Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { if (curSectionTime < m_StartTime) { return(true); } UnityEngine.GameObject obj = sender as UnityEngine.GameObject; if (obj == null) { return(false); } LogicSystem.NotifyGfxSetObjLifeTime(obj, m_RemainTime); return(false); }