/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); paintHandler.draw(spriteBatch, game, contentHandler, logicHandler.getDrawColor()); spriteBatch.End(); base.Draw(gameTime); }