/// <summary> /// Initializes a new instance of the <see cref="LogicCharacter" /> class. /// </summary> public LogicCharacter(LogicData data, LogicLevel level, int villageType) : base(data, level, villageType) { LogicCharacterData characterData = (LogicCharacterData)data; this.AddComponent(new LogicHitpointComponent(this, characterData.GetHitpoints(0), 0)); this.AddComponent(new LogicCombatComponent(this)); this.AddComponent(new LogicMovementComponent(this, characterData.GetSpeed(), characterData.IsHealerTrigger(), characterData.IsUnderground())); this.SetUpgradeLevel(0); }
public LogicCharacter(LogicGameObjectData data, LogicLevel level, int villageType) : base(data, level, villageType) { LogicCharacterData characterData = (LogicCharacterData)data; this.m_flying = characterData.IsFlying(); this.AddComponent(new LogicHitpointComponent(this, characterData.GetHitpoints(0), 0)); this.AddComponent(new LogicCombatComponent(this)); this.AddComponent(new LogicMovementComponent(this, characterData.GetSpeed(), characterData.IsFlying(), characterData.IsUnderground())); this.SetUpgradeLevel(0); int childTroopCount = characterData.GetChildTroopCount(); if (childTroopCount > 0) { this.m_childrens = new LogicArrayList <LogicCharacter>(childTroopCount); for (int i = 0; i < childTroopCount; i++) { LogicCharacter character = new LogicCharacter(characterData.GetChildTroop(), level, villageType); character.SetTroopChild(this, i); character.GetCombatComponent().SetTroopChild(true); this.m_childrens.Add(character); this.GetGameObjectManager().AddGameObject(character, -1); } } this.m_ejectPosition = new LogicVector2(); this.m_summonTroops = new LogicArrayList <LogicCharacter>(); if (characterData.IsUnderground()) { this.GetCombatComponent().SetUndergroundTime(3600000); } }
public void CheckSpawning(LogicCharacterData spawnCharacterData, int spawnCount, int spawnUpgradeLevel, int invulnerabilityTime) { LogicCharacterData data = this.GetCharacterData(); if (spawnCharacterData == null) { spawnCharacterData = data.GetSecondaryTroop(); if (spawnCharacterData == null) { spawnCharacterData = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop(); if (spawnCharacterData == null) { return; } } } if (spawnCharacterData.IsSecondaryTroop() || this.IsHero()) { int totalSpawnCount = spawnCount; int upgLevel = this.m_upgradeLevel; if (upgLevel >= spawnCharacterData.GetUpgradeLevelCount()) { upgLevel = spawnCharacterData.GetUpgradeLevelCount() - 1; } if (this.IsHero()) { if (this.m_summonSpawnCount >= spawnCount) { return; } upgLevel = spawnUpgradeLevel; totalSpawnCount = LogicMath.Max(0, LogicMath.Min(3, spawnCount - this.m_summonSpawnCount)); } else { if (data.GetSecondaryTroopCount(this.m_upgradeLevel) != 0) { totalSpawnCount = data.GetSecondaryTroopCount(this.m_upgradeLevel); } else if (spawnCount == 0) { totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroopCount(); if (this.m_summonTroops.Size() + totalSpawnCount > data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit()) { totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit() - this.m_summonTroops.Size(); } } } if (totalSpawnCount > 0) { LogicVector2 position = new LogicVector2(); LogicRandom random = new LogicRandom(this.m_globalId); int team = this.GetHitpointComponent().GetTeam(); bool randomizeSecSpawnDist = this.GetCharacterData().GetRandomizeSecSpawnDist(); for (int i = 0, j = 0, k = 0; i < totalSpawnCount; i++, j += 360, k += 100) { int seed = j / totalSpawnCount; if (this.IsHero()) { seed = 360 * (i + this.m_summonSpawnCount) / LogicMath.Max(1, LogicMath.Min(6, spawnCount)); } int rnd = 59 * this.m_globalId % 360 + seed; if (spawnCharacterData.IsFlying()) { LogicCharacterData parentData = this.GetCharacterData(); position.Set(this.GetX() + LogicMath.GetRotatedX(parentData.GetSecondarySpawnOffset(), 0, rnd), this.GetY() + LogicMath.GetRotatedY(parentData.GetSecondarySpawnOffset(), 0, rnd)); } else if (spawnCharacterData.GetSpeed() == 0) { position.Set(this.GetX(), this.GetY()); } else { if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536)) { continue; } } LogicCharacter spawnGameObject = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnCharacterData, this.m_level, this.m_villageType); if (this.GetCharacterData().GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop() != null || this.IsHero()) { this.m_summonTroops.Add(spawnGameObject); } spawnGameObject.GetHitpointComponent().SetTeam(team); spawnGameObject.SetUpgradeLevel(upgLevel); spawnGameObject.SetInitialPosition(position.m_x, position.m_y); if (this.m_duplicate) { spawnGameObject.m_duplicateLifeTime = this.m_duplicateLifeTime; spawnGameObject.m_duplicate = true; } if (!this.IsHero()) { spawnGameObject.m_summoner = (LogicCharacterData)this.m_data; } if (invulnerabilityTime > 0) { spawnGameObject.GetHitpointComponent().SetInvulnerabilityTime(invulnerabilityTime); } int secondarySpawnDistance = this.IsHero() ? 768 : this.GetCharacterData().GetSecondarySpawnDistance(); if (secondarySpawnDistance > 0) { if (randomizeSecSpawnDist) { secondarySpawnDistance = (int)(random.Rand(secondarySpawnDistance) + ((uint)secondarySpawnDistance >> 1)); } position.Set(LogicMath.Cos(rnd, secondarySpawnDistance), LogicMath.Sin(rnd, secondarySpawnDistance)); int pushBackSpeed = spawnGameObject.GetCharacterData().GetPushbackSpeed(); if (pushBackSpeed <= 0) { pushBackSpeed = 1; } int pushBackTime = 2 * secondarySpawnDistance / (3 * pushBackSpeed); if (this.GetHitpointComponent().GetHitpoints() > 0) { if (this.GetAttackerItemData().GetSummonTroop() != null) { spawnGameObject.SetSpawnTime(pushBackTime); } else if (this.IsHero()) { spawnGameObject.SetSpawnTime(pushBackTime + k); } } spawnGameObject.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false); } if (team == 1 || spawnGameObject.GetCharacterData().IsJumper()) { spawnGameObject.GetMovementComponent().EnableJump(3600000); spawnGameObject.GetCombatComponent().RefreshTarget(true); } if (team == 1) { if (LogicDataTables.GetGlobals().AllianceTroopsPatrol()) { spawnGameObject.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9); if (this.GetMovementComponent().GetBaseBuilding() != null) { spawnGameObject.GetMovementComponent().SetBaseBuilding(this.GetMovementComponent().GetBaseBuilding()); } } } this.GetGameObjectManager().AddGameObject(spawnGameObject, -1); if (this.IsHero()) { ++this.m_summonSpawnCount; } } position.Destruct(); } } else { Debugger.Warning("checkSpawning: trying to spawn normal troops!"); } }
public void SetUpgradeLevel(int upgLevel) { this.m_upgradeLevel = upgLevel; LogicCharacterData data = this.GetCharacterData(); LogicHitpointComponent hitpointComponent = this.GetHitpointComponent(); LogicCombatComponent combatComponent = this.GetCombatComponent(); int hp = data.GetHitpoints(upgLevel); int damagePercentage = 100; if (data.GetScaleByTH()) { LogicAvatar avatar = this.m_level.GetHomeOwnerAvatar(); if (hitpointComponent != null && hitpointComponent.GetTeam() == 0) { avatar = this.m_level.GetVisitorAvatar(); } int tmp1 = 700 * avatar.GetTownHallLevel() / (LogicDataTables.GetTownHallLevelCount() - 1); damagePercentage = tmp1 / 10 + 30; hp = damagePercentage * hp / 100; if (damagePercentage * hp < 200) { hp = 1; } if (tmp1 < -289) { damagePercentage = 1; } } hitpointComponent.SetMaxHitpoints(hp); hitpointComponent.SetHitpoints(data.GetHitpoints(upgLevel)); hitpointComponent.SetDieEffect(data.GetDieEffect(upgLevel), data.GetDieEffect2(upgLevel)); if (combatComponent != null) { combatComponent.SetAttackValues(data.GetAttackerItemData(upgLevel), damagePercentage); } if (this.m_childrens != null) { for (int i = 0; i < this.m_childrens.Size(); i++) { this.m_childrens[i].SetUpgradeLevel(upgLevel); } } if (this.IsHero()) { LogicHeroData heroData = (LogicHeroData)this.m_data; LogicAvatar avatar = this.m_level.GetHomeOwnerAvatar(); if (hitpointComponent.GetTeam() == 0) { avatar = this.m_level.GetVisitorAvatar(); } this.m_flying = heroData.IsFlying(avatar.GetHeroMode(heroData)); this.GetMovementComponent().SetFlying(this.m_flying); } if (data.GetAutoMergeDistance() > 0) { this.m_autoMergeTime = 2000; } int speed = data.GetSpeed(); if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) > 0 && data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_SPEED_BOOST) { speed = speed * data.GetSpecialAbilityAttribute(this.m_upgradeLevel) / 100; } this.GetMovementComponent().SetSpeed(speed); }