/// <summary> /// Apply action-related changes to the world. /// </summary> /// <returns> Returns <see cref="System.Collections.Concurrent.ConcurrentBag"/> class with the affected region./></returns> public override ConcurrentBag <Core.Models.Region> Do() { var action = (Core.Models.Action)Model; var entityPosition = (PositionI)action.Parameters[CREATE_POSITION]; var region = Controller.Instance.RegionManagerController.GetRegion(entityPosition.RegionPosition); var entityCellPostion = entityPosition.CellPosition; var type = (long)action.Parameters[CREATION_TYPE]; var entityDef = Controller.Instance.DefinitionManagerController.DefinitionManager.GetDefinition((EntityType)type); var entityHealth = ((UnitDefinition)entityDef).Health; var entityMoves = ((UnitDefinition)entityDef).Moves; // create the new entity and link to the correct account var entity = new Core.Models.Entity( IdGenerator.GetId(), entityDef, action.Account, entityPosition, entityHealth, entityMoves); entity.Position = entityPosition; region.AddEntity(action.ActionTime, entity); action.Account.Buildings.Add(entity.Position, type); LogicRules.IncreaseResourceGeneration(action.Account, action.ActionTime, entity.Position, Controller.Instance.RegionManagerController); LogicRules.EnableBuildOptions(type, action.Account); LogicRules.IncreaseStorage(action.Account, entity); LogicRules.ConsumeResource(action.Account, action.ActionTime, entityDef); return(new ConcurrentBag <Core.Models.Region>() { region }); }