + 1);

            this.m_upgrading = true;

            if (constructionTime <= 0)
            {
                this.FinishConstruction(false, true);
            }
            else
            {
                if (data.IsRequiresBuilder())
                {
                    this.m_level.GetWorkerManagerAt(data.GetVillageType()).AllocateWorker(this);
                }

                this.EnableComponent(LogicComponentType.RESOURCE_PRODUCTION, false);
                this.EnableComponent(LogicComponentType.UNIT_PRODUCTION, false);
                this.EnableComponent(LogicComponentType.UNIT_UPGRADE, false);

                this.m_constructionTimer = new LogicTimer();
                this.m_constructionTimer.StartTimer(constructionTime, this.m_level.GetLogicTime(), true, this.m_level.GetHomeOwnerAvatarChangeListener().GetCurrentTimestamp());
            }
        }
Example #2
0
        public override void Load(LogicJSONObject jsonObject)
        {
            this.LoadUpgradeLevel(jsonObject);

            if (this.m_constructionTimer != null)
            {
                this.m_constructionTimer.Destruct();
                this.m_constructionTimer = null;
            }

            LogicJSONNumber constTimeObject = jsonObject.GetJSONNumber("const_t");

            if (constTimeObject != null)
            {
                int constTime = constTimeObject.GetIntValue();

                if (!LogicDataTables.GetGlobals().ClampBuildingTimes())
                {
                    if (this.m_upgLevel < this.GetVillageObjectData().GetUpgradeLevelCount() - 1)
                    {
                        constTime = LogicMath.Min(constTime, this.GetVillageObjectData().GetBuildTime(this.m_upgLevel + 1));
                    }
                }

                this.m_constructionTimer = new LogicTimer();
                this.m_constructionTimer.StartTimer(constTime, this.m_level.GetLogicTime(), false, -1);

                LogicJSONNumber constTimeEndObject = jsonObject.GetJSONNumber("const_t_end");

                if (constTimeEndObject != null)
                {
                    this.m_constructionTimer.SetEndTimestamp(constTimeEndObject.GetIntValue());
                }

                LogicJSONNumber conffObject = jsonObject.GetJSONNumber("con_ff");

                if (conffObject != null)
                {
                    this.m_constructionTimer.SetFastForward(conffObject.GetIntValue());
                }

                LogicVillageObjectData villageObjectData = this.GetVillageObjectData();

                if (villageObjectData.IsRequiresBuilder() && !villageObjectData.IsAutomaticUpgrades())
                {
                    this.m_level.GetWorkerManagerAt(this.m_villageType).AllocateWorker(this);
                }

                this.m_upgrading = this.m_upgLevel != -1;
            }

            this.m_upgLevel = LogicMath.Clamp(this.m_upgLevel, 0, this.GetVillageObjectData().GetUpgradeLevelCount() - 1);

            base.Load(jsonObject);

            this.SetPositionXY((this.GetVillageObjectData().GetTileX100() << 9) / 100,
                               (this.GetVillageObjectData().GetTileY100() << 9) / 100);
        }
Example #3
0
        public void FinishConstruction(bool ignoreState, bool ignoreListener)
        {
            int state = this.m_level.GetState();

            if (state == 1 || !LogicDataTables.GetGlobals().CompleteConstructionOnlyHome() && ignoreState)
            {
                if (this.m_level.GetHomeOwnerAvatar() != null &&
                    this.m_level.GetHomeOwnerAvatar().IsClientAvatar())
                {
                    if (this.m_constructionTimer != null)
                    {
                        this.m_constructionTimer.Destruct();
                        this.m_constructionTimer = null;
                    }

                    LogicAvatar            homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();
                    LogicVillageObjectData data            = this.GetVillageObjectData();

                    if (data.IsRequiresBuilder())
                    {
                        this.m_level.GetWorkerManagerAt(data.GetVillageType()).DeallocateWorker(this);
                    }

                    this.m_locked = false;

                    if (this.m_upgLevel != 0 || this.m_upgrading)
                    {
                        int nextUpgLevel = this.m_upgLevel + 1;

                        if (this.m_upgLevel >= data.GetUpgradeLevelCount() - 1)
                        {
                            Debugger.Warning("LogicVillageObject - Trying to upgrade to level that doesn't exist! - " + data.GetName());
                            nextUpgLevel = data.GetUpgradeLevelCount() - 1;
                        }

                        int constructionTime = data.GetBuildTime(nextUpgLevel);
                        int xpGain           = LogicMath.Sqrt(constructionTime);

                        this.m_upgLevel = nextUpgLevel;

                        this.XpGainHelper(xpGain, homeOwnerAvatar, ignoreState);
                    }
                    else
                    {
                        int constructionTime = data.GetBuildTime(0);
                        int xpGain           = LogicMath.Sqrt(constructionTime);

                        this.XpGainHelper(xpGain, homeOwnerAvatar, ignoreState);
                    }

                    this.m_upgrading = false;

                    if (this.m_listener != null)
                    {
                        this.m_listener.RefreshState();
                    }

                    if (state == 1)
                    {
                        this.m_level.GetAchievementManager().RefreshStatus();
                    }
                }
                else
                {
                    Debugger.Error("LogicVillageObject::finishCostruction failed - Avatar is null or not client avatar");
                }
            }
        }