void Start() { mover = gameObject.AddComponent <LogicFrameMove> (); mover.SetAnimation(animation, "idle", "run"); log = GameObject.Find("LogText").GetComponent <Text> (); LogicFrame.Register(this); }
void Start() { initPosition = (VInt3)transform.position; mover = gameObject.AddComponent <LogicFrameMove> (); LogicFrame.Register(this); }